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A minimalist dungeon crawler.
11th Place, La Petite Mort - English - ECTOCOMP 2023
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 2 |
This game was an attempt to make a dungeon crawler in 4 hours, and I think it did a pretty good job in that timeframe. I used UNDO a lot, and had to peek at the string dump to get the tiny key, but it might be fun to go back through without UNDO at some point.
You have weapons and armor, and you fight enemies in randomized combat, with damage and hit/miss chances affected by your weapons and armor. Defeating enemies gets gold (which doesn't seem to have an in-game use) and more weapons or armor. There's one puzzle that doesn't involve fighting.
As a game, it's okay, but as a prototype, it seems you could build something fun out of this. In a larger game I'd like some way to heal and more to do with the gold. But it can be fun to prototype systems in Ectocomp; I did that my conversation system and have used it for years, so hopefully the author got something out of this game.
Dungeon crawlers, my other nemesis. The difficulty of this one is not understated - not for the commands, as it uses the basics cardinal directions, attack, examine, and take; or the size of it, as it is pretty small; but for the combat part. It is quite difficult, and you might need the RNG God on your side (or maybe undo-scum). There is an order to which the rooms should be visited to avoid getting hit by the monster guarding it (and it is possible to avoid killing some of them to win). I've died A LOT and not managed to pick up more than 40 gold pieces.
Though it is hard, the game takes a more humorous approach in its writing. You are some sort of adventurer wanting to steal all the gold of a vampire in that dungeon. and won't back out until you reach it (or die). It's silly, but fun!
I kinda wish you could include more images in parser, because that cover is pretty dope.
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