Sonnet is a relatively short game made in Twine, where you play as Will, a man invited to a single's Valentine's Day party, organised by a long-time and long-single rich friend of yours. As one could assume, where party are at, drama soon follows. The entry uses two seeds: "Palate" for the colour scheme of the interface, and "Reverse a Poem", taking the romantic and languishing "Sonnet 128" to a more salacious and less than chivalrous setting. Rather than long romantic bouts to express your love, why not a one night stand with your eccentric friend or your hot - but also still very married - other eccentric and musical friend?
The game is pretty cheeky in its interpretation of the main seed and the poem, and made me giggle quite a bit in the hidden references (especially Henry's description). It was also fun trying on the different paths and conversations, and reaching the multiple available endings. The game is sectioned into four parts (each named after a poetry term), formatted as strechtext when clicking on the different options. At the end of each part, you have the choice to restart it or continue to the next part. However, only the final part actually has consequences to the ending.
I did run into some conversation issues (bothering the Aline when first meeting her to the point of repeating the same text, or punctuation errors) and often ended up restarting the current part instead of continuing to the next one (switching the order of the links or maybe having one on top of the other would make more sense).
It was still quite entertaining for its size.