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LIMBO: Created for Locus Jam 2024.
The software used was binksi , created by smwhr.
Set in a not-so-distant future, you are waiting to hear back on the status of your visa application to live and work in [REDACTED] country. The government has kindly offered you a place to stay, but the catch is – you're not allowed to leave. As the anniversary of your application arrives, the waiting finally takes a toll, and things begin to unravel...
Inspired by The Tatami Galaxy, Waiting for Godot, and The Yellow Wallpaper.
Use WASD or arrow keys to interact with objects. Full screen advised. My first binksi game! Probably bit off a lot more than I could chew by trying to wrap my head around Bipsi AND also try to figure out Ink, but this was a very fun few days. May return to revise this at some point. Any similarities to real life are entirely coincidental.
Entrant - Locus Jam 2024
LIMBO is a short binksi piece, in which you incarnate a visa-applicant waiting to hear back from the government. In this setting, you are provided with housing (or more like, locked inside) until your case has been approved (or denied). Today marks a year since you’ve been stuck here. Will you get the email you’re hoping for?
It was really fun to explore the room, bump on the different furniture to get a glimpse into your psyche, hopes and wishes, or interact with the different objects. It feels really claustrophobic, with how cramped the room is (I don’t think I would have managed to stay the year), and dystopian (how can you be locked in the room for so long!!!). And the different endings freaked me out…
I liked it quite a bit!