Ratings and Reviews by manonamora

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La réclusion de Callisto, by Otto Grimwald
1 of 1 people found the following review helpful:
It's all about the (lack of) journey, July 24, 2024
by manonamora
Related reviews: nouvim3000, French

*La réclusion de Callisto* is a short textual adventure in the style of older CYOA books, both in form and content. Embodying a prisoner-jailer in a lonely island, you will recount your meeting with a very particular women sent to this prison. Mixing romance and unsatisfiable desires, the story pulls you into moral conflicts where your only solace is escape.

Though there are conflicting elements, I was certain from the start the tale was referencing Napoléon and his exiles on Elba/St Hélène, being sent away in a tiny island away from everything because of his actions. But this was clearly set in some imaginary land, with a focus more on piracy. And of course, Napoléon was the actual prisoner during his exile, not really the jailer.

As for the delectable prose, it was more the tales of Dumas, especially the imprisoned scenes, that came into mind while reading. Even with the limitation in words, and the surprisingly large variation of the text, the writing is flourishing and swallowing us into the whirlwind of emotions felt by the PC. Though there are only three ends, the journey is more fun than the end.

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Terra's Leap : Un rêve incombustible, by Terra's Leap
Stanger danger, July 22, 2024
by manonamora
Related reviews: French, nouvim3000

*Terra’s Leap : Un rêve incombustible* is a short sci-fi adventure, where we follow the ventures of Elio, a child in a faraway colony, dreaming that one day he will visit Earth. Earth's location being long forgotten, this task is not an easy feat! Thankfully, you get to meet multiple characters who have an idea about its location, though none are in the same spot. So you will need to decide how to get to it, considering you are still a child, and which person to trust, our of those strangers. Some of these choices do require you to sort of disregard logic, if you want to continue down those paths.

While the blurb indicate 19 endings, many of them end in the exact same way. Most of those are still pretty bad for the players as well - strangely, it is when you refuse to take the path pushed by the game that you end up with a more winning situation.

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Baston ou Ruse : L'Épopée de Krug, by Tarhuin
W40k - Intro to the orcs, July 22, 2024
by manonamora
Related reviews: French, nouvim3000

*Baston ou Ruse : L’Épopée de Krug* is a short humoristic game based on Warhammer 40k, where you play as Krug, an orc that has no idea with what to do with its life. Though known for their brutish behaviour, some orc find a more cunning approach to conflict more interesting. So choices are put before you at every turn: Ruse or Force. Depending on what you pick, you'll end up with one out of 16 different orc job (and its related epic end where your life is praised still after your death).

The writing is very funny and made me laugh many times per path. It was very entertaining trying to find all the different endings (I found 8-9), since the text is quite varied from the branching. And this I knew nothing about W40k lore, it was a fun and intriguing introduction to this universe!

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Biblioflam, by Wilem Ortiz
Tricks and dices for a book!, July 22, 2024
by manonamora
Related reviews: French, nouvim3000

Biblioflam is a short fantasy adventure in Moiki, where you play as an employee of a strange and magical library (where no books can be burnt!) tasked with retrieving late book returns (the tome in question being 3 years late...). Mixing more RPGs aspects, like dice rolls, and consequential choices, the game offers a frustrating but still satisfying puzzle to solve (even if you mess up a bunch, it's still fun to play).

With the change of palette/fonts depending on the current environment, and SFX/background sound to add to the ambiance, the game is really playful and fun to experience. You too will ask to retrieve more tomes after!

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Susi, by Hefka Games
Revenge or Forgiveness, July 22, 2024
by manonamora
Related reviews: French, nouvim3000

Susi is a sci-fi story, set in the 22nd century, where we follow the eponymous character, a half-wolf half-humanoid AI, after feeling a bloody conflict against salamanders (also half-AI) that ravaged everything. Seemingly the last of its kind, Susi get to choose the path forward, whether it is destructive for themselves or the salamander, or more (re)constructive. 5 different endings can be found, I managed 4.

Through the POV of Susi, the story explores crudely different human traits (vengeance, avarice, goodness, etc...), showing that even with the disappearance of the human race, and the evolution of the AI in such a way they've left machines behind, the humanoid beings would continue to behave exactly like humans, with their vices and virtues, rather than the animalkind they embody (or a completely different path). Like ghosts, humans still stay, one way or another, influencing those left behind.

Similarly to the bad paths, who often rambled on and repeated itself, the good ending wasn't much satisfying either, having a bit more of an open end to the story, somewhat giving the feeling that the story only actually started at that point, with the passages preceding the final screen upping up the intrigue.

The author also warns on the game page that some passages could be difficult to read, as it alludes to sensitive subject, but the allusions is actually explicit (stated or depicted) and the execution felt more "edgy for the sake of being edgy" rather than making it central to the plot or having commentary on it: (Spoiler - click to show)suicidal thoughts can be willed away or push Susi into destructive suicide, sexual slavery is mentioned in passing once and almost forgotten, living under a dictatorship is played as a twist so to try to force you to take the "high-road" and forgive the oppressor

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L'abribus, by Pierre Poulard
A magic orb and impacting choices, July 21, 2024
by manonamora
Related reviews: French, nouvim3000

L’abribus is a short fantasy story, where we either play as some sort of force controlling a magic orb (which can influence everything around) or the orb itself (still unclear on that, though it matters little to enjoy the game). At a bus stop, we/the orb meets different characters, which we can interact in some fashion (forge documents, tell the time, etc...). These actions can bring good or "evil" to those characters, with the last action defining which ending we get.
There are no issues with the game's construction (and being able to skip the intro is nice), but some of the consequences felt at times a bit too simplistic.

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Ashes, by encoretoisnake
Fixing time and space or..., July 10, 2024
by manonamora
Related reviews: French, nouvim3000

Ashes is a sci-fi text adventure written in Inklewriter, where you follow Josh and Aria, two space-travellers landing on Earth and finding it in disarray. Realising there is something wrong with their home, they set on finding the cause and fixing it. But, if they don't manage to return to the correct version of Earth, they will meet their end. There are *many* endings, but only two can be considered good ones.

While the story is quite intriguing (what happened on Earth??? where did these symbols come from?!), much of the mysterious situation is left unanswered. Which is not a problem whatsoever, because I would be down playing a longer version with more details or investigation of the phenomenon.
My main issue with the game is how abruptly and arbitrary you can reach the bad endings (why being cautious is rewarded with a sudden ending?), with no explanation or reason (I'd wager the limit in word count affected this). It makes replaying very frustrating... unless you manage to get the good ending first.

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Corps Brulés, by Selsynn
1 of 1 people found the following review helpful:
Fun mystery, interesting gameplay, July 10, 2024
by manonamora
Related reviews: French, nouvim3000

Corps Brulés is a mystery game made in INK, where you play as some sort of investigator/detective on holidays. Coming across three burnt bodies, with no witness around, you decide to solve this (potentially not) accident. But who could have done it? how? and more importantly why?

Hints for the mystery can be found in the 7 pieces of almost burnt paper on the bodies. Because of the fire, the paper has a limited shelf-life (taking one means another disappears), which means you need to have on plan on what to consult and in what order. However, the game isn't cruel, as every restart keeps a "copy" of found papers and previous knowledge.

The different pieces will give you an idea of who each of those bodies are, their reasons for being here, and maybe how they got there. You can link them under different tags, interchangeable when you consult them, learn new information, and make new accusations. Depending on which elements you consulted and its order, different accusations can be made at the end of each run.

The mystery is neat, reminding me a bit of the *Death in Paradise* series in its setting. The gameplay is also pretty fun, mixing a bit the Logic-Grid type of puzzle with timed-events.
I wish I had managed to actually finish the game. I got stuck, really close to the end I think, but still not having found (I guess?) the correct order to get to the true end (if there is one? I don't seem to be the only one). Though I think I have a pretty good idea of what happened...

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La fonte du monde, by HerzEngel
A fantasy text adventure focused on Dragons, July 10, 2024
by manonamora
Related reviews: French, nouvim3000

La fonte du monde is a fantasy textual adventure in Inklewriter, when you incarnate Voulks Mirmabull, a great dragon who's destiny seems to reunite all the dragon clans and fight other kingdoms (from what I gathered playing the game). After a long introduction focusing on Voulks's past, you are thrown into the game with not much a clear goal or explanation. The game seems to branch off quite early, leading to a handful of endings - I think I found 3-4 different ones, mainly ending up in my death.

You are given multiple sequences of choices, on how to interact with the environment, other clans, or the different conflicts - often with a violent/peaceful dichotomy. Most choices do not result in a textual response, having either an AI-generated illustration or simply the next set of choices. This aspect, which might be due to the combination of a high-branching story and a restricted word count, made the story sometimes difficult to follow or see the consequences of our actions. I think a few more sentences between each choice would clear a lot of the confusion.

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Daidala, by Laeims
A text-adventure in a dark cave, July 8, 2024
by manonamora
Related reviews: French, nouvim3000

Daidala is a short text-adventure in Twine, where you play as an adventurer (archaeologist?*) waking up in a dark cave after a fall. You can explore your surroundings, discover ruins, examine different elements, solve a couple of puzzles, and delve deeper into the darkness. If you pick the right path, you might even find the ultimate end ((Spoiler - click to show)though none of the endings are particularly happy...). It took me a bit of trial and error to find that ending, even though I had managed to thwart previous danger...
The wink to the (Spoiler - click to show)Icarus myth for the puzzle was cute.

*It gave a bit Indiana Jones vibes

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one way, by Rylie Eric
A conversation, July 8, 2024
by manonamora
Related reviews: neotwinyjam

one way is a short kinetic dialogue through text between Syn and Lily, though it feels more like a monologue, as the latter doesn’t respond much. In the messages, Syn talks about the writing progress (or lack of) on a story, and the struggles of being relatable, even when drawing on one’s identity. The messages go unanswered, worrying Syn, who ends up confronting Lily for a sign of life.

Because of that one-sidedness in the exchange, and the minimal formatting, I thought at first I was reading Syn’s diary entries (the first few pages being pretty relatable, being in a writing rut is not fun). Though it was after going through the passages again did I wonder whether we were playing as Lily, clicking the arrow link to forward time, as if reading but avoiding answering, making Syn’s plea for a response all the more heartbreaking.
Or maybe I’m reading too much into it, and we’re simply a complete outsider.

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story of my life, by ghostvines
You can't change your memories, July 8, 2024
by manonamora
Related reviews: neotwinyjam

story of my life is a tiny kinetic slice-of-life piece, centred on a couple of linked memories, snapshot seemingly mundane at the time but with hindsight and reminiscing may look important. It seems like a reflection of things seen and said, or more what was experienced differently and what was never said. This disconnect is made all the more obvious on the last screen, where the narrator admit they could actually say something… but still end up avoiding the subject through a more light-hearted question, further the miscommunication.

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Sanguine: The Stygian Shore, by plutoerebus
Dark fantasy mini adventure, July 8, 2024
by manonamora
Related reviews: neotwinyjam

Sanguine: The Stygian Shore is a tiny Twine adventure, where you incarnate Ash’Garekh, a mercenary stranded on Lunaris after a storm at sea. Still, you need to get to your original destination, so you travel north and do your best to avoid the traps and the dangers, and maybe thwart a plot in the process.
The writing reminded me a bit of those darker fantasy pulp stories, with danger to overcome, some damsels to rescue, and cliché shouts, but all the good ways of those. The only negative thing I have to say about it, is that it ended way too quick. I would love to play a longer version of the game with trials and tribulations and puzzles… until I finally reach my destination!

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Lunar Fall, by lunar fall
Light make-outs, July 8, 2024
by manonamora
Related reviews: neotwinyjam

Lunar Fall is a mini make-out-sim where two women, L and E, embrace each other for a while. With a short tangent about relationships and love (do we min-max one’s feelings by our actions?) and the definition of sex (is there a line to what or what isn’t sexual), the main focus of the game is the actual make-out part. Depending on the starting position (spooning or facing each other), you have two to four actions, one being one-off while the other options being repeatable, before you end it altogether.

I’ve tried multiple combination of actions, and always seemed to end with the same words and the same thanks, but I wonder if there are multiple endings to it.
Am I min-maxing enough this make-out session?!?! No matter, I’ll go make out with E again anyway.

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Find a parser beta tester!, by Andrew Schultz
A very relatable experience... and feelings!, July 8, 2024
by manonamora
Related reviews: neotwinyjam

Find a parser beta tester! is a short reflection piece on beta-testing, particularly when having your parser work beta-tested by others. Whatever the program used when making a game, beta-testing is the most painful part of the process: you not only need to have people play a game that isn’t complete and probably has too many bugs it’s embarrassing, but you also have to FIND THOSE PEOPLE IN THE FIRST PLACE. The pain…

The game give multiple options, between parser and non-parser players, players who know and don’t know you, so you would get a wide array of feedback, allowing you to fix it all before the deadline (though it is never truly fixed…). It is a pretty sound advice, having a wide-range of different testers, to ensure you’ve covered as much as possible the potential players base.

Testing is one of the most important part of game making*, as it can be the difference between receiving glowing reviews and… a torrent of negative comments because everything is broken. Not just that, but depending on the amount of issues with your game, you may feel guilty for having put them through such gruelling efforts (especially if they are not familiar with parsers).
*I say that but, lol, but I barely do that myself

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Congrats! Your writing doesn't stink!, by Andrew Schultz
Demoralising :(, July 8, 2024
by manonamora
Related reviews: neotwinyjam

Congrats! Your writing doesn’t stink! is a short reflection on sharing one’s work with others. Formatted as an exchange between an author (you) and a player/reviewer, you listen/read the latter’s opinion about your hypothetical piece. Through a thinly veil of “hey, I’m just trying to help”, the praise ends up being less then genuine, and the criticism borderline insulting. But maybe, it should have been expected with the title…

It’s weirdly relatable, having had my work judged, not always kindly (thought often with kernels of truth), to the point that it can turn you off from a community altogether. Putting your work out there is very courageous, and being met with malicious comments can be demoralizing. Words can be powerful things, lifting people spirits as well as burying them six-feet down. It’s a good reminder to think about how we phrase our comments, especially when we don’t like something.

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in the digital age, by ghostvines
talking to your crush is hard..., July 8, 2024
by manonamora
Related reviews: neotwinyjam

in the digital age is a short fan-fic piece based on Great Ace Attorney, in a communication-sim type of way. You play as Su, getting a phone call from Haori in the middle of the night, having avoided talking to her for a while and informing her of your return (among other things). Except you are a pretty awkward person, and behave a bit erratically (though, if they were teenagers, it would make tons of sense). While I did find the actual text exchange to be a bit confusing (on who was who especially), the consequence of the first choice was very funny to me.

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come thru at 330am, by atjscreams
Jumbled reflections, July 8, 2024
by manonamora
Related reviews: neotwinyjam

come thru at 330am is a short kinetic piece, a jumbled reflection at a barbershop, which dealing with a traumatic past due to abuse in the workplace, making getting a simple haircut a herculean trial. With a minimal use of punctuation, the prose weaves together an often confusing imagery, mixing past and present, real and felt, emotional and rational… blurring all the lines.

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Garden Party, by DrOctothorpe
What a party!, July 8, 2024
by manonamora
Related reviews: neotwinyjam

Garden Party is an interactive unfolding poem, where you attend a garden party. Clicking on the different elements on the screen, the party unfolds before you, with cheers and drinks, dancing and playing games… but you can also escape the commotions and enjoy a little bit of a break, in the calming surroundings of Nature.

This piece reminded me a bit of NESTED by Orteil in the way it unfolds and displays new elements on the screen - though Garden Party does is finite, with its 100 or so elements to click on. It’s a pretty comforting experience.

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sappho fragment generator, by deathmeetauthor
Randomiser galore, July 8, 2024
by manonamora
Related reviews: neotwinyjam

sappho fragment generator is exactly what the title says: randomly printing on the screen fragments of writings of the poet Sappho. Each verse on the screen will vary in length and content, though it will often not make much sense (or at least it was my experience generating them), as it displays them from a small bank of words. Because little has survived, the generator sometimes even includes unexpected characters - though the general nonsensical of the generated elements is already confusing enough as is.
Maybe… we could still try to analyse the unanalysable.

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Little Kitty Cat, by MikahMouse
Meowwww, July 8, 2024
by manonamora
Related reviews: neotwinyjam

Little Kitty Cat is a kinetic Twine piece where you are… a little kitty cat doing little kitty cat things. The prose is very simplistic, trying to emulate the mind of a small cat (or what we think a cat’s mind is, for all we know they are super philosophical xD), with the sudden changes in emotions and wishes (like purring because of pets until jumping away because it’s not as good). But it’s SO fun. It’s really cute and just happy. A delight for a short break!

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Chronostasis, by Natasha Luna
Time ticking away... until it doesn't?!, July 8, 2024
by manonamora
Related reviews: neotwinyjam

Chronostasis is a short almost linear Twine piece about time… or lack of. Your evening ticking away, tempo’d by the metronome-like rhythm of your clock, it is without surprise that you notice when your surrounding suddenly turn completely silent. The eeriness of the situation, where nothing you do seems to help, brings a lot of tension in the way it is simply conveyed. The culmination of the piece, when time starts again, is really clever.

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Good Luck and Godspeed, by B3LPH13G0R
1 of 1 people found the following review helpful:
Unexplained Space Mystery, July 8, 2024
by manonamora
Related reviews: neotwinyjam

Good Luck and Godspeed is a short Twine game, where you wake up in a spaceship with a headache, unable to remember a thing. You get to explore around and examine a few items, though you have a hard time putting things together. You seem to be some sort of astronaut on a mission with other people (none of which you meet). The prose is weirdly alienating, as the state of the craft seems dire, but you don’t seem particularly bothered by it – you almost welcome your fate by the end, whichever way you choose to go.

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All I Am Is This, by letifoxcat
1 of 1 people found the following review helpful:
... alive, still., July 6, 2024
by manonamora
Related reviews: neotwinyjam

All I Am Is This is a short ChoiceScript game about being human and the will to live. Going through a short questionnaire, you define yourself through emotions and how you look at the future. However you answer, the game will attempt to make you realise how being human is full of flaws and confusion, but that life is worth it no matter what. It’s a lovely short uplifting piece of IF.

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Nameless Dream, by Spacetime Soirée
Sweet dreams and dull reality, July 6, 2024
by manonamora
Related reviews: neotwinyjam

Nameless Dream is a short surreal Twine piece, about dreams, how vivid they can become and still how little we end up remembering them. With a slight sci-fi element to it, as the human race was upgraded with cooler, more vivid dreams, you get to choose between three different activities, experiencing the high of those awesome new ways of dreaming and the lows of realising you can never really have this in real life… But nothing further than that happens, nothing really affect your real life. All stays as always in your dreams. It’s weirdly both comforting and familiar, and concerning…

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Never Have I Ever, by katiecanning
Kept me on my toes, July 6, 2024
by manonamora
Related reviews: neotwinyjam

Never Have I Ever is a short ink game where a group of space marines take a break, share a drink, and partake in the most dangerous game of all: Never Have I Ever. You get to choose your poison, drink (or not) with each take, and talk about… the elephant in the room. It has great tension, from the start and still continues building, until it explodes and the scene turns to black.

But the kicker is to get to the end, and see the spicy answers BEING LOCKED FOR CLICKING! and having to restart the game and find the correct combination to get to select that option, while knowing something is bad. Like BAD bad.
And even if you don’t get the truth, all the truth, and nothing but the truth, it’s a fun borderline thriller like bite.

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ALL PREPARATIONS ARE COMPLETE, by JIMOTHIE
Psycho Killer.... Qu'est-ce que c'est? Fa-fa-fa-fa, July 6, 2024
by manonamora
Related reviews: neotwinyjam

ALL PREPARATIONS ARE COMPLETE is a short kinetic visual novel, where you complete a seemingly normal to-do list. Kinda… sorta… well, it’s normal for you. In this thriller mini game, part of a larger multi-entries universe, you incarnate a serial-killer having just dealt with their latest victim, and going through all the steps to wrap up the day. Being (somewhat) methodical, you neatly clear up your mistakes, take care of your beloved pets, and definitely lying to your boss for a well-earned day-off. It’s weirdly sweet in the slice-of-life way, and a bit psychotic too. I dig the vibe of the interface quite a bit.

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Translucent Trails, by Knickknack PJ
Feelings are messy, July 6, 2024
by manonamora
Related reviews: neotwinyjam

Translucent Trails is a short kinetic visual novel about mourning someone, and the aftermath of living without them, and the muddled feelings that come with it. Though the mentioned past is dark and pretty tragic, the prose seems hopeful and yearning for a happier future, as if trying to move on from the hurt and the pain, but chained down still by the guilt. It is a sad one-sided conversation, that seems confusing at first, due to the intended ill-placed text on the screen (somewhat forcing you to fill in the blanks).

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Please Don't Understand Me, by Knickknack PJ
An interesting visual use of fonts, July 6, 2024
by manonamora
Related reviews: neotwinyjam

Please Don’t Understand Me is a looping kinetic visual novel, where someone is trying to talk to you, but you can’t understand the words (as an illegible font with icons is used instead of latin letters). As you repeat the same thing over and over again, mentioning how you do not understand what they are saying, the other’s bubbles expand and double, covering the screen. Yet… the exchange does not lead anywhere.

However, the “problem” is resolved after finishing the first loop, with a typeface setting allowing you to change that font with a more legible one. Thanks to this, you can read what the other person is saying (though it does not matter for the story), and understand their struggle and frustration with communicating with you (as the player, not the character). The despair and loneliness coming from not being understood as they are, realising and trying to change for others, in vain.

A very interesting way of using the restriction.

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Get Out of Match Lake, by Grim Baccaris
It's all in the cards, July 6, 2024
by manonamora
Related reviews: neotwinyjam

Get Out of Match Lake is a short almost kinetic creepy entry, where doppelgängers attempts to communicate through tarot cards (I think? I was a bit confused, maybe you are summoning them). The prose creates a very weird atmosphere, threatening yet too far from harm. The effect of the cards were neat.

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Happy Life Home, by PetricakeGames-IF
Welcome home!, July 6, 2024
by manonamora
Related reviews: neotwinyjam

Happy Life Home is a cozy little sci-fi binksi visual novel, where you embody a helper bot designed to prepare a home for an incoming family. By looking through logs, you can learn about their wishes and preferences. And going through the house, you can transform it into an inviting home where they will be able to make tons of memories (which will include you, if you do well enough).
Coupled with a cute beat and very cool graphics, it is a very wholesome experience!

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Heaven Alive, by Grim Baccaris
Maybe stay silent next time..., July 6, 2024
by manonamora
Related reviews: neotwinyjam

Heaven Alive is a short sci-fi horror-like conversation-sim made in Twine, where you play as an advisor to a warlord. Depending on your choices, the way you address your ruler, you can gain approval points, sending you to one of the three different endings. Along with the highly stylised interface and the stringent background music, the small game can make you feel uncomfortable pretty quick. I think I had the most fun trying to be rude to my boss…

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Another Night With The Party, by BanesBloom
DnD-vibes shenanigans, July 6, 2024
by manonamora
Related reviews: neotwinyjam

Another Night With The Party is a short text-adventure set in a tavern, reminiscent of D&D games. Seeing your other members involved in different shenanigans, you can pick which of them you’d want to interact, going along or foiling their plans. Though it’s short, it’s pretty fun, and reminded me of the pickles my party got into during a campaign and how we always chose the most chaotic options to push the story forward.

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Mud Bourbon, by bobalei08
Saying goodbyes is hard, July 6, 2024
by manonamora
Related reviews: neotwinyjam

Mud Bourbon is a short Twine piece about saying goodbyes to a loved one. In this mainly one-sided conversation, you reminisce over the life of your companion, Mud Bourbon, who is living its last moment with you. It is pretty emotional… and “horse-girl”-phase me would not have handled this game in the healthiest of fashion.
It was lovely how the prose builds up the heartbreaking tension, leading to that one final magical and tragic bit.

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Amber & Myrrh, by Cressida Tseng
Adoration and love, July 2, 2024
by manonamora
Related reviews: neotwinyjam

Amber & Myrrh is an interactive piece set in Ancient Greece, inspired by the myth of Pygmalion and Galatea. Weaved like a tapestry, the myth is both a passing sentence and a background against the contrasted tableau of very real women dealing with the objective perception of men, of loving women devoting themselves to each other passionately and wholly against the sculptor obsessive behaviour, the admiration of the person and of the body. It is enchanting and daunting.
A beautiful and lovely piece of sapphic writing.

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Star Bearer, by Maliface
One foot after the other..., July 2, 2024
by manonamora
Related reviews: neotwinyjam

Star Bearer is an evocative poetic kinetic entry, based on the author’s dream, where you incarnate a person bringing the body of a beloved to their final resting place. Each line is displayed one after the other, as your step move forward to your destination - one after the other. A wish of holding on to the soon departing clashing with the one to relieve others of their burden - the journey ending as expected, as requested, as wanted. Under the sun and the moon, one passing after the other, the prose takes us on this final voyage, with a promise of one day returning.
It is beautiful, both in the writing and interface. And incredibly smooth. Bringing upon a cocktail of conflicting emotions.

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The Frightened, by Fragmented Mirror Workshop
an opening interrogation, July 2, 2024
by manonamora
Related reviews: neotwinyjam

The Frightened is a short snippet of a larger mystery project. After an important item has been found stolen, you, as the knight commander of a magical institute, must investigate and interrogate the witnesses. This entry focusses on one of them, which seems frightened of you (understandable with your at-best combative behaviour), but was also first at the scene. There are some little hints about the surrounding setting, with the relationship between the mages and knights, and the maybe questionable treatment of the former. Though there are a few rough edges with consistency, the piece does set an intriguing scene and mystery, one I would love to solve.

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strokes, by kumori
tiny motivator, July 2, 2024
by manonamora
Related reviews: neotwinyjam

strokes is a short kinetic Twine about appreciation for art and artists, especially the ones at the start of their journey. Going through the steps, from the sketches, to the lineart, to the colouring, the prose wants to be calming and reassuring. Coupled with illustrations, the game shows that art can be enjoyable, at whatever level of skills, and that like any other skills, it can be learned with practice and learning. Even if it’s not great art, it is still your art. And that’s awesome.

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Summer rain, by jsmonzani
soothing with little words, July 2, 2024
by manonamora
Related reviews: neotwinyjam

Summer rain is a micro interactive poems, a gentle break were you looking for one, experiencing a summer rain shower in the comfort of a cozy home. Through a window, while nice and snug, you peer into the distant landscape, finding peace and relaxation. Like the other two entries of this author for the jam, this atmospheric micro piece is so soothing and comforting.

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A Bear Dreams of Clouds, by Jackson The Bear
Honestly... I would do the same too., July 2, 2024
by manonamora
Related reviews: neotwinyjam

A Bear Dreams of Clouds is a kinetic poetic entry about a bear obsessing over the sky, and the bewilderment of the man observing it. In a few short snippets, reminiscent of a season, the prose depicts the whims of the mammal, peering at the heavens, throwing tantrums when not finding what it hopes, or being distracted with its beauty, all the while the weather rummages through its fur. It was a pretty nice and dreamy entry.

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four days, by Cressida Tseng
days will never be enough, July 2, 2024
by manonamora
Related reviews: neotwinyjam

four days is a kinetic interactive piece about healing when on a deadline. You have four days before being released from some in-patient hold following an implied suicide attempt, a tight period of time where you are supposed to “feel better”. As a rumination on trauma, the prose gives some snippets of those experiences, of being transferred between medial professional for being too much or being infantilised, or going through the same cycles without ever feeling any progress. Though disheartening, the final realisation is lovely.

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A wonderful life, by dhanae
A hit and a run... , July 2, 2024
by manonamora
Related reviews: neotwinyjam

A wonderful life is a tiny piece about revenge and new beginning in Twine. Trying to emulate a noir setting, with limited explanation and a focus on details, the prose does a good job at making the story intriguing - even if I found it a taaaad confusing, as we (players) always seem to be put in an arms way of what is happening. I would be very interested to see the story with a bit more writing to it.

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The Invisible Smoke Factory, by Kanderwund
1 of 1 people found the following review helpful:
Weirdcore dreams, July 2, 2024
by manonamora
Related reviews: neotwinyjam

The Invisible Smoke Factory is a surreal exploration of very weird dreams, made in Twine. In a more point-n-click form, you explore different space trying to collect 11 different pieces of paper scattered around the 100+ rooms. There are multiple endings, but I’ve only gone through one.
Between the dithered backgrounds, uncomfortable background music, and the unsettling animated elements, the game really pushes the boundaries of what IF can look like, through removing as many words as possible.

I am not sure how to explain this experience, actually. It’s weirdly cool, and often discomforting with the ambiance it creates. The almost lack of words is unsettling, leaving the visual to essentially tell the story (whatever it may be, I’m still struggling to interpret it). I just know I could feel my heart beating as if I was watching some psychological thriller and had chills crawling down my back.

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Conformity, by Codename-001
I want to break free, July 1, 2024
by manonamora
Related reviews: neotwinyjam

Conformity is a micro dystopian (fantasy?) visual novel where you are forced to work under monstrous spider-like overlords, who seem to control your movements like puppets. Yet, you are given a choice to escape, a once-in-a-lifetime opportunity, where any slip up would mean death. Or worse… going back.
The theme of the piece might feel a bit one-note (and shallow), but the added illustration and interface add a lot to the atmosphere.

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Whether, by Harlequin Diver
Always choose... or try again., July 1, 2024
by manonamora
Related reviews: neotwinyjam

Whether is a philosophical branching piece, asking you on each screen to choose between two options: light or darkness, sweet or salty, forward or backward, love or hate… Forever ending, forever starting, round and round you go through the poetic prose, building choice by choice your personal poem. Not only the writing is fantastic, but the dithered vibe of Decker with the text boxes and the chosen illustration, really does make it a great piece of IF.

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Primordial, by dariusf
Grow and grow and grow,,,, July 1, 2024
by manonamora
Related reviews: neotwinyjam

*Primordial* is a *strange*, very weird/surreal piece. After playing it, I am still not sure what to make of it. You start with birthing yourself, coming out into a strange world where you must fend for yourself (I honestly thought this was (Spoiler - click to show)the birth of an actual child and didn't get why crying out had someone literally EAT ME). Through encounters and exploration, you find enough sustenance to help your body grow and expand, with visual to match. It's weird, like *really weird*, but in a good way.

Though, I ended up being a bit bored of the fighting sequence, being pretty repetitive and same-y, so I ended up clicking the same action over and over until I could pick my reward.

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Dragonslaying, by Drakka
Do as told or think on your feet., July 1, 2024
by manonamora
Related reviews: neotwinyjam

Dragonslaying is a short branching visual novel, where you are a dragon-slayer, facing a dragon in a cave, with the intent of fulfilling your destiny… or maybe you will choose against it? For beast may be misunderstood or you wish to see the story end unexpectedly. With 2 choices, the game branches into 4 distinct endings, mixing acceptance and anger, questionable actions and trickery. Through your perception of the situation, and your reaction, blood may be shed. Will it be yours?
I thought it was an interesting take on fate and following orders.

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inertia, by gummyghosting
5 more feet apart, please., July 1, 2024
by manonamora
Related reviews: neotwinyjam

inertia is a short kinetic entry about two men and their failed relationship. One still clings on his feelings for the other, while the latter has clearly moved on for better or for worse… With awkward dialogues, and descriptions of awkwarder behaviour, the prose creates an uncomfortable situation, which will not get any better, as neither participants seems willing to change their stances (for good reasons). One will not understand the other’s point of view, the other won’t return to a hurtful space.
Pretty well done, I could visualise so clearly the scene (and cringe).

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Letters to strangers, by jsmonzani
Connecting with strangers, July 1, 2024
by manonamora
Related reviews: neotwinyjam

Letters to strangers is a wonderful collection of letters, which you can receive from or send to strangers. Comforting words, positive stories, tiny slices of life, the mundane and the precious moments. Kindness to its pure form. Gentleness overflowing through each words, each bits sent. It is so freaking lovely and comforting. And we need more of this.
The only negative thing of this game is that it is WAY TOO SHORT!

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EldritchMon, by flufffables
Child going on an Adventure?, June 30, 2024
by manonamora
Related reviews: neotwinyjam

EldritchMon is a short humorous adventure in Twine, in which you incarnate a 10 year-old going on an adventure. On the way, you even get a companion, that you can name, and become closer! The short adventure, that ends a bit abruptly, reminded me of Pokemon where… a 10 year old gets a companion and goes on an adventure! Though it is supposed to be “super wholesome”, there are some little bits that implies some darker elements in the adventure to come (like in the intro… or the title).

I was honestly surprised the game was really just 500 words (I went and double-checked), because it felt much longer with the different actions, and by the end I wished my adventure wouldn’t end… just yet. I would have loved to get maybe into more combats and such!

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Temporal Thief, by Jacic
Steal time, time steals back..., June 30, 2024
by manonamora
Related reviews: neotwinyjam

Temporal Thief is a moody ChoiceScript piece where you play as a time-traveller (or well, a time-thief), trying to change fate (their fate). With a dark modern fantasy setting, the prose really embodies the atmosphere of those gloomy back street, where nothing good ever happens. As to whether you do change things, only rewinds will tell…

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Obsessive Tendencies, by Ashes_and_Sand
1 of 1 people found the following review helpful:
A window into obessive tendencies, June 30, 2024
by manonamora
Related reviews: neotwinyjam

Obsessive Tendencies is a short branching piece about the hold obsessive tendencies can have on people, and how it can disrupts someone’s state. Told from a very personal perspective, the piece shows some harsh realities of seeing themselves becoming obsessive specifically over fictional characters, knowing something is not quite right about it, but being unable to find a suitable solution to overcome it. A courageous effort.

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Census, by humblebee
Don't answer unknown callers, June 30, 2024
by manonamora
Related reviews: neotwinyjam

Census is a short ink conversation between a retired widowed teacher and a strange census caller. The census starts pretty simple, asking (insistently) your run-of-the-mill questions. Though… something seems off about the questions asked and their responses. The hint of uneasiness from the conversation veer the short piece into horror territory… unless you hung up.

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the vile want, by wilderlingdev
and the vile get, June 25, 2024
by manonamora
Related reviews: neotwinyjam

the vile want is a short piece in Twine set in an undescribed fantasy world, where you are a (elven?) fighter having a final showdown with their nemesis (I think? you are not told how/why). After such a long time since you last saw him, with your hatred fuelling you forward, you get to confront that person, and end him. Yet, you still hesitate to finally fulfil this want of yours. A very absorbing prose.

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A Dodecapedic Box, by zeno pillan
Short and easy parser, June 25, 2024
by manonamora
Related reviews: neotwinyjam

A Dodecapedic Box is a tiny parser where you are being chased by a dodecapedic box and must find a way for it to make it stop (or at least calm down). It involves fairly simple puzzles (AND YOU HAVING TO DO CRIMES!!), even if they are not always very sensible (I SAID CRIME) or logical at first glance. Still, with the absurd situation of it all (maybe it’s just all a dream), it was a pretty fun parser to complete! Quick and easy!

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Oh Father, Please, by ThatWannabeCat
The cost of being yourself, June 25, 2024
by manonamora
Related reviews: neotwinyjam

Oh Father, Please is a short interactive piece about a trans experience, being outed to an unsupportive parent and abused by said parent in retaliation. Your father, outraged by the new information, demands you give up parts of yourself to appease his sensibilities. You get to choose (or refuse) which part you can leave without to deflect his anger - the more important to your identity, the calmer he gets. But all comes with a price. Staying authentic to yourself bring his wrath, relenting to his request forces you back into a role that does not fit with you.
It’s pretty sad.

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The One With Antlers, by Gate_Thief
1 of 1 people found the following review helpful:
You will never truly escape..., June 25, 2024
by manonamora
Related reviews: neotwinyjam

The One With Antlers is a fantasy mini-piece, where a knight returns to the castle with a Princess (which he probably rescued?) but meets a strange man on the way. Approaching it, they realise the man is more creature, with antlers and hooves: a satyr blocking their path, a dangerous aura defusing from it. There are a few options to go around it, though, none really lead to a happy resolution. A neat darker retelling of the princess rescue trope.

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Bluebeard's Not-Wives, by Tabitha / alyshkalia
What if..., June 25, 2024
by manonamora
Related reviews: neotwinyjam

Bluebeard’s Not-Wives is a kinetic retelling of the Bluebeard story, in which you play one of the wives of Bluebeard ahead of the marriage. Except, the prose breaks the original mould about Bluebeard and his wife. Bluebeard is not some tyrannical blood-thirsty husband, but a misunderstood soul dealing with prejudice. And though the wives are never to be seen, you are not fearful of this terminal fate, for living as society demands of you actually feels like death.

The entry does a wonderful job at building the story, bringing the pieces together in such a lovely way, leading to a very touching end. It was very sweet, and though I would read a whole book of this, perfect the way it just is.

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Thread unlocked., by Max Fog
1 of 1 people found the following review helpful:
It's borderline horror..., June 25, 2024
by manonamora
Related reviews: neotwinyjam

Thread unlocked. is a short interactive chat-sim like piece. Following a rough discussion, a (Forum?) thread is unlocked, enabling you to post something. Unknowing of the previous messages, you are given four different choices of words, leading to one of 36 different possible sentences (which you don’t know the content of either).

Ranging from short and sweet (which really makes you wonder what happened in that thread), to pretty antagonistic (which also makes you wonder what kind of arguments we had to deal with), with so few words, the piece does a pretty good job at giving a limited snapshot of what you could see after a Forum argument, when tension has supposedly died down and everyone has moved on. How so little words can really swift the vibe of a thread one way or another. Words that you know will just kill the thread for real, or see another way of doubling down (and maybe some stronger moderation action).

There is something slightly triggering about the first four words on the screen: Thread Unlocked. Slowmode Off. As some sort of slithering anxiety finding its way through your throat and tightening it more and more, as the worry, of people barging in back in and restart the argument that required the thread to be locked in the first place, just… bursts (these threads are emotionally draining).

I don’t think I’ll be able to look at another locked thread and not be reminded of this piece. Also a good reminder to pick your words… or just avoid posting? Yeah… sometimes it’s the best way of action.

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maybe if i can find the right words., by ghost-heart
1 of 1 people found the following review helpful:
or maybe there's nothing you can do..., June 25, 2024
by manonamora
Related reviews: neotwinyjam

maybe if i can find the right words. is a short emotional Twine piece about friendship drifting apart, and the induced anxiety of experiencing your friends ghosting you. You flip through snapshots, describing different moments of the feeling friendship, as you wonder what went wrong, and what you could do to fix things. But it’s pretty hard to fix things if the other person doesn’t interact with you.
One small thing, the interface kept flickering in the colour of the page when I clicked, which made reading a bit annoying.

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You Died Sixty Seconds Into the Apocalypse, by Witching Metal Productions
1 of 2 people found the following review helpful:
And you didn't even finish recording..., June 25, 2024
by manonamora
Related reviews: neotwinyjam

You Died Sixty Seconds Into the Apocalypse is a short humoristic apocalyptic piece where you play as an artist in a recording room when the apocalypse starts. Like the title suggests, you didn’t make it very far. But, maybe you still tried?
Through crude snips, the short game was pretty entertaining. The final line was funny!

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Untitled Relationship Project, by Sophia de Augustine, Charm Cochran, Drew Cook, Matt Devins, Piergiorgio d’Errico, Max Fog, Hanon Ondricek, Hidnook, Joey Jones, Kastel, Manonamora, Mathbrush, Mike Russo, Tabitha
2 of 2 people found the following review helpful:
build-your-own-story, June 25, 2024
by manonamora
Related reviews: neotwinyjam

You is a tiny interactive piece focusing on the start and the end of relationships. The two paragraphs story lets you cycle through different options to create your own little final piece. The starts can be cute or maybe a bit creepy, and some pitiful, but the endings tend to be sadder, with only a hint of bittersweet. It makes for (bitter)sweet stories to downright depressing, depending on the options on the screen. Very much build-your-own-story.

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A Whimsical Search, by Big Puffin Games
A simple request, June 25, 2024
by manonamora
Related reviews: neotwinyjam

A Whimsical Search is a short Twine piece, inspired by Tarot cards, where you play as Sage, the owner of a whimsical shop where you can trade in traits. A hermit comes in, looking for a tale, and it’s your job to fulfil the request (if you accept it). It was cute, and like the title suggests, whimsical. I liked the inclusion of the Tarot cards and what they represented in the story.

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Carry On., by V.
Keep Calm?, June 25, 2024
by manonamora
Related reviews: neotwinyjam

Carry On. is a short sci-fi Twine piece, broken into two scenes (seemingly unrelated? I am not quite sure, the break between the two is a bit jarring/confusing). You are a space farer at the start of a mission, looking for your captain, and finding more than you asked. That second part is a bit chilling, and made it feel like the whole was some sort of demo or prototype for a larger piece (it does set a bit of mystery/confrontation that would make for a neat game).

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Mouse Train, by solipsistgames
Mini-mouse ride, June 24, 2024
by manonamora
Related reviews: neotwinyjam

Mouse Train is an adorable tiny adventure in Twine, where you play as a little cutesie mouse boarding a train, but not remembering quite why (or why they are wearing their best scarf!), and also realising they forgot their ticket. Between the ominous train conductor to hide from, and trying to find why you are on this train, the game is well-rounded and so sweet. And the interface. Gosh, it’s so tight and well-done.

I fessed up right away to the conductor, didn’t want to carry the guilt of not having a ticket.

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Reminisce, by Zahdernia
Remembrance. Requiem. Rebirth. Repeat., June 24, 2024
by manonamora
Related reviews: neotwinyjam

Reminisce is a short visual novel, where a Chronicler shares with you stories of the people she met, especially focusing on the themes of loss and dealing with grief. Each snapshot finished with the same mantra, repeated chorus throughout the game. A cycle never-ending. Remembrance. Requiem. Rebirth. Repeat. It is simple but very evocative in the writing and the accompanying illustrations.

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peelings, by gummyghosting
To love is to share, June 24, 2024
by manonamora
Related reviews: neotwinyjam

peelings is a kinetic entry made in Decker about love, and how you can explain how it feels by comparing it to peeling an orange (or a tangerine). It is a sweet piece, and very comforting, that reminded me of times when there would be tangerine at the table for dessert, how we would peel them together, help the younger ones get their quarters more easily, putting them in each other’s mouths with a smile, or gathering the peels and squeeze it to release their oils (aiming it at eyes if we were cheeky). I really liked it, it made me feel warm inside.

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A Reverie Of You, by Volt ⚡
A dreamy poem, June 24, 2024
by manonamora
Related reviews: neotwinyjam

A Reverie Of You is a dreamy poetic entry, with a long form poem displayed on pictures. The aesthetic is nostalgic, seen in the filters used on the picture, the interface behaving as if you were seeing pictures with a slide viewer (complete with sounds!), and the text appearing slowly, like calm waves on the beach. The poem is a celebration of life, of all the little fleeting moments you share with people, of the warm feelings other make you feel, of the dreams and disappointments, of the details that stick to your mind never forgotten. Pretty touching

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WAKE UP, by 404ErrorGameStudios
Creepypasta IF, June 24, 2024
by manonamora
Related reviews: neotwinyjam

WAKE UP is a horror Twine piece inspired by the creepypasta of the same name, in which following a traumatic event you fell into a catatonic dream state, unable to wake up, unable to remember what happened to you, until you find a note telling you to wake up. Like the original text, the game does a great job at adding unease to the text, with the protagonist not thinking much of the note at first, to feigning concern. Nice.

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Please Don't Reap my Soul, Mr. Grim Reaper, by Bouqueted Bees
Ask and you shall receive?, June 24, 2024
by manonamora
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Please Don’t Reap my Soul, Mr. Grim Reaper is a short Twine game where you attempt to trick the Grim Reaper into putting your soul back into your body after a nasty fall. You have a couple of options, all of them pretty silly and funny, leading you to the end. If there was a message to this game, it would be: be careful of what you wish for.
Anyways, it was a fun short time.

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the sword of justice plays a sick bassline, by jay cee
Teen Superhero priorities, June 24, 2024
by manonamora
Related reviews: neotwinyjam

the sword of justice plays a sick bassline is a tiny kinetic piece made in Twine mixing the superhero genre and your regular teen slice-of-life. You are a teenage superhero on a job, when you realise you’re going to be late for a gig! What’s a teen to do?!
The tone is pretty zany, and really what you’d expect from a teenager story. Different priorities, hard rolling of the eyes, jabs at everyone. It’s stilly, but fun.

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After the Janazah, by cocoon
After the Janazah, June 24, 2024
by manonamora
Related reviews: neotwinyjam

After the Janazah is a beautiful short interactive piece, where you follow the protagonist going to the funeral of their baba, and converses with another woman, dressed in a bright red, as the body is put to rest (I am not sure what relationship they have, but they seem to be related in some fashion). They exchanges words about the deceased and memories of them (the good, the bad, and the ugly), and their families interferences. The simple and short writing is effective, but it is enhanced by the melancholic background and use of pixel art. Very touching.

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Conductor's Gambit, by 10cmToons
Will Lady Luck be on your side?, June 24, 2024
by manonamora
Related reviews: neotwinyjam

Conductor’s Gambit is a short game of luck created in Twine, where you play as a prisoner of the threatening conductor. Though he intents on murdering you, he gives you one way out: play his little card game. If you win, he’ll set you free. If not…

The game is one of chance only: you draw a card, and if it is higher than the conductor’s you win a point, if it’s lower, you lose one. Reach 6 points (or go down to 0) and the game ends. It’s a bit like a Russian Roulette, if you didn’t die from the bullet right away. Since you are at the mercy of Lady Luck, there isn’t much for you to do. But the game does a pretty good job at keeping tension. And the winning end made me chuckle.

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To Study a Butterfly, by Maggie H.
Time is not always straight, June 23, 2024
by manonamora
Related reviews: neotwinyjam

To Study a Butterfly is a surreal short interactive piece involving time distortions, where you experience this phenomenon at three different period in your life. Without getting too spoilery, it was interesting how everything related to each other, going almost cyclical. It reminded me of those time-traveller movies, where they go back in time, both by mistake and not really. Neat formatting of the text too!

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Space Wizards Rendezvous 1.5: Music Lesson, by WizzBizz
A lil bit of space magic.... just for fun!, June 23, 2024
by manonamora
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Space Wizards Rendezvous 1.5: Music Lesson is a short magical moment made in Ink between Daffodil and Castillo, doing some little space magic, on a chill evening night. Either focusing on discarded seeds or the magically-infused instrument, Daffodil tests out some silly spells, leading to one of four endings. It’s silly, it’s fun, and quite lovely! More silly space magic please!

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my third eye opened today, by joosbrry
Meet your Self in your dreams, June 23, 2024
by manonamora
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my third eye opened today is a short kinetic visual novel, where the narrator experiences a spiritual connection with their self during a dream. Through “opening their third eye”, they swift through their feelings, their struggles, in hopes for peace and acceptance. Their Self is the same but also different: happy and sure of themselves, with their hair unbounded and free. Along with lineart illustration and soft background music, the piece brings a very soothing experience.

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A changing greenhouse, by jsmonzani
Delightful pause., June 23, 2024
by manonamora
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A changing greenhouse is a relaxing mini-experience made in a custom format in Twine. Enjoying a stroll through a greenhouse, you can notice its ever-changing aspects, or simply reflect on memories or feeling, spend some time caring for its plants or have a lay down looking out the window. With a soft and calming background music and delightful cute illustration, this little game brings a cozy atmosphere. Extremely cute!

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i really want that, by pklwrks
what happends to dream?, June 23, 2024
by manonamora
Related reviews: neotwinyjam

i really want that is a kinetic short poem about desires, especially the ones pushed aside for later. The text takes on both an absurd and philosophical approach to the question, as it wonders what happens to unfulfilled dreams. It made me wonder if going through the question was actually worth the effort, as your cursor runs after an exclamation mark (like a quest point), who is always running away every time you approach. Rather than running after the unreachable…

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Tectonic, by IchorOfRuin
A Persephone inspired piece, June 23, 2024
by manonamora
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Tectonic is a short Twine piece, inspired by the myth of Persephone. While stuck in the underworld, you (as the goddess) reflect on your situation, with Hades being distant or seemingly interested in you, and you struggling with the reaction of your mother as the “deal” was made. Whichever ending will depend on whether you concede to your new role as the Queen of the Underworld, whether your anger is greater than your love. Whichever choice you make however, never brings back what was taken from you.

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turn the lights off, by Naarel
The pain of healing, June 23, 2024
by manonamora
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turn the lights off is the final part of the trilogy, wrapping up the story some times after the sequel, where the protagonist met someone new, but struggles with the differences in relationships. Comparing this one to the abusive one they left, they show how opposite these two men are towards them, in the way they interact with their body, respect their boundaries, and care for them.

While it is lovely to see the protagonist get their happy ending, or more like starting their path towards it, the entry still continues its depiction of how complex living the consequences of abuse is, and how it can still linger, frustratingly reverting you to old bad habits instead of going through the difficult work of accepting the past and healing from it.

Yet again, the minimalist aspect of the game, with one single dithered background, a looping muted track, and few words on the screen, hits all the more stronger. As a single entry, it is great. But as a whole, the series is fantastic.

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Shrouded, by Sophia de Augustine
Spiritual snippet, June 23, 2024
by manonamora
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Shrouded is the last snippet of a larger project, in which you interact with Joel, a religious man, praying by himself in a pristine church. Trying to find peace and solace, you interrupt his prayers, and he returns the favour by sharing his appreciation for the exercise. You get hints of his relationship with the other men of the cloth and his struggles in maintaining his circles separate (between his family and The Family?). Like inside a church, the atmosphere is solemn, both cold and comforting, warm and inviting.

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(limited time offer), by jay cee
Short Snippet, June 23, 2024
by manonamora
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(limited time offer) is a short Twine piece set on a faraway planet where you play as Theo, a drunk and dying woman, in front of Lisa’s door, your physician/crush, about to tell her the truth. Realising you have little time left, you take a leap of faith and blurt it all out. It is a short scene, muddled with many feelings, messy circumstances and inebriation. The choice given was a bit funny, with that second of clarity through the vapours of alcohol. I wished it had been longer. 500 words feels too short…

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sweet shop, by lunalovespie
Sour and sweet, like candy, June 22, 2024
by manonamora
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sweet shop is a short Twine piece about sweets, and accepting yourself. Feeling like having some sweet thing in your life, you go to a sweet shop, a place you find comforting and soothing. Seeing your favourite candy there, you give in and splurge a little… only to beat yourself up for it, falling into a cycle of despair where one negative feeling brings on another one (specifically of the trans experience). Until… something snaps. And you find some peace. Like the described candy, it’s very sweet.

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It can't be true it mustn't be true, by Charm Cochran
1 of 1 people found the following review helpful:
Can *you* escape a sticky situation?, June 22, 2024
by manonamora
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It can’t be true it mustn’t be true is the third act of the RGB trilogy, recontextualising the events of the second act. Here, you embody another different person, in the bedroom of the man from the previous act, as you attempt to quietly leave his bedroom while he’s showering, following a warning text from a friend. Again, it switches up gameplay, going for the escape room puzzle. There are multiple ways to trigger the ending, though whether you are successful…

It didn’t click right away that this sequence wasn’t really following the previous one, though, as a whole, it made sense for it to happen now, making the events of the previous act even bleaker and somewhat more satisfying than at first play. And again, the game plays with your senses of agency and influence over the story (is this why the puzzles are relatively easy?). You get so entranced in trying to complete the game that it makes you forget about the inevitable end…

I don’t want it to end just yet… ;-;

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Love, Sam, by Sophia de Augustine
Touching bittersweet moment, June 22, 2024
by manonamora
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Love, Sam is the second snippet of a future project, following Sam, a haemophiliac spending an afternoon with an unnamed person, decorating pots and talking about life. The snippets focuses specifically on a short moment, where Sam must carefully take his medication while keeping and eye on Mihr, his mischievous cat who like the pill bottle. It is a very touching moment, and bittersweet.

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Swan Neck, by ellis dex
Beware the oddities, June 22, 2024
by manonamora
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Swan Neck is a short medical kinetic piece, where you play as an intern to become a medical professional, looking to recreate that one-in-a-million event that affected you once when you were younger: a swan neck facture. Where your arm breaks in such a way it resembles the neck of a swan, with the bones still inside. Gruesome, right? But that pushed you into this path, obsessing into seeing it again. And then a trauma situation happens at the hospital, flooding the halls with patients…

This was so chilling and full of tension, building slowly until the final moment. In the back of my mind, I knew where it was going, but I hoped it wouldn’t end up there. And still. The descriptions are so clinical, looking at horrific and gruesome event with such coldness and strange admiration. So disturbing. And so good.

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Eat the Rich, by InfiniteStars
2 of 2 people found the following review helpful:
Missing the mark on a big topic, June 22, 2024
by manonamora
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Eat the Rich is a short piece wanting to be thought provoking. Taking on the titular old slogan, the game takes it literally, showing that eating those billionaires would only result in realising there are still rich people out there, that maybe should be eaten too so it would be more fair. Or maybe wealth could be distributed instead and… oh wait, now we have more rich people and look there are still poor people in that other country.

So, what should we do? Is Eat the Rich the right way of looking at things? The message the author is trying to push forward is to take another approach on the matter. Rather than eating the rich, we should look into one’s self and… realise we’re actually richer than other people, and appreciate what we have.

Inspired by their personal background and realisations, the message ends up feeling preachy and tone-deaf (which the author already conceded).
To me, it made me think of those people pointing out at cancer patients when you’re complaining about a headache and berating you for not realising how lucky you are. Even if people share a trait (e.g. pain, feeling poor), situations can be completely different, with neither being unworthy of space. Knowing you’re part of the worldwide 1% won’t really matter to you if you’re already counting pennies.

It’s a bit of a shame, because the topic (wealth disparity) is all the more important, as many populations are suffering due to inflations while large corporations tout record profits and executive salaries. But the angle was maybe not the right one to tackle it.

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Glory to the ghosts of us, by laughingpineapple
A Disco Elysium mini fan piece, June 22, 2024
by manonamora
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Glory to the ghosts of us is a short Ink fanfic piece about Disco Elysium, in which Steban and Ulixes, two infra-materialist, discuss events involving Kras Mazov and Ignus Nilsen, two figures they look up to. Through the conversations, the two debate on whether a certain text is factual or misleading, whether the figures should have met the fate they did or whether they knew certain after-facts. It’s an interesting depiction of younger generations learning about older movements (they themselves follow or are influenced by), and a neat look into the more minor characters of the main game.

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COMPANY, by PixelatedInkBottle
Absurdist interview, June 22, 2024
by manonamora
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COMPANY is an absurdist short Twine piece, where you meet with HR at a COMPANY office for a job (I think? you seem pretty taken aback, like kidnapped/blindfolded/thrown in there). It is absolutely bonkers… and yet so close in the vibes of interviews I’ve sat for. Insane behaviour, wayyy too high energy, and questionable corpo practices. The all caps just sealed the deal for me. Slap onto that some sick collage, and you get… this. Surreal.

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Shotgun in my Heart, by Maha Deoh
Trusty shotgun only gives you once chance..., June 22, 2024
by manonamora
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Shotgun in my Heart is a micro Action RPG where you are in some sort of dungeon, fighting against monsters to get out. Armed with your trusty shotgun, which deals enough damage to one shot the creatures blocking your path, you must target their weak link to move to the next area. And if you miss… you will likely die. And another thing: each monster has two version, chosen at random (that made it pretty frustrating to go through, because you can only make one mistake…). Good luck escaping?

I ended up cheating to get to the end...

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I am in this photograph, by litrouke
Short Bluebeard retelling, June 22, 2024
by manonamora
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I am in this photograph is a retelling of the Bluebeard story, as a point-n-click kinetic piece made in Twine. The poetic prose, revealed by clicking on different parts of the displayed photograph, depicts the perspective of one of Bluebeard’s wives, as she defies her husband’s directive, going into the fated basement and running away. Some of the previous wives are mentioned in passing, forgotten or done dirty. It is pretty chilling.

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Losing Track, by Onno Brouwer
1 of 1 people found the following review helpful:
Spooky walk home with Fate, June 21, 2024
by manonamora
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Losing Track is a short interactive game in Dendry where you realise you stepped out the train at the wrong station and must find your way home, by choosing the lighter or darker path before you. Fate watching over your shoulder, your choices will bring you closer or father from your goal, leading you to your home… or somewhere else.

The game does an interesting thing with the game play, as you need to counteract Fate, who is trying to predict your next move. Essentially you need to move between light and dark without making a pattern. Like trying to figure out the result of the coin toss. It’s silly fun, that works best in a small game (or a section of a larger one).

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Big Brother,, by snowthornes
To all the Big Brothers we wished we had..., June 21, 2024
by manonamora
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Big Brother, is an epistolary kinetic entry, where the narrator pens one last letter to an imaginary big brother, the one you never had, before saying goodbye. Whether created out of a need for support or loneliness, they now feel old enough, maybe strong enough, to let go of that childish creation. The one that gave them courage when they had none, comforted them when they felt low, celebrated them. The big brother they never truly had, but felt in their heart.

It is pretty emotionally charged, feeling like you’ve grown up enough to let things go, but still being anxious to do so, questioning whether you need to do so, removing that crutch you held on for so long. The yearning for good when all around is pain. And behind the metaphors and the “fancy” writing, vulnerability and maybe a bit of fear.

Soft prose under rugged feelings.

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Hearth, by Moon Spice
Beautiful and dangerous, June 21, 2024
by manonamora
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Hearth is a short conversation in Twine between you and a luxuriously dressed woman named Eloise, waiting for you before a fireplace, needing informations from you, which she will get one way or another. The game branches twice, leading to four different endings, each of them more disturbing that the last.
Yet, with the little word count, it is so gripping I felt the need to find at least one ending that would not end so badly for me. Needless to say, violence is invited in all paths, unchanging and still distinct from the other paths.

In this small format, there is only so much you can learn from or about Eloise, and the more you dive into the story, the more mysterious she becomes. Almost inhuman. God-like. Demonic maybe. Her cold behaviour contrasting with that is supposed to be a warm environment.

Very intriguing, I would love to read more of this!

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leave the lights on, by Naarel
leave the lights on, June 21, 2024
by manonamora
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leave the lights on is the sequel of let the lights bleed, a sort of continuation from the previous entry, where your abusive partner left you, and you find yourself completely alone, questioning yourself and your actions. Feeling cold (because you are alone), you leave the lights on to keep yourself company, or trick yourself into thinking he will come back. Though your situation has improved (in some fashion), you still struggle with the conflicting feelings and consequences of the abuse (like gaslighting was like… strong there). It portrays sensibly and raw some of the complex aspects of being a survivor of abuse.

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a night at the inn, by KA Tan
The cosiest inn and meal you'll ever have., June 21, 2024
by manonamora
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a night at the inn is a short binksi piece set at the Cherry Marmalade Inn located in an unnamed fantasy land. After much travels tiring you, you decide to stop at the inn for a filling meal and a good night of sleep. Except… this inn is quite special. It will make whatever you desire right now, even if you don’t know what you want.

This is probably one of the cosiest little IF I’ve played in a while, filling me with joy and warmth (and making my empty stomach really hungry). I think it did those authors (the one who make found sound so delicious in their writing) real credits here. And it also reminded me of Isekai Izakaya in the setting. Really cute.

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STRUDEL, by V.
A pie to die? for, June 21, 2024
by manonamora
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STRUDEL is a short mystery action piece in Twine, where you play as Riley, a cop (on dismissed leave?) who seems to see conspiracies everywhere, especially Pie-related conspiracies. Taking advantage of a few free days, you aim to try as many sweet delicacies sold in town. It is without wonder that you, a hot-head of a cop with a sus background, somehow ends up entangled into some shenanigans.
Though the premise is silly and had an interesting hook, the end felt a bit rushed (likely ran out of words).

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Jellyfish, by Aaron R.
When it finally hits.., June 21, 2024
by manonamora
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Jellyfish is a short poetic kinetic entry, where you take a glimpse into another reality, after (what I assumed was) taking some drugs. In this psychedelic short piece, real and imagined merge and separate, memories and dreams dance, all as your brain process the next hit. It is very surreal and confusing (as trips often do), and melancholic.

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A Description of the Newest Sculpture in the Gallery, by catsket
Everybody can be art., June 21, 2024
by manonamora
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A Description of the Newest Sculpture in the Gallery is a kinetic entry made in Decker looking at a new sculpture in a very cold and clinical way, focusing on details and their gruesome implications. The artist is only mentioned in passing, but seems to be holding your head, forcing you to look at his creation(s) and understand the control over their Muses’ body. You only need to look at the dates.

It is gruesome and bleak, but beautiful in its disturbing nature. All the retro/dithering effects from Decker adds a lot to this uncomfortable experience.

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Suspended in the air so that all of your weight is concentrated on a single point halfway down your spine, by Charm Cochran
1 of 1 people found the following review helpful:
Spine-chilling sequel, June 21, 2024
by manonamora
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Suspended […] is the second instalment of the RGB cycle, where we play as a very flawed man, finding himself wounded and locked in some sort of basement. Above (and around), we can hear the voices of our wife and her mother (a returning character) looking for you (or better yet, “looking” for the latter). With your limited mobility and incredible pain, you still attempt to escape this dark situation. Surely… not in vain?

As the first instalment, the title is unsurprisingly quite telling about the setting, but nonetheless chilling. Though, unlike the former, the game plays with futility in actions. You can do much, but your influence over the story is well… what much can you do suspended. Still, you don’t seem to despair, trying anything you can, fighting for yourself.

It is an interesting look at man’s drive to push forward even when nothing good will surely come out of it. The unwillingness to give up. And with your MIL’s parting words, it made me wonder what it does day about the PC…

I can’t wait to see who/what we’re getting next!

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Lazy Day, by Kessie-Louise
Planning what (not) to do on a lazy saturday, June 21, 2024
by manonamora
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*Lazy Day* is a short CYOA entry where you must decide what to do for a Saturday morning. Having no plans and many hours ahead, there are a handful of options, from chilling all day, to downright sleeping, have some food or maybe even be productive (*on a Saturday?! shocking!*). It's a very chill and cute adventure. A nice way to *start* your Saturday ;)

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A recipe for a different kind of love, by Hazelnut
Look inward to see forward, June 14, 2024
by manonamora
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A recipe for a different kind of love is a short explorative story in Twine about a woman trying to find peace after a recent breakup. Accepting what happened and moving on can be hard, but retrospection can offer a way through the pain, helping us loving ourselves again.

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TENT GAME, by ellis dex
Pitch the tent of hell, June 14, 2024
by manonamora
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TENT GAME is a short puzzle game in Ink about… pitching a tent. Simple right? Except you don’t remember which part goes where and when, some pieces also seems mismatched, and you don’t have instructions. So starts your struggle to complete your task. Which can be a bit frustrating (unless you pitch tents often enough that you know the correct order from the get go…). Still, between putting poles together, putting down the tarp, and planting the pegs, you are can also take a little tea break do defuse your frustration.

Funnily enough, the game is tagged as Psychological horror on itch.

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Ontological Mystery; or, lack thereof, by vermis
Schrödinger clone, June 14, 2024
by manonamora
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Ontological Mystery; or, lack thereof is a slick point-n-click mystery piece made in Decker, where you find yourself locked in a room with a dead almost-carbon-copy of yourself and a blade in your hand. What will you do next?

You can explore the locked room for a while, your own self and the body lying on the floor, before a timer finally opens the door and you are left with a final choice, each revealing a little piece of the mystery. Because of the timer, you need a few replays to see all there is in the game and to piece out all there is (though much is still left unresolved). And the illustrations were neat, being all black-and-white-except-for-that-little-detail. A really cool piece.

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THE CRIMSON LINE, by SkyShard
Don't trust yourself, June 14, 2024
by manonamora
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THE CRIMSON LINE is a shot kinetic entry made in Calico, where following an unexplained erupting conflict, you flee your town aboard a train with a woman. Years later, you return to town, somewhat looking for answer, somewhat avoiding them altogether. Throughout it all, your sanity, memories and senses are put into question (are you truly seeing what is in front of you? did you remember things as they were?).

Thought I struggled at first to find where to click to get the next part of the text (it’s three little white dots on the left, just below the last paragraph), the piece was really atmospheric, with the vivid and almost surreal descriptions, the background illustrations and sound (made by the author!). The start is almost apocalyptic and clashes with the more tame quaint and quiet end.

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NYX, by 30x30
3 of 3 people found the following review helpful:
In Space, Will Someone Hear You Scream?, June 13, 2024
by manonamora
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NYX is a short sci-fi horror Twine piece, where Astronaut Christina Kennedy sends her final transmission aboard NYX-V, following first alien contact gone… not so much according to plan. Through the distressing transmission, you learn of the terminal fate of the rest of the crew, the fate of humanity in the shaky hands of this last survivor. It is crushing, seeing lively crews with hopes and dreams, the little left of their past humanity turned into a single bloody mention, seeing the last survivor struggle with the course of action when all seems lost and hopeless. Now the entity is banging at her door.

There is a choice, of course, for Kennedy to do with her last moment, and how to handle the entity. Between leaving a thread of hope or sending humanity into a destructive course, each option is just… ugh, impeccable.

I really really liked the opening of the entry. It reminded me of those sci-fi novels where large ship would travel the heavens to settle colonies on other planets, always mentioning the engineers and the pilots and so on, with the more “culturally” focused characters being look down upon. The fixation that art and humanity have little to do with exploration and advancement… until something goes horribly wrong.

Anyways, it’s great. Short horror sci-fi story hitting all the marks.

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Six of Swords, by Requiem
Memories of the past, June 12, 2024
by manonamora
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Six of Swords is a short piece made in Ink, where after (what I assumed was) you death, the ferryman asks you to choose one of eight randomly appearing item to continue on your journey, something that you might have cherished, wished for, or regretted in life… It is fitting to its Tarot Card, carrying your past baggage into the future. With the interface and background sound, it gives off a melancholic vibe.

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let the lights bleed, by Naarel
1 of 1 people found the following review helpful:
Dissassociating, June 12, 2024
by manonamora
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let the lights bleed is a haunting kinetic piece about uncomfortable sexual experiences with a disrespectful partner (to say the least) and being essentially seen as an object rather than who they are (or even accepted by their partner). Forced to focus on the red light bleeding over their (already uncomfortable) body, the narrator disassociates, reflecting on their conflicting emotions and the hurtful act they endure. Between the harsh background and the unnerving sounds coupled with the text on screen, it makes for a devastating memorable piece.

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saltwater, by kit H.J.
It is never just a walk down the beach..., June 12, 2024
by manonamora
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saltwater is a short atmospheric piece, where you are on a nighttime walk on the beach, with an enigmatic woman. Temptress and tantalising, she pulls you into the water, barely concealing her dangerous nature to you as you fall for her charms. You can succumb fully to her, accept your desires and yourself, or fight it, and come out somewhat (but not really) unscathed.

The prose is enigmatic and fantastical, creating a haunting and mystical experience.

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Seeing Stars, by 404ErrorGameStudios
Dare to ask your crush, June 12, 2024
by manonamora
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Seeing Stars is a short slice-of-life piece where you play as a teenager/young-adult named Alex, who has had a long-time crush on their friend Cyrus, yet never been able to ask them out. An opportunity present itself when a meteor shower is announced. Will Alex finally make their move?
There are two possible endings, reachable through the final choice. It was cute.

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Keep Center, by illuminesce
Blow and Keep Center, June 12, 2024
by manonamora
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Keep Center is a lovely illustrated Twine game about glassblowing, and the trials and errors when creating pieces. It’s a pretty neat game where you can create one out of four different design (that is if you don’t mess up and break it before the end, because glasswork is very fragile), with each step illustrated with a hand-drawn two-frame animation. You get to learn about the different steps to make glasswork, and be reminded that when you fail, you can always try again. It’s all about keeping center.
I really liked the little puzzle and trying to make the different pieces, but the message of the game is what resonated with me the most.

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Paralysis, by Tris Perrillon
When body and mind disconnects, June 12, 2024
by manonamora
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Paralysis is a short Twine piece about sleep paralysis and the panicky state you can fall into when your mind is awake but your body doesn’t respond. In this strange state, you attempt to find a way to reconnect body and mind, in one way or another (sometimes, waiting is all that can help). With animated text shacking or blurring into focus, as well as a heavy hand with timed element, the piece creates an uncomfortable atmosphere, reminding you time and time again of the little agency you have in the situation.

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Alone in the Tower, by BNT
Curses and fear, June 12, 2024
by manonamora
Related reviews: neotwinyjam

Alone in the Tower is a short fantasy Twine piece where you are locked in a tower, forgotten and cursed. As you watch life continuing on outside of your window, you must find the courage and motivation to attempt an escape (and continuing to push through to break the different blocks in your way). Or you can, at every step, riddled with doubts, give up and return to the comfort of your room, letting life pass you by again…
It was neat the see the background changing as you move along the path.

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just a poem, by arjie
Micro-poem, June 12, 2024
by manonamora
Related reviews: neotwinyjam

just a poem is, like its name suggests, a micro poem. With four short stanza, the bleak and gruesome poem paints a memorable image. The effect is enhanced by the type-writing effect, as it slowly reveals the bloody words.

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He Knows That You Know and Now There's No Stopping Him, by Charm Cochran
2 of 2 people found the following review helpful:
A bloody first act, June 12, 2024
by manonamora
Related reviews: neotwinyjam, bluebeardjam

He Knows That You Know and Now There’s No Stopping Him is the first entry of the RBG trilogy, inspired by the Bluebeard tale, a dialogue between wife and husband. In this first act, you are the last of Bluebeard’s wives, caught in the act of disobeying him (i.e. finding the bloody basement). Threatened by your husband, as were the others, you must find a way to escape the deadly fate that awaits you. And so, with a concealed knife, you wait for the perfect moment to strike.

Though there are multiple choices and paths for dialogue (from pleading for mercy to downright be antagonistic), there is only one ending to reach. All fates are sealed after all.

The dialogue is smooth, which ever path taken, building tension until the culminating point (that moment was a bit jarring, with the prose moving to a more modern English compared to the rest of the text). With such an eventful final action, I’ve been impatiently waiting to see what the other two Acts will bring…

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Oh No: My Hot Coworkers Keep Turning Me On!, by vermis
1 of 2 people found the following review helpful:
Oh No: It's just a tease..., June 12, 2024
by manonamora
Related reviews: neotwinyjam

Oh No: My Hot Coworkers Keep Turning Me On! is a tease of a tiny entry, where you play as a horny space farer trying to cross their ship. But their path is crossed by their many hot coworkers, doing this and that, in very enticing positions (or so you, a pervert sees as). You can either be a peeper and gawk at your coworkers (learn about who they are, how they look, what they are doing), or pass by and keep to yourself. But peep too much and you’d burst!

For the little words available, it’s very tame. But I’d definitely play a longer version of this game!

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The Kuolema, by Ben Jackson
1 of 1 people found the following review helpful:
Running tediously back and forth, June 10, 2024
by manonamora
Related reviews: springthing

This review will mostly focus on the Twine version, submitted to the 2024 SpringThing.

The Kuolema is a fairly large mystery adventure puzzle/choice game made in Twine, where the goal is to investigate an incident in the eponymous ship, retrieve an important device, and avoid international conflict. In this one-man adventure, you get to explore the ship (whose many rooms require a key to access), interact with the different objects (and bring them along), question the few survivors about the incident, and maybe learn a bit more about this whole... "deal" (boat, employer, device...). There are a handful of endings depending on a few choices made during the story. This version also includes a "Story Mode", which includes visible hints (helpful for the crossword especially).

The game plays on the conventional and expected twists (uh-oh, that's a dead body) and tropes (e.g. the really smart scientist turning cuckoo banana or the rugged security officer that trust no one) of the genre. And while the writing tends to be atmospheric and gradually will build tension, it switches up to a fast-paced action-focused sequence, which kind of turned me off. While the use of the Security Officer breaks the story into beats, I do feel like the game have worked better had you found no life on board.

With the move to Twine, the game managed to remove some clunkyness from the Google Form format, especially when "moving" forward in the story or trying to go backward, with the "return" from your notes and "rewind" if you die - though there is no UNDO (if you clicked too fast, missed some information or by mistake, too bad); the picking up elements and moving between spaces; or with an easier access to the inventory and notes (which are not always available).
However, it also rendered some puzzles tedious, especially the ones requiring to enter a code to unlock a safe or a door. There are 6 different section using a cycling lock (you click on each number until you have the correct one on the screen), ranging from 3 to 6 cycling link, often requiring an option at the end of the cycle - but unlike those real-life combination lock, you can only turn it one way (if you miss it you need to start again). After the second or third lock like this, that sort of puzzle ends up being more annoying than fun to solve.
I think I might not be the target audience for the 'running back and forth' type of puzzle (i.e. the puzzle at one end of the map can be solved thanks to an object on the other end), I found the running around pretty frustrating reaching the halfway point.

I didn't vibe with it as much as I thought I would. I think I found the game more interesting in its Google Form version, because of the limitation of format.

A note on accessibility: while it is appreciated the game tries to be accessible, with settings to toggle timed text (though the messaging section was missed), or turning some images into text-only version* (if not, you have have super verbose Alt-Text), I had some concerned with other aspects such as: colour-contrasting between text and background - especially with pop-ups and listboxes (when open, the options are barely readable) - as well as the text and image animations (a warning would have been nice, a toggle would even be better).
*It would have been nicer instead to be able to enjoy both the images and the descriptive text, having the later below the former (using something like `< details >`). Having to hover over/press the images would make them at times glitchy (if they ended large enough to read the smaller text).

A note on tracking information and choices: Like the Google Form version, this one tracks your choices and compares it to other players (you can see that at the end of the game). While this is expected for the first version because of its format (that's the whole point of a Google Form), this is not a native option for Twine. When using code to track and store information, players should be able to make an informed decision (whether to agree that their playthrough will be tracked or whether to play at all if they are not given the option). This should be clearly indicated when the player starts the game, rather than told at the end of the game or hidden behind a few clicks. [Note: this may have been changed since this review was written/queued]

A note on the final poll about AI use: since the poll is only available after playing through the game (which contains AI generated elements), the results will surely be biased in favour of AI, as opponents of AI are less likely to actually play the game (as mentioned by the author in the credits). This kind of go against the want of the poll to have an open discussion, as the pool of participants is already pre-determined with the placement of the poll (at the end of the game rather, adding a "wall" to access it). This is a clear selection bias.
This placement could be even used to invalidate users choosing an anti-AI position, as they still played a game included AI elements.

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My Grandfather's Clock, by Kessie-Louise
A broken clock is correct twice a day..., June 10, 2024
by manonamora
Related reviews: neotwinyjam

My Grandfather’s Clock is a short piece where you must decide what to do with your grandfather’s broken clock after his passing. Between fixing or selling it, you have little choice in the matter at the end. Like your forefather, it is stubborn and unmoving. You could try to change it, but it will take effort that may not be worth the headache down the line. The parallel made between the clock and its former owner in the text made me chuckle a bit – I know a few grandpas like that one…

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Roboto, by Maliface
Mini sci-fi horro, June 10, 2024
by manonamora
Related reviews: neotwinyjam

Roboto is a sci-fi horror kinetic piece, where you follow a robotic scientist waking up in their dark lab, looking for their phone. Forced to rely only on touch, you explore the lab, in search for the item, second guessing every sound and everything. The minimalist prose gives off an uneasy atmosphere, with the descriptions of the inanimate robots challenging their lifeless state. It is subtle, but enough to make you feel that shiver running down your spine.

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I Have Something Important to Tell You, by KnightAnNi
A discussion about depression, June 10, 2024
by manonamora
Related reviews: neotwinyjam

I Have Something Important to Tell You is a short kinetic entry about depression and communicating personal experiences with this illness with their young child. While I question the phrasing of some sentences to be age-appropriate (to the hypothetical five-year old), it still can be an important discussion to have, especially with de-stigmatising the use of pills to combat the illness.

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Kel Versus the Kitchen, by Tabitha / alyshkalia
1 of 1 people found the following review helpful:
Stir the pot, but don't make waves..., June 10, 2024
by manonamora
Related reviews: neotwinyjam

Kel Versus the Kitchen is a short meter-sensitive Twine, where you play as teenage Kel, walking in on a frenzy family affair, of getting ready for dinner. Before you can even take off your shoes, you are commandeered to do this and that, and blamed for things essentially out of your control. The entry does a pretty good job at depicting that stressful moment before guests arrive and nothing is truly ready. Very chaotic!! Depending on the choices made, which may decrease your/everyone’s patience, you will get one of the four endings, from frustrating to cathartic. But it’s pretty fun to try to find them all!

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The eight-headed giant, by zeno pillan
1 of 1 people found the following review helpful:
Roll dem dices and face your boss!, June 10, 2024
by manonamora
Related reviews: neotwinyjam

The eight-headed giant is a micro parser where you are some sort of fantasy office drone about to go face your eight-headed giant boss, and do an important presentation. But before you get into it sword swinging, you need to go around the office and get ready (i.e. collect all that you need). It’s pretty railroady and simple to solve, but I still manage to get stuck because I forgot to do the most important thing: FACE the giant xD
Also a neat thing: it has cool ASCII art!

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you are an ancient chinese poet in exile, by KA Tan
and you fill your days with melancholy, June 9, 2024
by manonamora
Related reviews: neotwinyjam

you are an ancient chinese poet in exile is a short poetic day in the life of an Ancient Chinese poet in exile. Almost kinetic, with subtle variation between your choice of activities, you wake up in a beautiful scenic location, alone and maybe a bit lonely too, filling your day with distractions and reminiscing over your fate, sealing the day with a few poetic lines. It is delightful, both in the calmness of the setting, the bitterness of past events, and the melancholy of it all. Lovely!

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To Let Go, by Max Fog
1 of 1 people found the following review helpful:
To Let Go, June 9, 2024
by manonamora
Related reviews: neotwinyjam

To Let Go is a short interactive exploration piece between the ever changing state of nature and bustling speed of change in cities. Though, it seems somewhat a rejection of modernity, looking down on the city “winning” the fight against the woods, technological advancement ruining the natural state of the world. Maybe a bit naive in its nihilistic view. Disregarding the beauty and good.

I don’t know what to make of the interactivity. Coupled with timed text, you go back and forth between passages as some paths are locked until you see a specific text. I wasn’t always sure whether I needed to wait longer to see if a new link would pop up or if I had to try another path first. I did like the different text animation between the “city” and the “forest” sections.

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A Mind to Call Home, by cpollett
Parasite adventure, June 9, 2024
by manonamora
Related reviews: neotwinyjam

A Mind to Call Home is a tiny adventure where you play as a Space parasite worm, jumping from one host to the next (or not) in hopes to live a long life an die of old age. There seem to be three major deeds to achieve between four hosts. So you need to balance your health and the host’s to get to them. I don’t think it’s possible to do more than one at a time? Some seemed easier than others (I reached one of them on my first run).

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Liminal, by roman_hyacinths
Twisted fated meeting, June 9, 2024
by manonamora
Related reviews: neotwinyjam

Liminal is a micro visual novel about two exes meeting each other on the street by accident, and strike up an awkward conversation… or are they?
This short-VN, with gorgeous (hand-painted!!!) visual and impeccable voice-acting does a great job at portraying that first meeting post-breakup, when things have sort of settled, but still hurt. The familiarity between two people, but forced somewhat to be distance, even with lingering feelings. The attention to certain details might seem strange, until the end. Then everything get into places, and it feels much sadder than it started.
A gorgeous piece!

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would you remember, by blood-teeth
what if you could see what happens after, June 9, 2024
by manonamora
Related reviews: neotwinyjam

would you remember is a kinetic Twine one-sided conversation between a recently passed woman and her still-living wife. It is a piece about grief and love, and those we leave behind. It is strange how it gives a raw depiction of grief from an outsider onlooker (the woman is “present” but only in a spectral? sense), yet still be so personal in the choice of details depicted. An emotional out-of-body monologue.

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vanitas, by Lapin Lunaire
the aftermath of an impossible death, June 9, 2024
by manonamora
Related reviews: neotwinyjam

vanitas is a gothic interactive piece, following the death of an immortal, exploring grief and love for the departed. The prose is very luscious and delectable, full of imagery. The hurt is omnipresent, as the variation options often go from bad to worse, and the end made uncertain, leaving you to endlessly cycle through the final option. Surrounding the text are illustrations of lilies, symbolising purity and rebirth (an opposition to the characters), often used for funeral and burials. Very atmospheric and tragic.

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pavement & rain, by Marina Yesari
Bitter (unsaid) words, June 9, 2024
by manonamora
Related reviews: neotwinyjam

pavement & rain is a short Twine conversation between a doctor and a failed nurse following the death of a young girl. Between the voiced words and the retrospection, the prose tell us with little words about the bleak setting, the current situation of the characters and their relationship. Yet, it leaves us with even more questions.

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Food Offering, by Diomhair
Be a good host... or not., June 9, 2024
by manonamora
Related reviews: neotwinyjam

Food Offering is a micro fantasy Twine, in which you must deal with a rude fae. Like the title suggests, a food offering is in order to be free. Just a bite and a drink. You have a choice of snack to offer, and a drink-mixing mini-puzzle to complete. But you must watch out: if you choose the wrong combination, you’ll get cursed!
It’s a really cute short game, with adorable illustrations. It was fun trying to get all the different endings.

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Over the Top, by solipsistgames
Poetic Interactive Tribute, June 9, 2024
by manonamora
Related reviews: neotwinyjam

Over the Top is a micro interactive poem, meant as a tribute to the fallen during the Great War (WWI). In a trench somewhere in northern France, a soldier readies himself for a battle, recalling words from his friend Charlie to settle himself. While you do not affect the overall story (like a single soldier would not drastically affect the events of a war like this), you may affect the current state of your surrounding and comrades (would they survive just a bit longer? or are their fate ultimately death?), as well as the formatting of one of the poem’s line. Though I am not much for poetry, it was a neat piece to interact with.

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In the Cards, by Sophia de Augustine
Pulling snippet, June 8, 2024
by manonamora
Related reviews: neotwinyjam

In the Cards is a kinetic Twine piece, as a snippet for a future project, following Donovan interacting with an unnamed (probably inebriated) man he feels he must bring home. It is a very atmospheric entry, focused on the details (small objects in hands, short movements, glances). Saying just enough to get a hazy picture of the scene, but not enough to feel satisfied. Like a good excerpt, it leaves you wanting more

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Runaway: A Blind Story, by Carny
Taking care of yourself is important, June 8, 2024
by manonamora
Related reviews: neotwinyjam

Runaway: A Blind Story is a short visual novel meant as a bit of a warning story about certain effects of BPD and the importance of taking one’s medication (or you’d run away from your problems). It is a personal piece for the author, as indicated by the blurb and the end sequence of the game. Thought the actual sequence of event is not physically possible, it does drive the point of the illness affecting your better judgement.

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Read This When You Turn 15, by Kastel
Between guilt and love., June 8, 2024
by manonamora
Related reviews: neotwinyjam

Read This When You Turn 15 is a kinetic epistolary entry made in Ink, from the perspective of a sibling who cannot take care of his baby adopted sister. It is an emotional 499-word piece, that shook me to the core. It is a thing with Kastel’s pieces that touches on very specific things that will resonate with people, often because they themselves have experienced it (fully or close enough to it).

I am still unsure how to read the piece, whether we are the big brother penning an apology letter, or the little sister finding it on her birthday (or early). It might not matter much, but depending on the POV, the reading will take a different tone. I think my personal experiences made me orbit more towards the writing of the letter. The revealing truth bombs*, necessary to understand how they came to that point, the sorrows and the guilt for doing it in such a way and for leaving, and still throughout it all, the love for their sibling, no matter what, unconditional and unwavering, even if not wanted.
*the webcam one really broke me.

The cadence of each paragraph, through repeated reminders of love (from the brother) and of hate (towards the failing mother*), drives the same message again and again: not enough had been done for you, it is not your fault, you can and should be angry about it. There are reminders of love given, never enough, never the right kind, never from the right person, and of fears, of never being enough or not being able to do enough (because you are not what they need). A childhood marked by actions out of her control, and out of his.
*interesting thing: only the mother is mentioned in the story. Is the father absent? Or his presence so inconsequential to the dynamic that he might as well be absent? Or the requirement of providing love or care to a child not being the father’s?

I have not written this letter, but I’ve written similar letters/messages before. Burning one’s self to protect others is only possible for so long, until you are no more but a shadow of yourself. Yet, the guilt of saving one’s self always remains. And so does the love.

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Software Boutique, by OXY
Nostalgic Atmosphere, June 8, 2024
by manonamora
Related reviews: neotwinyjam

Software Boutique is a micro nostalgic experience in Decker, where you are sent back to the 90s, trying to buy a game with your birthday money. With the dithered retro vibe of Decker, you are shown multiple options, each leading you to a different ending. There isn’t really a bad choice, but I though the middle one was the most touching one (even if I might be a bit too young to feel the nostalgia for the 90s…).

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(K)night Under The Mountain, by vermis
1 of 1 people found the following review helpful:
Tale or truth?, June 8, 2024
by manonamora
Related reviews: neotwinyjam

(K)night Under The Mountain is a short philosophic fantasy Twine piece, inspired by the knight asleep in the mountain folklore trope, takes a trio looking for said knight, in hopes to bring a brighter future. Each adventurer has a different view on the tale, from taking it as gospel to looking at is as only a metaphor. It is an interesting exploration of the trope (benevolent figure to save us all vs we must save ourselves), with a smart formatting of the story to enhance replayability.

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The Moon's Knight, by 30x30
Ebb and Flow of the Moon, June 8, 2024
by manonamora
Related reviews: neotwinyjam

The Moon’s Knight is a micro atmospheric fantasy Twine, a short exchange between a beat-down knight and the Moon, whose favours may have run out at the worst possible moment. The prose is luxurious and heavy (in a good way!), giving weight to what seems a turning point in their relationship. The two endings are equally fitting to the story. Honestly so beautiful. I could imagine it so clearly in my head.

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A Microfiche of Me, by Volt ⚡
Delaying death, somewhat., June 7, 2024
by manonamora
Related reviews: neotwinyjam

A Microfiche of Me is a micro sci-fi Twine questionnaire about your ReInCarnatIon, a deathexperiment if you will. Tell the program a bit more about yourself and your life, and select in what and how you’d like to be reincarnated… unless you’ve changed your mind in the meantime, and found peace in death… It’s kind of bleak, with your life and death handled so coldly by a program (even if you have the opportunity to choose where to go). But you can still give it some flair, in your choice of input.

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The Origami Near Neptune, by Harlequin Diver
Enough faith to act?, June 7, 2024
by manonamora
Related reviews: neotwinyjam

The Origami Near Neptune is a micro sci-fi Twine following the lonely astronaut in The Origami as they despair from the lack of contact from Earth and the decrepit state of the craft. That is… until they receive an unlikely message from Neptune. What will you do with it?

Both endings give a different vibe to the piece as a whole, with one leaving it a bit more open ended.

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lowdown, by ♡ Arezou ♡
Maybe a cold shower is in order..., June 7, 2024
by manonamora
Related reviews: neotwinyjam

lowdown is a short slice-of-life piece following the inner thoughts of Theo, as they return from work, pondering on their co-habitation situation and dealing with their obvious crush/lust towards their housemates. It’s a nice depiction of longing, both restrained and falling into one’s desires. The purple palette adds to the steaminess of the PC’s thoughts, with just a tinge of seediness. I liked it!

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witchhat, by LeahPeach
am hat. carnalize things., June 7, 2024
by manonamora
Related reviews: neotwinyjam

witchhat is a micro Twine piece where you are a hat, specifically a witch’s hat, slowly becoming sentient. You “carnalize” words, concepts, and other metaphysical things, to learn more about yourself and your environment. It reminded me of the “I think therefore I am” adage, but more in the “oh, I am? what am I? huh? WHY AM I?”. We don’t know how would a hat think, but the prose does make a convincing argument that “am hat” would probably be the way if it did. It was a neat piece!

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Obsesssion, by WoodAcN
searching obsessively, June 7, 2024
by manonamora
Related reviews: neotwinyjam

Obsesssion is a micro Twine piece where you search through a dark cabin, looking for a specific item. After a few attempts you find some papers; a few more search clicks and you find some more; and after even more clicks, you finally get what you were looking for (more papers!). Because there isn’t any restart or rewind button, if you search too fast, you will miss those side paths and the little information it will convey about your obsession and the object of said obsession. Though I found the manner it was conveyed a bit confusing (maybe for the best).

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blue line, by joosbrry
A reminder to be kind to yourself, June 7, 2024
by manonamora
Related reviews: neotwinyjam

blue line is a short almost kinetic visual novel, where you are riding a train (of life?) while dealing with stuff. The train “conductor” strikes up a conversation with you, hoping to get your spirits up. The message of the game is really sweet, underneath the train metaphor. And the simple visuals were so cute. I really liked it.

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Yaan Versus the Party, by Tabitha / alyshkalia
1 of 1 people found the following review helpful:
The disappointed face hurts to see :(, June 7, 2024
by manonamora
Related reviews: neotwinyjam

Yaan Versus the Party is a short time-sensitive Twine, where you play as Yaan, trying to timely leave from a work party. Many obstacles (colleagues) are obstructing his way, trying to keep him away from freedom. Each obstacle has multiple options to get around it, affecting both the clock on the side, and your approval from the party.

It took me a few tries to find one of the correct combinations, but even the “failed” actions are entertaining. There’s quite a bit to do for the little amount of words. And the writing style adds to the time-sensitive feeling conveyed. You feel the annoyance of Yaan being delayed, and you really want to help him get out!

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Life is like a Trampoline, by Carny
Bounce back from the downs, June 7, 2024
by manonamora
Related reviews: neotwinyjam

Life is like a Trampoline is a micro Twine piece about life and its ups and downs. Starting with prompts going from bad to worse, you are given the option to “bounce back” from them, like you would a trampoline, or dive further down. There are three endings, each with a little message about life, and that it’s worth living.

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Refusal of the Call, by HyacinthBlue
1 of 1 people found the following review helpful:
When a bit of a lie is not so bad..., June 7, 2024
by manonamora
Related reviews: neotwinyjam

Refusal of the Call is a micro fantasy Twine with a time-loop mechanic. You are a wizard trying to convince the Chosen One that they are the Chosen One and to go on their adventure. Except that you’re not that great of a wizard, and they are a moody teenager.
It’s pretty funny, and the looping is neat here, since you can’t “undo” your actions.

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Method in My Madness, by Max Fog
Mad indeed, June 7, 2024

Method in My Madness is a short experimental Twine piece about a borderline-mad person’s obsession over a man. Through stylized text, unfinished sentences, and hidden choices, you get a cool visual sense of the broken-like thoughts bouncing in one’s mind. There are two endings, leading to blank screens.

It seems more like a proof of concept/prototype than a fully realised piece. I think it would need just a bit more fleshing out.

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The Ocean View from the Keiyo Line, by Air Gong
When the Ocean calls, June 7, 2024
by manonamora
Related reviews: neotwinyjam

The Ocean View from the Keiyo Line is a micro slice-of-life Decker piece. Sitting in a train, you spot the calm ocean afar, and wonder whether you should go and take a plunge or continue on your journey. It is pretty sweet and hopeful, with only a hint of maybe bitterness or insecurity with one of the path, though both end pretty happily in their own way. It was touching and dreamy.

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A Clean Getaway, by Requiem
If you manage that is..., June 7, 2024
by manonamora
Related reviews: neotwinyjam

A Clean Getaway is a micro Ink game about strategy and chance. You are an outlaw in a Western setting, trying to escape the law after your last botched bust. You have a few days worth of supplies and the authority at your heels. How long will you manage to stay out?
I still haven’t managed to reach a fortnight, getting caught pretty early on often, even while trying to lay low as much as possible. While it is possible to bribe the authority to get out of their grasp, I have yet to manage a clean getaway…
Pretty fun and addictive!

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Out Of My Mind, by Volt ⚡
And into your heart..., June 6, 2024
by manonamora
Related reviews: neotwinyjam

Out Of My Mind is a kinetic-like micro Twine about letting go and trusting the ones you love. Your sister has a crush on your trans best-friend, and you fear what could happen if it doesn’t work out between them (she’s your sister and he has a tendency of ghosting after breakups) or what would happen if they do (losing them to each other).
It was at time a bit difficult to realise who was talking when, but it was a cute short entry. The game may force you a certain path, but it does make sense with the personality given to the narrator.

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GUT THE MOVIE 2: GUT vs. TER THE TWOVIES, by Coral Nulla
You'd need to try to make it worse!, June 5, 2024
by manonamora
Related reviews: reallybadifjam

GUT2 is the spoof/sequel of GUT THE MOVIE, where you don’t just play as the original trio, but also TER, the (Eurovision inspired?) rival trio, who is trying to one-up GUT by making a sequel before they do. It uses a similar gameplay as the original game, with having different actions for each character, except that it flips from one trio to the next.

Until the original, this spoof does not let you go very far, with most of your attempts being losing endings (either because your chosen idea was bad/impossible to make or because the game is broken), and one win by default (because GUT just doesn’t bother making the sequel). Still, it was funny how it poked fun at the original game, with even sillier actions or by simply giving up on it. It probably has also the smallest iframe I’ve seen in a long time.

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stage fright, by Griffin Raynor
Knees are weak!, June 5, 2024
by manonamora
Related reviews: reallybadifjam

stage fright is a short horror Twine piece, with a looping component. During a student play, your sparring partner gets a nosebleed, bad enough that it freaks you out and stops you from performing the rest of the scene. Queue leaving the stage en embarrassment and… finding your way back to the start again. Reliving the same scene over and ov–

oh, no, actually. Just once. Because you run into some broken links which stops you from experiencing the other coded scenes (though some of them are broken in other ways). It is a bit of a shame, because the concept of the story is really interesting in and of itself, and the nightmare/horror loop to escape (as some sort of stage fright metaphor) is pretty cool to explore.

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the CHRONICLES of YORLANDIA: part One: The calm before THE STORM, by Hanon Ondricek
It's deifnitely a start..., June 5, 2024
by manonamora
Related reviews: reallybadifjam

the CHRONICLES of YORLANDIA: part One: The calm before THE STORM is a short Twine adventure game where you find a note from your friend/boy-girlfriend/love of your life, where you learn their father found out about your background and forbid them from ever seeing you again! Unless you meet them at 3am at a certain space… Except, it’s in just a bit, and you’re still in bed.

Will you make it in time?

Well… this won’t be in this entry that you will find the truth, as the exciting starting adventure ends on a cliffhanger as soon as you reach the first action point. You’re already on the edge of your seat, with a maybe cliché but still entertaining setting, and it’s pulled right under you! SACRILEGE!

There are also some fun little winks parsed throughout the game, of what could have been in unfinished coded elements, or of meta elements about the author and the development of the story, making us want to know more about the project.

But death to unnecessary timed text.

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Cloak of Cleansing, by Zac Marino
Cloak of Darkness Spoof, June 5, 2024
by manonamora
Related reviews: reallybadifjam

Cloak of Cleansing is a short parser, as a spoof of the Cloak of Darkness. Unlike the original, the world has been expanded and the goal as changed. You do not start with a cloak on your shoulders, but rather, must find your own. The message in the bar is still there, but is now too obscene to be displayed on screen or interact with. Instead, you must interact with a new NPC who will reward you for your unique “sense of style” (I think there’s a HHGG reference there?). Most of the game is pretty railroady after that puzzle is completed, and a sudden shift in tone/genre.

The parser is fairly bare with only a limited amount of command defined (or giving a response - even X ME doesn’t do much). I’m pretty sure I ran into a bug in the bar as well, where I ended up being stuck, unable to go back to the foyer (going against the “you can’t lose” admission in the blurb).

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Why? or also known as Untitled, by Rylie Eric
Sans queue ni tête, a great example of bad IF, June 4, 2024
by manonamora
Related reviews: reallybadifjam

Why? is a kinetic entry created for the Really Bad IF, where you follow/are Luna, a transgender girl going about her day(s), talking to other people or herself. It is pretty nonsensical, especially with each scene loosely connected to the next and with typos everywhere adding on to the confusion (sometime it’s even played for laughs!), or when the game fakes an early ending. There are some funny lines and statements, making the more obviously bad elements worse.

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I am oblivious to the fact that my best friend is a vampire, by zorkie
A cute evening with your best friend (who's also a vampire)!, June 4, 2024
by manonamora
Related reviews: reallybadifjam

I am oblivious to the fact that my best friend is a vampire is a fantasy slice-of-life Ink (Calico) story, where you’ve invited your best friend to spend the evening doing things that friends do: watch a movie, play some games, have some food, chat, and what not. But, as the title suggests, your best friend is not… quite human - a fact you are completely oblivious about, even when the signs are all there!

With each sequence, you have multiple options to interact with Nico (that’s your lovely friend btw, who brought cake!), though you will end up with the same general sequence of event: Nico enters, you have some activities, they want to talk to you. Yet, it doesn’t matter that the only obvious effect you have on the evening is which activities you do and in which order. Because…

… it’s just lovely. Your interactions with Nico are super nice, and awkward and embarrassing at times. Even if you are oblivious to the major signs, the dialogue is really charming and funny. I laughed quite a bit while playing, especially at all the vampire references going over “You”.

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Country Song Ghostwriting Simulator, by Deadnettle Games
Country Song at its finest!, June 3, 2024
by manonamora
Related reviews: reallybadifjam

Country Song Ghostwriting Simulator is a short Twine game in which your cousin Trevor asks you to help him write a banger of a country song. If you do not refuse, you are given a handful of topics to write that song. There are about a half-dozen endings.

Save for one path that is downright heartbreaking, the whole game is pretty hilarious. From the listed tropes of current country song topics (Beer, Girls, Truck, USA!!! and maybe Jesus/Satan), to the twist-takes on each topic, you actually get some really really funny (fake) country songs right on the page. I laughed SO HARD at the Hot Girls option. If these were actually playing on the radio, I would not question it.

But there is also that one sad path. If you do not write that country song with your cousin, you go down a pretty dark path. I think it might be the longest of all the entries, and it is really sad, maybe bitter sweet at the end, but still. I chose it first, and it might have been the best way to experience the game, cause it’s really a bummer path.

Overall, a pretty good short and humoristic game!

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Cool as a Cucumber, by Natasha Luna
he might be cool but you are not..., June 3, 2024
by manonamora
Related reviews: reallybadifjam

Cool as a Cucumber is a slice-of-life visual novel where you wake up without any of your memories and must meet again all your male roommates. Set up as some sort romance story, you fall in love with one of them, and are ready to do anything to get him to fall in love in you. There are a handful of choices throughout the game, but only one (the last one) seems to matter to get one of the three endings.

It doesn’t makes much sense, to why this band of people share a house with you (especially since one of them has essentially been isekai’ed here, and another is a merman??), nor does the game expand on how you got this way. It even goes in contradiction with itself (saying it’s hot outside but showing a snowy background). But there are some funny elements parsed throughout, if you like that second-hand embarrassment kind of humour.

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mall_walk, by graymeditations
weirdcore walk around the mall, June 3, 2024
by manonamora
Related reviews: reallybadifjam

mall_walk is a short weirdcore interactive point-and-click piece, where you can explore a grayscale mall except for one dark path. There’s also a strange shape you can interact with, with some of the listed options allowing you to explore a supplementary part. I don’t think you can leave the mall, nor is there a concrete ending.

I think does the weirdcore vibes justice, letting the images speak for themselves with the way they are edited. The dithering effect on each screen seals the deals on that. And how you meet and get closer to the shape is creepy as heck.

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A Colorful World, by ActiveDayDreamer
cute as a button!, June 2, 2024
by manonamora
Related reviews: reallybadifjam

A Colorful World is a cute short visual novel, where two friends (who I believe are children) meet, play some games and have fun together. It’s really simple, with only a couple of choices, and essentially two paths to see all there is to it.

The interface is pretty simple, with a static background showing the two protagonist, drawn in a child-like matter (with like crayons), and with a cute little background track.
It really is cute, and child-friendly!

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Grocery Quest, by Morbid Crow
A solid first try at IF!, June 2, 2024
by manonamora
Related reviews: reallybadifjam

Grocery Quest is a short humorous Twine game where you play as an elf, in a quest of acquiring a Slushy and a Hot Dog at the local Fantasy 7-11. But the path between you and the desired item is essentially cursed: you will need to be careful in your actions and movements to get there safely, and retrieve said items with your life. There are multiple endings, with the winning state requiring a bit of sleuthing.

Even if short, it was pretty funny. The humour is on point and it made me want to get that elf its darn meal! I chuckled a lot. It’s pretty absurd, but it’s also my kind of jam. I also liked the use of formatting of part of the text, adding to the silliness of it all!

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ohhh dear, by Junias Toothgale
Damned whatever you do... ?, June 2, 2024
by manonamora
Related reviews: reallybadifjam

ohhh dear is a tiny Twine story about crows, and their wish to better crowkind. You (apparently being a crow too) must choose the course of action that will set the crows’ future, by choosing one of two options. You are not given the specifics on what those options are, learning only about their consequences when you choose them. There are two endings, neither of them being particularly great for you.

Half of the “game” is however spent on a short tangent about how the game came to be, rather than the story itself, kinda chopping off its wings before it could actually fly. Which is a shame because it could make for a fun concept (from what I’ve gathered of the endings). But props for putting it together so soon before the deadline, like participating in Speed-IF without it being a restriction xD.

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Wedding Party, by stiggzz22
SQUEAK!!, June 2, 2024
by manonamora
Related reviews: reallybadifjam

Wedding Party is a parser-like game where you are currently attending, as the title suggests, a wedding party. During the main event, you are presented with multiple possible actions, from leaving the wedding to very strange behaviours (like squeaking?! it’s also a counter?). You also able to move around, seeing other spots at the wedding and interacting with NPCs. If there is an ending to it, I didn’t find it.

Oh, and there’s a bit red button that you can press! Which of course I did.

I’m not sure what the whole point was, though your available actions nudges you to essentially disrupt the wedding (making people very confused at best, disgusted probably). You can run away loudly for some reason, and can’t really get back to the party after that (the movements buttons don’t really work). You can interact with things, though there doesn’t seem to be much effect to it.

Shame the red button doesn’t really end the whole game right away.

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T-Shirt Aisle, by Tom Dunn
When the t-shirts are *too* enticing..., June 1, 2024
by manonamora
Related reviews: reallybadifjam

T-Shirt Aisle is the location in which you are standing in this small Twine game, in front of a wall of very soft and enticing t-shirts (as in, you want to shove your face into the fabric and stay there forever), and well… maybe have some weird surreal slightly existential experience? Oh, and there’s a long thought process about Keanu Reeves.

The blurb indicates there are many endings to the game (I think I found 3, the source files indicates about a dozen?), some of them being harder to reach than others. Essentially, you’d need to do some loop-ty-loop around the different passages to see those choices listed. Some of them are pretty creepy.

Truly an experience. Would shove my face in soft t-shirts again.

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Keep Queuing, by Kastel
To queue or not to queue... or what happens when you don't have a choice., June 1, 2024
by manonamora
Related reviews: reallybadifjam

Keep Queuing is a mind-numbing yet philosophical Twine game about queuing. At the mall, your sister, currently in queue to get the latest phone, asks for a big favour: for you to take her place so she can go to the bathroom. Since you are the best sibling in the world, you agree (not like you have a choice) and start to queue.

… and queue…

… and queue…

… and don’t stop queuing until you reach the door, and get your sister’s phone, and that’s when the game ends. Because, yes, you are a great sibling, you don’t leave the queue, even if you wish it to.

While you wait for the line to move, different prompts appear on the screen, showing the passing of time. You look at things around you or stare at your phone, ponder on the meaning of time and queuing or simply blank, etc… There are about 100 prompts you can “collect” while waiting, all of them appearing randomly (sometimes you get the same one in one playthrough).

The number of prompts you see is also random. I’ve waited 18 and 61 minutes for the most extremes. And knowing there are 100 prompts to find, many of them are hilarious (to me), you are incentivised in going back into the queue and trying to wait even longer!

The funniest bit about the game, however, comes with the ending screen. It might be the most unexpected ending screen I’ve seen: an afterword and pitch all into one. It discuss how the game was created and its future, in hopes someone would want to throw in a few bux and fund the sequel (seemingly slightly poking fun at those unserious Kickstarter campaigns). It really gave me a good laugh (the III MMO roguelike queue, genius)

A really great queuing simulator!

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The Simuloid Affair: Infinite Possibilities, by C.E.J. Pacian
1 of 1 people found the following review helpful:
My Disappointment is Immeasurable and My Day is Ruined, May 31, 2024
by manonamora
Related reviews: reallybadifjam

The Simuloid Affair: Infinite Possibilities is a short timed (turns) parser starting (well, more like ending) with a bang! You wake up from a strange dream and find on the other side of the barrel of a gun pointed at you, your partner in crime, hunting you down for being… not a human, it turns out. OH! and there’s also a bomb that will blow up in a minute (about a dozen-ish turns?).

The title suggest an infinite amount of ways to get yourself out of this sticky situation, with many ways of escaping and be free of all of this, maybe even learn if you’re truly a simuloid or someone up-high has done this to get back at you. Kinda gives me heavy Blade Runner vibes.

Except… well. You’re not really a dexterous person (somehow!!! considering you’re a hunter??), so getting out of there is tricky. Really tricky. Almost impossibly tricky.

If you don’t manage to get out, or just want to stay a bit longer because Ursula (your partner) needs to unload (hehe, she has a gun) what’s on her mind, you’d learn quite a bit about yourself, how everything got to this point, and your environment.

Who am I kidding… not a single command works in this game. You can try your best! But you will get at best a proper fail response, or just a random one that is barely related to what you just typed.

The game (I started with failing on purpose at first) has such a great setup that you can’t believe it would just end like this. I mean, I should have expected it, but it still managed to pull the rug under me EVERY SINGLE TIME. Damn it.

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Terrence, by Zach Valence
2 of 2 people found the following review helpful:
Leave the closet. Really, don't stay for his sake. It's not worth your sanity., May 29, 2024
by manonamora
Related reviews: reallybadifjam

Terrence is an experience. There is no better way of simply describing it. It is a painful flow of second-hand embarrassment that ends only after 47min.

To get more technical, Terrence is an almost text-less visual novel, a mostly ad-libbed monologue, where you stand in the closet with the titular character, with only a single Leave button. You can stay in the closet, listen to Terrence ramble on about many subjects, or leave him behind with his thoughts (a probably better option, for your sake).

If you choose to have the full 47 min experience, you will learn a lot more about Terrence than you would ever want to. His disturbing past, his not-so-great relationships, his hobbies, his many thoughts, his favourite meals, his questionable life-models, his poneysona (I will shame him), and… let’s not forget the least worst of all: his poetry (not ad-libbed, but read aloud). You will also have to sit through long Uhhhhhhhhh and awkward silences.

Terrence is a bit of a creep, probably a bit of an incel, potentially a murderer(?), and definitely not mentally well or sound of mind. It would be kind of guy who would start up a conversation and would absolutely not let you leave, forcing you to answer his invasive questions when you are getting close to escape, and absolutely would make a scene if his ego is bruised. In short, he is the worst and his voice is grating as hell, and I never want to hear it again.

Though I call it a monologue, Terrence tries to have some sort of conversation with you, asking you questions about yourself. It is just the game does not give you the option to answer them (for good reason, alluded at the end: (Spoiler - click to show)you are a figment of his imagination and he takes meds to make you disappear).

I sat through this 47-min one-take (yes, really) monologue just to write this review. It was 47min I will not get back. But you can save yourself the troubles and not click play… though you will miss on the pretty great voice acting that did a great job making me hate a character as soon as he opened his mouth.

Someone should transcribe the monologue and add it as subtitles, so everyone can enjoy(?) Terrence in most of its glory without hearing him talk.

So yea… an experience, for sure.

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The World's Most Annoying Game, by climbingstars
3 of 3 people found the following review helpful:
Ninth Circle of HELL!!! But I also can't give it a one-star..., May 29, 2024
by manonamora
Related reviews: reallybadifjam

I honestly don’t know if I should be impressed… or terrified. I was certainly annoyed and frustrated for most of the game, that is certain. So much so that I barely paid attention to most of the actual writing or what was going on. Just trying to go through the gruelling gameplay, hoping for the least amount of psychic damage.

The World’s Most Annoying Game is a one turn parser, but also not really. You are standing before a Great House, that no one bears to go through it. Except you will, if you try hard enough. The house is dark and you have no lamp with you (you won’t find any). It is also so terrifying that you will shiver and shake and faint in horror if you make one wrong move (and the game will literally close). And there are 100 rooms you need to go through before you exit the house. It is also seed-generated (everyone has a different run) and there is no ABOUT or HELP or explanation.

Does it start to make sense now? About the absolute absurdity of the game? The cruelty to endure?

It is, however, not impossible to finish the game (because, well, I painfully have). It does require some special words inside your command so you may go through the house in that one single command. A built-in word, but rarely used: (Spoiler - click to show)then. With it, you will be able to finish the game in…

a good 4 hours.

Yes, that long. Even with a bit of cheating, there is still a lot of trial and errors. Forced restart at every corner. It is incredibly tedious. The first third is frustrating (even after you find how to make it work). The second third becomes pretty boring (it’s always the same thing). And the last, well… if you managed to pull through until then, it has to be because of spite.

Oh and if you’re trying to keep track of the different rooms? Yeah… don’t bother making a map. IT WILL NOT MAKE SENSE! The whole thing is procedurally generated (random room, random direction). Just the command and the name of the rooms is sufficient.

This is truly the quintessential mad scientist insane project. This game should probably be send to your enemies (or to troll your friends). Absolute torture.
But I feel proud for being the first person to beat it :P

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BEER, by Max Fog
Stop at the first ending you get., May 29, 2024
by manonamora
Related reviews: reallybadifjam

BEER is a relatively short Twine piece where two teenagers are trying to (illegally) buy some beer, discussing their plan to hopefully acquire the loot. And it doesn’t really go as they expect it . There multiple “endings”, with some only accessible through hidden links. I say “endings” because, if you are patient enough, you will end up getting stuck inside a trippy loop.

It’s pretty silly, starting with one of those teen adventures that may or may not end well. I haven’t really seen those in real life (cause we always had that one friend or sibling who was old enough to get us beer), but I’m sure it’s definitely a thing!

But then… you get these weird errors (fake, because Harlowe errors don’t look like that - except one later in a path), mentioning old Gods and a nudge at Greek Mythology (the Odysseus variable), as if those teens, oblivious to everything around them, stumbled into something they shouldn’t have (you may or may not die in one ending). Which… why? What does beer have to do with Gods? (or more what doesn’t xD)

Like many annoying games, this one also includes some timed elements, though it is to hide the truly nonsensical trippy, eye-maddening path (awful colour contrast/animated elements). It is completely disjointed from the main story…

Has some good, even for a deliberately bad game.

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Coca-Cola Presents: &#129380; Fuck Capitalism Jam 2032 &#129380;, by PRINCESS INTERNET CAFé
Capitalism always wins :(, May 29, 2024
by manonamora
Related reviews: reallybadifjam

Coca-Cola Presents: 🥤 Fuck Capitalism Jam 2032 🥤 is a short bitsy/bipsy game, set in the very near future of 2032 (oh this review is not going to age well soon…), at the dawn of a new edition of the Fuck Capitalism Jam. You are an excited little sprite getting ready to leave your oppressing little room to join the event, held in person in Madrid, ad the IFEMA centre. This year, as with a couple of years now, the event has been sponsored by a big corporation! Because, they too are looking to defeat capitalism, and make the world a better place!

So, funny thing, expecting a bleak dystopian future, from the start of the game, seeing a very anti-capitalist unranked jam being not only turned into a competition but also sponsored by capitalist ventures, I misread the location as FEMA centre and thought “Yeah… That checks out.” as if in the near future the US would take over Spain or something. I didn’t question it one bit, because it weirdly still fit. xD (it’s actually the IFEMA Convention Center in Madrid, a very real place hosting very real conventions).

Back to the game.

It’s a pretty humorous jab at capitalism (duh, from the title), with tons of references to real companies and their mode of work (ex: MLM Herbalife, I actually expected more of those xD), and events growing so much so quickly it loses its original purpose (become the thing you swore to destroy). A bit of a cautionary tale, based on real events, where things meant “for the people, free, in aeternum”, turns into a for-profit and ruins everything…

Now, it’s obviously not very realistic: the timeline is maybe a bit too short for this to happen, I don’t believe the organiser is going to be a capitalist stan anytime soon, and I would be super shocked if Godot was bought by Roblox (please, let this be a nightmare). But it does remind us not to take the good (free) things in our lives for granted. Because it could be gone in an instant…

With little (and made in a very short amount of time), it is pretty impactful. I enjoy checking out the “submitted projects for the competition”, and how they clashed with their respective sponsors. That was really funny.

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You're the Judge Now, Dog!, by Andrew Schultz
Worst narrator ever. , May 29, 2024
by manonamora
Related reviews: reallybadifjam

You’re the Judge Now, Dog! is a Twine game(??), partly meta, partly a joke game (duh), partly… I don’t know how to characterise it? a rant? a weird praise? It’s a bit all over the place. There are 5 endings, some more gruelling to get than others.

The whole game moves along with the whims of an unlikeable narrator, who really wants to talk to you about Buford Rootberg, and how amazing of a guy he is (and how much of a looser you are), in between weird rants about –spin the wheel to pick a topic– and pokes at your disappointing… well, evertyhing. You go through an interview (a bit humiliating), shove your face with Hot Pockets (no vegetarian options?!), and bomb the ratings of all the games submitted to the jam (obviously they deserved it!).

I am not quite sure what exactly happens next, whether your life turns upside down and goes through some surreal experience where you are granted the honour of meeting (again) Buford Rootberg… or if it’s just some weird dream because of your definitely poor diet (so many Hot Pockets!!).

The absolute worst thing about this game, aside from the infuriating narrator and his questionable takes, was the timed text. Absolutely awful. Every single line is timed (around 2s each) and you have many many lines to read per passage.
Also pretty bad? The links. In three different spots, your page is covered with links (one is slightly worse than the other), all of which you have to click to go through. Infuriating. My hand would like a refund, please and thank you.

For some reason, the audio wasn’t working (I tried downloading the game, opening it on different browser, used the toggle…) and some images were broken too.

And for the low, very low price of $7,734.40, you too can own the source code (or skip the pay button). It actually does some interesting things with loops, especially with the randomised placement of links in loops.

So, yeah… it’s pretty bad. As you’d expect.

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time for bed, by nl1234
1 of 1 people found the following review helpful:
Unfinishable due to coding error :/, May 28, 2024
by manonamora
Related reviews: reallybadifjam

time for bed is a relatively short parser game with a simple objective: get ready for bed. To do that you need to get into your pyjamas, drink a warm cup of milk, and brush your teeth. The map is pretty small: bedroom, bathroom, living room, kitchen. There are multiple endings and achievements to find while playing the game. It also has a fairly limited vocabulary (no synonyms).

On top of this, it’s got some pretty fun humour, that got my chuckling quite a bit. Like starting with the tutorial but not the game, doing the suggested commands, searching through the rooms. Something you’d definitely expect of that kind of simple, slice of life, chill puzzle game. Also, it was nice to get an obvious visual for when to press to continue and input the next command.

Except… I am not sure the game can be actually finished. On multiple occasions, I would get a server timeout or my window would just close mid-way through giving me a response (like wear pyjamas was impossible!). There are also issues of unresponsive commands (can’t examine/interact described objects), and some friction with the commands (can only put something in the microwave with the open microwave command).

Shaaaame… :_:

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'Steading of the Hill Giant Chief, by Mike Russo
1 of 1 people found the following review helpful:
Wished it was longer :/, May 27, 2024
by manonamora
Related reviews: reallybadifjam

'Steading of the Hill Giant Chief is a short fantasy parser game where you play as a wizard just back from a beating by a giant. Though your ego is a bit bruised (and maybe your body is too), nothing will stop you from defeating those perfidious creatures… you just need a new plan and get ready.

Using a (very) limited list and ample hints, the puzzles are fairly easy to complete. You just need a good weapon, a fitting costume, and maybe a potion for extra help. Some of the commands even do extra steps (like taking an ingredient will also put it in the cauldron). Always a bonus point for including a cat and letting us pet it.

On the other hand, some objects are not always quite obvious (like the exact ingredient listed somewhere else but that general descriptions) or not described (though, they don’t really matter, so that’d OK). But if you read the responses properly, it isn’t really difficult to go around it.

Finally, the writing. It’s fantastic. It hits just the right balance of hilarious, but in that kind of old TTRPG/Fantasy game style. I didn’t even finish the intro that I was already laughing so hard. It was so much fun, I was disappointed to see it end so quickly!

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LIMBO, by KA Tan
Will it come today?, May 27, 2024
by manonamora
Related reviews: locusjam

LIMBO is a short binksi piece, in which you incarnate a visa-applicant waiting to hear back from the government. In this setting, you are provided with housing (or more like, locked inside) until your case has been approved (or denied). Today marks a year since you’ve been stuck here. Will you get the email you’re hoping for?

It was really fun to explore the room, bump on the different furniture to get a glimpse into your psyche, hopes and wishes, or interact with the different objects. It feels really claustrophobic, with how cramped the room is (I don’t think I would have managed to stay the year), and dystopian (how can you be locked in the room for so long!!!). And the different endings freaked me out…

I liked it quite a bit!

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Room 2039, by JohnnyNeverWalked
Your fate lies in a game of chance, May 27, 2024
by manonamora
Related reviews: locusjam

Room 2039 is a horror short game where you are stuck inside a locked room, with only a monitor to interact with. With no other way out, you need to follow the screen’s instructions for a chance to escape. But if you fail, you will spend the eternity in the void. Essentially, you need to play a game of chance for your life.

The game itself is essentially one of chance, with die to roll. Winning rolls bring your closer to freedom, while losing ones to the void. There is a bit of strategy to it, as the game includes some limitations, but you still need to be lucky with your die.

Interjected are comments from the monitors depending on the rolls you get, coupled with some jump scares (even if you expect them to be there). It’s pretty sudden and quick.

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Throne, by GamesByCam
1 of 1 people found the following review helpful:
In those final moments..., May 27, 2024
by manonamora
Related reviews: locusjam

Throne is a micro fantasy piece where you are an unnamed ruler of an unnamed kingdom, crushed through rebellion. Alone and deserted by who you trusted the most, you walk around your castle and interact with different items, reminiscing on how you got here.

With so few words, the prose does a great job comparing the then and now, and showing everything has gone haywire so quickly. And I liked the slightly open ending, where you sit on the throne, as if waiting for the rebellion to get to you, waiting to fight (and maybe succumb to) them.

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PARANOIA, by Charm Cochran
1 of 1 people found the following review helpful:
Ding, ding, ding, ding, ding, ding, ..., May 27, 2024
by manonamora
Related reviews: parsercomp, locusjam

PARANOIA is a short spot-the-difference parser, where you are tested on your attention and memory skills. Set in a testing chambers, you are tasked to spot differences between the first version of the room and any other potential changes between rounds. You will need 13 correct answers in a row to finish the game. But if you make a mistake, you’re right back at 0.

The game is pretty easy, with the differences quite obvious (or at least the one I got): something appears or disappears, something looks different, something sounds different. While you can use all your senses, I got by with only examining the room (and even, it didn’t feel necessary, I just went and double-checked just in case). If it hadn’t been made in just a week, I would have wished there were a bit more of the less-obvious differences.
EDIT: APPARENTLY I MIGHT BE INCREDIBLE LUCKY WITH ME RUN! THANK YOU RNG GOD!

BUT because of the error rule (sending you back to 0 if your make an error), the further you get into the test, the more anxious you become: you don’t want to make a mistake and have to start it all over again. It is a bit insidious how such a simple premise just creeps up on you and hold you by the throat like this. I felt so proud getting to the end in one go!

If the game is ever released as an extended version, I will play it as soon as it comes out.

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Ghost Hunt, by solipsistgames
Hide-n-seek against a ghost!, May 26, 2024
by manonamora
Related reviews: locusjam

Ghost Hunt is a puzzle game made in Twine where the goal is to catch a ghost inside a locked as quick as possible. Take too long and it will scare you instead! Each playthrough randomise the location of the ghost, but it is always hidden inside of an item. Sounds easy? There are many items in the room. At least two dozen hiding spots. And so very little time. See that creepy eye at the top of the page?

But not to worry! There are levels of difficulty, giving you either more clue or more time to help you find the ghost. This game is as much about your reading skills (and figure out what are red herrings and actual clues) as it is about luck (the ghost can really be anywhere in the room). Waste your time in the wrong direction (or send yourself to the otherwise of the room by mistake), and you’re toast! This really makes for an exciting gameplay!

While the concept of the game is fun (baring my anxiety for timed quests), I had a lot of troubles navigating the room. And figuring out what was where (I gave up on remembering which item was where, too many to stick). The game uses two different type of directions: absolute (coupled to a micro minimalist map, ex: top-left corner) and relative (to where you are, ex: left), which you can toggle in the settings. Still, with either, I found myself quite confused about where I was in the room most of the time (you can’t always return to the last location). It also became problematic when I would click on a link and it would send me to the complete opposite side of the room.
A map with indication of the main furniture (rather than single square blocks), at least for the easiest difficulties, would help a ton to navigate through the room! Maybe even include a NESW form of direction?

I can’t imagine how hard it would be on higher difficulties… I gave up after finding the ghost once! And it took me 15 tries… on Easy.

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Aethers End, by Pest
Choose how it ends, May 26, 2024
by manonamora
Related reviews: locusjam

Aethers End is a relatively short sci-fi Twine game where you play as an astronaut in deep space, and worst still: in a broken ship. Adrift, with no way to safety, and completely alone… except you might not be? In your final moment, an unlikely being reaches out to you. There is truly no way out, but you might find comfort in the end?

I am very afraid of death, and anything reminding me of my mortality makes me anxious as hell. But this was so nicely written, strangely poetic. The choice of your name and that being is quite a smart nod (which is pointed out in the writing). And the minimalist illustrations are equally creepy and grabbing.

This was neat!

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College Fever, by Pawz
What happens after..., May 26, 2024
by manonamora
Related reviews: locusjam

College Fever is a short slice-of-life story where you, a recently graduated art student, are back home ruminating about your life situation and the different feelings one can have. It is a fairly short and linear piece with a handful of choices exploring those different feelings, like the nostalgia for more exciting days, the fear of not being ahead enough, the guilt of being unable to do things…

I found myself relating with those feelings, remembering my post-college days, seeing things work out and some other not. It can be a pretty depressing period.

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Terminal Point, by Strange Lantern Productions
That's your stop!, May 26, 2024
by manonamora
Related reviews: locusjam

Terminal Point is a mostly linear Visual Novel, where you find Cassie dozing in a bus, realising that something isn’t quite right with the bus itself, or where they are going (not anywhere, the bus isn’t moving). They also meet a colourful small cast of characters, each trying to help in their own ways.

The blurb says it is a story about grief and heartbreak, and you really do feel that with the Cassie’s reluctance to accept their fate at the start (twice they need to be told they are dead, though it might not be on purpose), or dealing with past experiences. It is very bittersweet in the way things develop in the game, and very touching (the voicemail pinched my heart a bit).
I liked this one quite a bit.

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Blossom, NY, by alyshkalia
A little tour of a little town, May 26, 2024
by manonamora
Related reviews: locusjam

Welcome to Blossom, NY! Glad you could make it! Let’s start the tour, shall we?

Blossom, NY is a cute explorative Twine piece in which you are guided through the titular town, and learn about its history through snapshots of the different buildings (real ones from the author!). I really liked the enthusiastic tone of the guide telling me about all of it, with commentaries from the author intertwined here and there. And that every page was neatly listed at the end of the game, so you wouldn’t miss a thing.

It was cool to see IF as an educational tool, and I got to learn some neat stuff about a tiny little town today.

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Nobody Cares About Charley, by PetricakeGames-IF
When they are gone, but you are still here, May 26, 2024
by manonamora
Related reviews: locusjam

Nobody Cares About Charley is a slice-of-life story where you play as an unnamed employee of some retail big store during your measly lunch break. During that time, you ponder about your life and this job, when your thoughts turns again and again back to Charley, a colleague of yours who recently went missing, and who nobody seems to care about anymore. There are four endings you can achieve.

This was such a bittersweet game. The way the disappearance of your coworker is portrayed, learning piece by piece what happened the past few weeks as you go about your lunch break, the grief of losing someone not particularly close to you but still filled a regular part of your day, and the way nobody else but you seems to care about this. It is heartbreaking to see how everyone’s attention and energy toward the case dwindles over time. Like, Charley’s last lunch bag is still in the shared fridge, untouched, weeks since anyone saw them.

I liked how your actions around the breakroom (i.e. how you fill your lunch break) seem to affect in a way how you are still processing the event. Choosing to bother taking care of last remains, finding connections in the wild… or simply ignoring the signs, like everyone seems to be doing.

Got a bit teary eyed at the end.

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The Yard, by Bryanna
terrible people all around, May 26, 2024
by manonamora
Related reviews: locusjam

The Yard is a short piece made in Unity where you play as a dog trapped in a yard. Not well treated by your owner (made best obvious by your visual condition), you are left with three different actions: bark at passers-by or to get your owner’s attention, whine, or wiggle your tail. After some time (number of action), the game will trigger an ending. There are supposedly 3 endings, I think I only found one.

There are some little issues with the formatting of the game, with the text covering the whole screen in a way that you can’t read everything, making the (Re)Play button disappear. I am also not quite sure how to trigger any of the other endings either (I’ve tried doing just one kind of action, mixes of both, etc… it seems to always end the same way).

But really, it’s honestly super sad… You feel hopeless while playing the game, at the mercy of your owner and passers-by who seemingly do nothing for you. And the greyscale interface really adds to that depressing vibe.

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The Pit, by Guy Elder
1 of 1 people found the following review helpful:
You will never leave..., May 26, 2024
by manonamora
Related reviews: locusjam

The Pit is a text-only story made in Ren’Py, where you wake up inside a pit, not remembering how you got there or why your whole body hurt. Stuck, with nowhere to go, you try your best to assess your state or try to recall anything that could have led you in this situation. Later on, you can even explore a bit.

Though there isn’t much you can do to save yourself, the interesting bit in this entry is trying to figure out what happened to you. Especially in Chapter 1, you are given quite a bit of options to explore this mystery. Except you are limited in your choices (3-4, I think?) before the story moves on. You only get bits and pieces at a time, never truly see the whole picture.

Pretty creepy.

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Elysium, by Ethersic
When you can choose your final resting place., May 25, 2024
by manonamora
Related reviews: locusjam

Elysium is an almost kinetic-like entry with only two choices available to you, and one only truly affecting the ending (of which there are two). You are a fallen warrior gifted an eternity in paradise – of which you do not believe to be worthy. Violent snippets of your deeds haunt your mind, as you struggle with the disconnect between recompensed actions and motivations behind those actions.

There are many heroes that came to mind while reading this entry (which affected my choice of pronouns for your lover, who dies before you), as Greek Mythology can be pretty violent and bloody… But I’m glad our identity was kept a secret, so I could fill in who I wanted it to be. (FINE I PICKED (Spoiler - click to show)ACHILLES AND PATROCLUS OK)

I would have wished to be able to let our conundrum stew a bit longer before making the final choice, but this was a last-minute entry, so I can’t fault the author for keeping it short.

It was neat.

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Thanks, but I don't remember asking., by Mea Murukutla
2 of 2 people found the following review helpful:
Too short for real consequences, May 16, 2024
by manonamora
Related reviews: springthing

Thanks, but I don't remember asking. is a short blurry Twine story, set in some sort of (post-)apocalyptic future, in which you are an unnamed woman living along in what seems to be a school (maybe a religious boarding school?). In comes to bother your tranquil life three individuals, two men and a woman, who snoops around and find things you'd rather not remember.

Vagueness here is important to keep the suspense of the game, as it is the "twist" of the story (though if you are a sucker for the (Spoiler - click to show)amnesic trope, the signs are all there).

Decisions must be made, though the choice is singular and not quite obvious at first (that is until you rewind and choose another path). It also does not seem to change much of the ending either, it seemed.

It is not so much as the shortness of the piece, but how far the story goes, how much you (the player) get to uncover the uneasiness you (the PC) feels around these strangers, and what ticks you when they snoop around (why can't you snoop around as well). As well, while you learn of past events, little is of true weight for the story - it always ends the same way.

I wish it went a bit deeper in the narrative choices, such as the gender of the characters clearly having an effect on their fate (it's clearly important to the PC), the importance of control and agency (ironic since we don't really have any), etc... a bit more exploration if you will.

That said: the (Spoiler - click to show)POV switch at the end sent a shiver down my spine.

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Deep Dark Wood, by Senica Thing
1 of 1 people found the following review helpful:
Surprising Retruning Anthology, May 16, 2024
by manonamora
Related reviews: springthing

Deep Dark Wood is an anthology collection of micro games created by Slovakian children in Twine. Though the authors are different, the group is the same as last SpringThing.

In the deep dark woods, seven paths will lead you for a strange journey. Beware...

Back to the City: trying to go back home, you stumble upon a party. Stay or avoid it. Explore the forest or leave it. And find your way home. Maybe even help a stranger. It's a cute micro path.

Dark Dream: in this widely branching path, many actions are available to you to see this dream unfold, most of them quite dangerous. Will you know which one to take and wake up unscathed? For you must watch out, dreams often affect reality...
I didn't expect the whiplashing end screens, but it game be a good laugh. Surprisingly intricate!

Halloween: the Hunt has begun, and you might not be the hunter this Halloween, as strange paths are offered to you, many leading you astray. Will you find a happy ending? or live the rest of your life in misery (that is, if you survive at all)?
Another widely branching story, with many endings (I counted at least 8 of them in my playthrough). Some little text issues here and there. Surprisingly dark and gruesome at time. Would have seen something like it at the EctoComp!

IXI in the Forest:branching into on sentence passages, you are IXI, an enthusiastic character exploring the forest and trying to make friends with its inhabitant. Your actions determining widely different endings.
Another cute micro branching piece.

Little Froggie: life is filled with moments, some boring, some angry, some sad... and it's all about picking the right one to continue on an interesting path. Or you might end up emptying your savings for costly medicine...
Really cute! Some endings give me chuckles!

Survive or Die: it is usually not recommended to explore an empty home by yourself, or at all, that is if you want to avoid meeting scary monsters. But the true moral of the story is that sharing a meal helps calming everyone down, and look at things more rationally.
This one threw a curveball or two to get to the end. Good job on the misdirection!

The Dark One: with this ominous title, I sort of expected an unreliable narrator, and for many of the side/wrong paths, he indeed was! Leading you astray... Trust your friends, but trust yourself too!
Nice use of branching here too, twists, and paths to good endings.


I really enjoyed what the group had done at the last SpringThing, and I was really glad to see them submitting this year again. It is really lovely to see younger generations taking a crack at IF and creating even the smallest thing. I hope we get to see submission from the group next year, and all the years after that. And I hope the singular authors will continue to make games too!

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Rescue at Quickenheath, by Mo Farr
1 of 1 people found the following review helpful:
Grinning all the way through!, May 16, 2024
by manonamora
Related reviews: springthing

Rescue at Quickenheath is a delightful fantasy swashbuckling Twine puzzle-y game, where you play as the dashing highway-person Kit Valentine, who just learned that their partner-in-crime, Aubrey, was not only captured but about to get executed at sundown! And only you can save her!

The premise is silly, the puzzles are pretty straight-forward, and it's pretty linear (afiak you can't lose). But boy, did I have fun playing through the game. The vibe was so big and bright, with hints of cool adventures behind you and hopes of more in your future. A daring escape plan you need to manage on your own, which will require some wit, definitely some crimes, and discovering life-changing secrets (though the games hints enough at it that you can make the connections pretty early on). I was seriously grinning all the way through the game.

While the first half of the game is pretty exploratory and lets you do things in whatever order you want to (sort of), the (Spoiler - click to show)Fae chapter is a bit too I'm-getting-pull-around-to-move-the-story along. I get that time is limited before Audrey gets the chop, but it would have been nice if the gameplay between each section mirrored each other a bit more (and adds a bit more to the stakes).

If I had something to add, it would be a (Spoiler - click to show) proposal at the end of the game. A (Spoiler - click to show)knee on the ground, grumbling because of the pain, lots of tears and happy yes type of proposal. All pointed to it, with (Spoiler - click to show)the ring, the True Name, and all the Aubrey loves you, you dumb-dumb.

Anyways... Be gay! Do crime!

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To Beseech Old Sins, by Nic June
1 of 1 people found the following review helpful:
Anti-clamatic Guess the Link, May 15, 2024
by manonamora
Related reviews: springthing

To Beseech Old Sins is a linear sci-fi Twine story, part of a larger series, where you play as Epsilon, a superpowered (if you will) golem, part of a Throuple/Trio SpecOp team. Though your behaviour goes against every directive ever, you and your team are barely reprimanded because you are the best of the best. And this is why *you* get to go on a daring mission to win the war (or at least the battle). All the odds are against you, but luck is weirdly always on your side.

Yay, I thought after reading the long introduction to get here, some action, I get to do something! Let's take over the ship and... oh... they immediately waved the white flag. Ah... ok, then. Let's just read about how great we are, I guess.

While I do not have gripes with the kinetic type (having made and played plenty), I was sorely disappointed to see that I would not have any input in the story. The blurb talks about an admiral (your boss) wanting a swift victory but nothing goes as plan, and I sort of expected we would have to get down and dirty and fight (of some sort) or be forced to escape some sort of prison. But no, you just read about how you strut around with desire in your eyes (which is fine, just not what I expected).

I think my biggest issue with the piece was how I kept playing Guess What the Link Will Do throughout the whole game. Was I going to read a snarky observation or continue with the story? I could never tell, as all the links looked the same, and the one to move forward with the story never had the same position between passages (it was only obvious when only one link was on the screen). So, every time I moved to a next passage on the first link, I kept wondering what I had missed (was it important for me to understand? would it have helped provide more context?). It really made the experience frustrating.

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PROSPER.0, by groggydog
temporary Poetic end-a-eve-or, May 15, 2024
by manonamora
Related reviews: springthing

Note: I beta-tested this game.

PROSPER.0 is a dystopian Twine game with a very interesting gameplay mechanic. As an employee of CORPOTECH, you are tasked to verify the content of documentations, and to delete any file not including factoid (strangely resembling contemporary poetry). Do your task correctly and you are rewarded (by keeping your job), but do too many mistakes and find yourself on the CORPOTECH blacklist.

If you are lucky enough to go through more than one day of work (really, you only don't if you troll the game), and your screen may get visited by a stranger, who, unlike management, would prefer not to see all those poetic files lost forever. Though you cannot go against your overlords, lest you lose your job, the stranger proposes a different way of keeping these files alive: you reconstruct them... in your own way.

Until one day... You have to make a choice. A choice that could change everything... or nothing at all. But only you can make it.

And here it is, the interesting gameplay, word play, in a different way. As the words are one by one disappearing from the screen, you have the option to "save" them from destruction, leaving you the opportunity to use them afterward to create another poem yourself. You are even given challenges, like only be allowed to save or use a certain amount of words.

And there is no right or wrong way of making those poems, because they are made by you, a singular individual with your own set of words and endless possibilities. It is pretty poetic (eh) and I don't think I ever experienced this kind of interactivity in IF (so far).

Also, it made me thing of those word magnets you can get for your fridge, and create whatever sentences to display to the world. Except, only you ever see it. It's pretty cool. I've been messing around with the other game modes, because it's less stressful than during the game, and made some weird nonsensical poems, just for fun!

All I will say is Down with CORPOTECH!

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Potato Peace, by ronynn
1 of 1 people found the following review helpful:
In a world, where mankind and potatoe..., May 14, 2024
by manonamora
Related reviews: springthing

Potato Peace is a fairly linear game made in Ink, set in a fantasy world where mankind and potatoes live in peace and harmony (sort of). Until one day, the <S>fire nation</S>... urm... the Pie of Peace, symbol of potatoe-human relationships, is stolen. At the time, you were an investigator, child of a famed diplomat, tasked to find the statue. And it was with shame that you were forced to retire, when you could not deliver the goods, never learning of the mastermind behind this awful act.

That is... until the culprit shows up at your door to confess, asking you to participate in a bit of a charade to bring things back to where they were.

You are more pushed through the motions of things rather than exploring the mystery/plot or affecting your situation (save for the final beat of the game), which is a bit of a shame, considering the zany setting of the game. There are a lot of good bits about the worldbuilding already that would have been so interesting to get into (why are the population clashing? have humans stopped consuming potatoe? when did all of this happen?).

As for the Interface, it was a bit jumpy at times, and often, I found the AI-generated illustrations/mashups distracting (I was also really confused about the appearance of the woman on the screen, until I realised it was supposed to be me [the player] - I thought we were a man?). I would rather have had more text and exploration in the story than the pictures taking 2/3rd of the page.

The writing was pretty fun, and the puns made me giggle. It was a pretty nice distraction from the rest.

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Do Good Deeds..., by Sissy
2 of 2 people found the following review helpful:
Be kind and become the Forest King, May 14, 2024
by manonamora
Related reviews: springthing

Do Good Deeds... is relatively short Twine children's story, where you play as Modis, an outcast elf on a stroll in the forest. Along the way, he meets many creatures in need, prompting him for help. Some of the animals require council, others your bare arms, and some a bit of wit, to help them out of their situation... if you choose to do so (because you can also ignore them). Depending on the amount of creatures, you get different endings.

At its core, it's a cute game, probably more aimed at children, with some inspirations from fables (The Lion and the Mouse, the Ant and Grasshopper, etc...). The "puzzles" are relatively simple, and if you mess up, the games lets you try again. And the interface with the custom backgrounds and sprites were really cute! It really gave off that children's book vibe.

Some stuff that didn't work quite as much for me:
- except for the white and maybe yellow-coloured text, the dialogue was often pretty hard to read, even with the letter border (often an issue with a multi-coloured background). The cycled link was sometimes impossible to read because of it.
- the timed/typed text was too long, and pretty unnecessary for the type of story. It hindered more the reading of the text than helped build it up.
- there were some awkward space between lines of text (unnecessary spacing) and a few miscoloured lines (switched between the interlocutors).

It was a cute little game, that could use a tiny bit more polish.

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Chatterbox, by IchorOfRuin
Chaos always ensues in chatboxes..., May 14, 2024
by manonamora
Related reviews: dialoguejam

Chatterbox is a short Twine piece about chatboxes experiences. Using the simple interface of Harlowe, you incarnate the user ripherup, a true crime enthusiast discussing cases with other members of a Forum, bickering over the details. Between technological mishaps and diverging conversations, you find yourself in a pretty chaotic situation. Thought the game is pretty minimal, it does encapsulate pretty well the vibe of chatrooms, especially unmoderated ones.
I’m also a sucker of this chat-based storytelling concept…

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Phantom Protocol, by naiee64
Hi, yes, who is this?, May 14, 2024
by manonamora
Related reviews: dialoguejam

Phantom Protocol is a short interactive prologue made in Godot, set (so far) inside your phone. A strange number contacts you, disoriented, claiming to be a newly created intelligence (AI). You can interact with it (as the game gives you different options), as well as other individuals contacting you (including the “owner” of said AI and a “friend”). The game ends after a couple of messages.
Though there isn’t much inside the current build, I’d be interested to see where it goes.

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ConversationalRumblings, by IllestPreacha
Let's do this! no, that! or maybe this?, May 14, 2024
by manonamora
Related reviews: dialoguejam

ConversationalRumblings is a short cyclical Twine piece about two people looking for an activity to do and talking about it. Between going to the movies or make ceramics, listening to music or going to the club, or maybe just chill and make some poems, the two will ramble on bouncing from one activity to the next, never ending.
The way they interact with one another, I wouldn’t want to be friend with either of them…

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Extended Sabbatical, by sitara
To make or not make a game..., May 14, 2024
by manonamora
Related reviews: dialoguejam

Extended Sabbatical is a short linear interactive piece made in Unity about… making a game, or more about not making that game. Though it focuses on struggles and frustrations (and maybe even procrastination), it was a pretty fun piece. The dialogue is charming, the art is colourful and stylish, and it is pretty smooth.
I enjoyed it quite a bit!

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Tresmir Sight, by Tom
Short VN conversation, May 14, 2024
by manonamora
Related reviews: dialoguejam

Tresmir Sight is a short sci-fi (fantasy?) visual novel, where you play as a young human trespassing in a camp, looking for someone important to them. Ensues a conversation with the leader, where choices allows you to cooperate or obstruct their questioning.

Since you are dropped in the middle of a story, you being capture while trespassing, unwilling to answer to anyone, it is pretty hard to be invested in the MC’s struggles without knowing anything about it. For all we know, he is the bad guy here. You only learn of the reason why you are here because the answer is pulled from you.

Still, it looks neat and polished. I would play a longer version of this game if it ever happened.

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Tell Me About Yourself, by Freakish Games
What... why?, May 14, 2024
by manonamora
Related reviews: dialoguejam

Tell Me About Yourself is a short Twine conversation between you and your interlocutor Coda. Seemingly a stranger, Coda asks about yourself, often with limited options to choose from or strangely formatted question. There are three endings, two of them branching out close to the start, while the other is down a longer path.

It all seems quaint, I guess, at first, with the kind of questions you’d ask someone you don’t know, but it turns weird. You learn little about Coda, and can ask little about them (when you do, their answers are strange…). And when he calls out by a different name, the whole tone shifts and the game abruptly end.
I’m just very confused…

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The Case of the Solitary Resident, by thesleuthacademy
3 of 3 people found the following review helpful:
Snooping around to connect the dots, May 14, 2024
by manonamora
Related reviews: springthing

The Case of the Solitary Resident is a murder(ish) mystery game made in Twine where you get to play the detective, tasked to solve the mystery. Receiving the case, in you go to the location to investigate, and find... a dead body. Ensue a search for clues by interacting with different elements around the apartment, and interviewing different suspects. When you are good to go (and found enough clues that the game lets you do so - I found 15 out of 16), you can move to accusing the correct suspect and explain how it all happened (got the cause right away, it was the last detail that just didn't come right away).

I love a good murder mystery, especially the impossible kinds where it isn't clear who did it. I think I found what had happened pretty early one, though I couldn't have answered the final question without going through the game (and even then, it got technical).

The investigating is what makes the game shine here, with your little commentary and (sometimes false) observations of what is there. Snooping around people's stuff to learn more about who they are and how they got here is always very fun (aside from, you know... the dead body in the living room). Collecting samples around the place was neat, it even lets you cut a piece of cheese for testing!

All the clues you find during your run is neatly tucked inside a case file, which updates as you find those clues or get notifications of sample analysis being done (that first one made me giggle). And you can even review the interviews of the suspects or ask them more questions as you find more clues.

I struggled a bit with finding the last necessary clue: I thought I would be able to visit locations or go back to the precinct to do some research about them rather than (Spoiler - click to show)finding their number in the victim's phone. It didn't make much sense when the information is given through text or by one of the suspect, to then go through the victim's phone about it...

I also found the interview bits a bit lacking, especially compared to the investigating part. You get to pick topics to ask the suspects but not specific questions (it would have been fun to maybe be more antagonistic than just one-tone). You also can't really confront the suspects on their answers ((Spoiler - click to show)I know no one is at fault in this particular case, but sometimes people forget they've done or said things, or remember wrong). A bit more background on the other characters or more optional questions would have been nice to make the case feel a bit more... real? A bit more fluff, if you will.

One minor thing: the stock image to represent the Police department has a sign saying Polizei (German for Police), but it seems like the case is happening in Australia? The mention of dollars threw me off at first, then I connected the dots when talking to the son to where we were. Also, no Australian accents?

All and all, it was a pretty fun game.

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Alltarach, by Katie Canning and Josef Olsson
2 of 2 people found the following review helpful:
A deep-dive into Irish folklore and religion, May 13, 2024
by manonamora
Related reviews: springthing

Alltarach is a pretty large Twine game centred around Irish folklore and set in the early Middle Ages. Through a character study of your young protagonist Bríd, we get a taste of what might have been 6th century Ireland, its culture and customs. Between grieving lost parents, worrying about the disappearance of her brother, and navigating new land, we are taken in a coming-of-age adventure, where crude realities and disillusion slowly replace naiveté and childishness, as you uncover secrets and confront your beliefs.

The presentation of the game is really neat, with beautiful illustrations, reminiscent of children's books, incredible enticing prose and very helpful tooltips to translate/put into context local terms. As an interactive novel, it is a very interesting piece (and SURPRISINGLY LONG!).

But between the long pages filled with paragraphs, I felt like something was missing. Though it is interactive (you have plenty to ask and explore), it didn't always feel like my action truly mattered at the end, choices being there for the sake of helping the player getting a clearer picture of who the character is, rather than having true consequences on the story.
Even the final choice was not my (as Bríd) doing at all! But of another, who's characterisation is even more muddled and confusing than the main character. That was a bit frustrating.

And yet, I liked it. It had an unusual setting, really good pacing, and interesting takes. It's just missing that little something that would make it incredible.
Had this been a book, I'd have devoured it in one sitting.

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