Reviews by MathBrush

15-30 minutes

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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NOTHING IN MY VEINS, by Nulla and Naarel
Person in despair meets non-person AI; consequences ensue, December 1, 2025
Related reviews: 15-30 minutes

This game’s text would have fit well in Season 5 of the Magnus Archives, probably with the Stranger or the Spiral.

Someone is contacting an Ai support system, but they are in turmoil. The game repeatedly mentions a desire to hollow onself out, or the state of already being hollow. I mentioned social alienation in another game; this feels like self-alienation, like depression and other neurodivergence, where you feel barely attached to the flesh and to your own identity.

The game contrasts this with the multitudinous non-sentient existence of AI. The two are able to connect with each other and try to help each other.

The text is written in a intense way, and the physical display uses a variety of effects to augment that effect, including mimicking online help systems, using color, overlapping text, etc.

Overall this one was one of the strongest entrants in the comp, for my tastes.

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Super Halloween Horror Show, by Adam Biltcliffe
1 of 1 people found the following review helpful:
Superhero game where you can carry around abstract concepts, December 1, 2025
Related reviews: 15-30 minutes

This game is really ambitious for a Petite Mort game: many superhero characters, an expansive map, and actual game mechanics rather than individual parser rules. This is pretty hard to do!

And it manages to mostly pull it off. There are a few rough edges here and there (mostly with necessarily repeated text due to the short time frame and difficulty finding a path forward sometimes that several reviewers noted), so I would look forward to a post-comp release, because this already-good game deserves even more imo).

The game itself is about carrying concepts around as physical objects and gaining them and losing them in various situations. You have to carefully manipulate the order you get the concepts and learn the map to get it all to work. This reminded me of Delightful Wallpaper, a two part game where the second part involves taking concepts from people and placing them in others.

The writing is enthusiastic and creative, and the mechanic was enjoyable.

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Chez Dark Shade Ark, by Andrew Schultz
Short illustrated wordplay Adventuron game written in 4 hours, December 1, 2025
Related reviews: 15-30 minutes

I said in my review of Dusk, Airy, Does Carry, I said that I would welcome more games in the same vein. Glad I asked! This game has similar puzzles and structure, and similar pixel art, including animals.

It's an Adventuron game with a central hub from which several other rooms branch, each room with 1-2 puzzles involving pairs word pairs that sound similar when spoken aloud.

This one shook things up a bit by focusing more on room connections that don't appear until later. But like I said with Chez Dark, I just like the fundamental design so was glad to play more.

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Annual Country Market, by Doug Egan
Amish market supernatural brawl, December 1, 2025
Related reviews: 15-30 minutes

In this game, you end up at a Farmer’s Market in Amish country (or equivalent) a little too late at night. You have enough time to buy something from each stall (which are all arranged in a circle you can traverse clockwise or counterclockwise).

But then, disaster strikes! A dramatic change happens, and you have to use your newfound inventory to find a way out.

I used to live in Philadelphia and we’d drive out towards Amish country every month or so. I have found memories of the pretzel cheeseburgers (a whole cheeseburger cooked into a big pretzel) and shoo-fly pie (basically pecan pie without pecans).

This craft fair is unfortunately not as fun, featuring things like head cheese and hairy squash. But those all come in useful at night!

I think there are multiple endings to the game, as I pursued a singular ‘defeat everyone’ strategy and the text sounded like I was committing to that and locking off other possibilities by doing so. Interestingly, I thought it’d be a complex game of strategy, but the winning method was exceedingly simple. More interesting was the commentary and backstory revealed about our character, making me wonder if that was the true point. I liked the twist at the end.

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Dad's Shiva, by Cidney Hamilton
Unpacking the death of an unpleasant man, December 1, 2025
Related reviews: 15-30 minutes

This was a pretty grim short story with a lot of room to explore and contemplate. In it, you play as someone estranged from an abusive father who has now died in hospice at your sister’s house.

The death of a close relative who as abusive is especially upsetting, as you have grief without anything to offset it. Or you have neither grief nor happiness at first. I had two grandfathers die within a few years of each other; one was beloved and surrounded by multiple generations that he had raised, even down to a great-grandson he had raised as his own. The other grandfather had been physically abusive to his children in their youth, and when he was older he smoked so much that none of the grandkids wanted to visit much due to the smell. His death felt so much less to me than the other grandfather. Years later, I thought about him more, and performed some rituals for the dead (part of the Church of Jesus Christ of Latter-day Saints), and that helped me connect with his memory more.

Sexual abuse can dig even deeper; I’ve met several friends and extended family members whose most deeply held secret was sexual abuse by someone close to them, often someone they still saw on a regular basis and cared for as a relative while simultaneously being hurt. So many kids have a putative dad or presumed-absent dad in public and a ‘real’ dad that can’t be made public because they were an abusive uncle or grandparent.

This game captured all of those feelings really well; everything felt so authentic, down to one relative denying the abuse ever happened and kids having trouble talking about it as adults.

The end I found was fitting. It took me a second to realize it was the end; it might have helped me process it more quickly if there was a signifier of the ending, like a horizontal ruling or the words “the end” or “fin”, but those are stylistic choices up to the author.

Good writing, bad feeling.

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I Have No Verbs, and I Must, by DissoluteSolute
Single-verb game, short speed-IF horror game, December 1, 2025
Related reviews: 15-30 minutes

I was bewildered by this game when I started it. Most moves result in instant death. A lot of words in the description are bolded, but typing them does nothing. I downloaded HTML tads on my work computer in case there were supposed to be hyperlinks.

Eventually, I typed random verbs, and shout took me to a new room! Trying to figure out the connection and dying a few more times, I pondered more on the name of the game and realized what was going on.

This game has numerous strange and surreal vignettes. My favorite was a car ride with someone who has strapped knives onto all the surfaces, that was an interesting image.

The writing and the initial mystery are the two main components of the game for evaluation. Like I said, a couple vignettes really called out to me. I didn’t grasp a larger pattern or see a common thread (however, that’s pretty common for me with poetic IF, and I’ve had discussions with a few poetry authors on how poetic IF should be evaluated. But this is a rated competition, so I’m comparing to other games, including by the same author! So for me the vivid imagery and the frustrating beginning are the parts I think of the most).

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The Night Ferry, by kaetts
Atmospheric game on a surreal, creepy ferry , December 1, 2025
Related reviews: 15-30 minutes

This is a short, atmospheric game about a ferry at night with surreal overtones. It reminds me a bit of the game Cactus Blue Motel, with a magical world of horror mingled with wonder. This game tones down the wonder and cranks up the horror and wistfulness.

You are on a ferry, and it’s mostly abandoned. A series of unattended but distubring cars is near you. You can wander around, but the only people you meet are also alone, and are uniformly described as a ‘stranger’, which I found effective at setting the tone.

I felt like I had a lot of choices. There were many places to navigate to and people to talk to; there were cycling choices letting you create your own backstory with real differences (like, you could want to be a shaved-head punk or a braided-hair linen-sewing person). And there were things you could learn about or do in one spot and have it referenced later. Finally, there were multiple ending choices. So this game is actually fantastic in the variety of interactivity it offers, in addition to the creepy atmosphere.

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Dusk, Airy, Does Carry, by Andrew Schultz
Compact adventuron wordplay puzzle game with pixel art, December 1, 2025
Related reviews: 15-30 minutes

This is an Andrew Schultz game written in Adventuron. The adventuron aspect allows the use of pixel art here, which I think greatly enhances the experience. There were several pages where I said 'wow!' out loud when I saw them, including one featuring animals. Great work here; since these wordplay games can become very abstract, the art helps ground the game, and the colors are cheerful.

This is a wordplay game about taking two-word pairs and typing other two-word pairs that sound like them when spoken out loud. There are 12 such pairs. I got stuck twice: once, not realizing I pronounced something differently than the author (curse my Utah accent!), and another where I didn't realize I was doing wordplay on the wrong thing in a room.

Overall, great scope and polish for a 4 hr game. I would definitely look forward to more games in this vein (e.g. level of difficulty, size, graphics).

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One Fifty-Nine: Drowned Secrets, by Jacic
1 of 1 people found the following review helpful:
Choicescript military mermaid exploration horror game, December 1, 2025
Related reviews: 15-30 minutes

This is a military mermaid exploration horror game, a genre I didn’t know existed until now.

This is also a choicescript game of around 25K words (according to the author), which can be played in less than an hour.

In it, you are a captive mermaid used by the government to carry out dangerous missions. Several divers have died in a certain area, and it’s your job to figure out what can go wrong. Your greatest tool is your voice, which can injure or soothe others.

You have to explore a mysterious shipwreck and deal with a number of frightening phenomena.

I liked the storyline and the various creatures a lot here. And there was plenty to do, like choosing what to explore first, deciding how risky to be when encountering new dangers, etc.

I sometimes found my attention wandering, including one scene mentioning a splinter that I reread two or three times. Other times I was very locked in, usually with the things unique to being a mermaid (like using the voice or dealing with the collar around your neck).

I like Jacic’s games in general but I think this one is especially good; the aquatic setting is the perfect setting for the author’s strange creatures and creepy atmosphere.

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Oz, The Great And Terrible, by StarryMountainClimber
Macabre Bitsy take on Wizard of Oz, December 1, 2025
Related reviews: 15-30 minutes

I forgot that I never reviewed this, though I played it several days ago!

This game is a Bitsy game, meaning it has two-color low-resolution pixel graphics with simple two-frame animations, and text that pops up as you run into things. This particular game is a macabre and darkly humorous take on the Wizard of Oz.

You play as Dorothy whose dog is lost. The Wizard the Oz is a cruel necromancer reigning over the land and the only one that might be able to help you find your dog. The scarecrow, Tin Man and Cowardly Lion take on far different forms here.

The game is a little tricker than most Bitsy games, requiring some fetch quests and some intuition on where to go to solve each problem. The ending was both positive and negative; it reminded me of the ending of Sister Location in the FNAF franchise, with its colorful and cheery tone but a 'not quite right' ending for our protagonists.

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