Reviews by MathBrush

15-30 minutes

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Quirky Test, by Andrew Schultz
2 of 2 people found the following review helpful:
Adventuron wordplay game, May 10, 2025
Related reviews: 15-30 minutes

This game was fun to play in the Text Adventure Literacy Jam.

It's a wordplay game based on shifting rhymes, and written with Adventuron. I really appreciated the extensive explanations and help early on, the colored text and the little hints really helped me navigate the game.

The images went perfectly with the game as well, having the same whimsical vibe as the rest.

Gameplay was simple in a pleasing way, good for the context the Literacy Jam, but there are a ton of accomplishments that I didn't achieve which diligent players could search for.

I liked the game overall, but I don't see myself revisiting it; it felt like a one-time satisfying play.

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Witch Hedwig and the Magic Berries Brew, by Robert Szacki
3 of 3 people found the following review helpful:
A advsys game about putting together a magical potion, May 5, 2025
Related reviews: 15-30 minutes

While I may have given this game a lower score, I think it shows markable progression in the author's skill over time. This the fourth Text Adventure Literacy Jam game by this author, and while it has some flaws, it is a complete game with hints and help and is reasonably completable.

You play as a witch with a sick kid, and you have to make a potion to heal them. You go around to different rooms, each with 1-2 items, and you get the three ingredients necessary to make what you need.

The parser is, I think, a two-word parser, as most of my attempts at PUT ___ ON ___ and PUT ____ IN ____ didn't work but 'drop' did in most areas.

There are some fun little twists here and there. The writing is minimalistic, and I struggled with the parser several times. I definitely appreciate the hints and the HELP text.

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Der Finale Tag, by Michael Wittman
1 of 1 people found the following review helpful:
Short illustrated game about the afterlife, April 27, 2025
Related reviews: 15-30 minutes

In this German choice-based game, you play as someone who recently died and has to prepare for the afterlife.

To do so, since the IT system is down, you have to talk to a case manager about hypothetical scenarios, and you're awarded points for choosing good actions or bad.

The points are meant to determine what happens to you after you die. I got 30 points and declined going back to get more.

They didn't really seem to come up again, though. I then went to an area with a Kafka-esque gag about waiting in a vast, empty DMV-style place waiting for my number to be called. I then walked through a door and the game ended.

The game uses AI art and ends with AI music. At times the art worked (several pictures had a consistent stylistic choice of shading using parallel lines) while other times it provided details that would be really important in a normal game but not here (like the first picture, which looks kind of like a subway and has a grim reaper in it), or had distractingly wrong details (like two burning windows where flames came from the crack around the window but none inside).

The funniest part to me was choosing to wait over and over in the empty waiting room. But the interactivity in the first area wasn't very exciting, because a lot of it was like 'do you go left or right' with no indication of what that entailed.

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Le Béryl Rouge, by fuegosuave
Capitalist collapse simulator (in French), April 7, 2025
Related reviews: 15-30 minutes

In this twine game, you play as the Administrator at a mining complex (I think) run by a conglomerate. You are the bourgeoisie here, barricaded in your room as you contemplate your sins. Your company is out of contact. The workers are coming to kill you, as far as you know.

There are a variety of apparent paths, though I only took one. You have three or four different people or groups of people you can interact with and you can choose how to do so. No matter what, many choices require you to be an arrogant blowhard, which makes sense.

I ended up becoming a communist and ending the game with an Adam Smith quote.

It was a little one-note, but enjoyable, and had me really thinking about who to believe and how to strategize.

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Wiratha, by KcSky
1 of 1 people found the following review helpful:
Promising start to a fantasy game about debt, March 31, 2025
Related reviews: 15-30 minutes

This is a 10K word prologue to a longer planned game, entered into the French IF competition.

It has a compelling story: your uncle whom you've rarely spoken to writes to you, asking you to come quickly. Much of this prologue is occupied with travelling there while simultaneously making choices that define your background (I made myself a poor unemployed person who brought nothing along with the journey).

You soon discover that (through a series of events I won't spoil) you owe a massive debt. You encounter a few interesting people (I thought the neighbor and the ruler of the town were well-written), and then the prologue stops dead in its tracks.

This has a lot of good in it now and could become great one day.

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Affronter le silence, by Aymeric Dlavo
1 of 1 people found the following review helpful:
A heartfelt game about family history, silence, and homosexuality, March 31, 2025
Related reviews: 15-30 minutes

This game is the author's first experience with programming ever, which is pretty impressive given how nice it is.

It's a twine game where your character finds a box of documents on his doorstop dropped off by his mother.

Inside is a blank family tree and envelopes with different names on them. You open yours first, finding a lot of documents about your birth and upbringing.

The family tree can be filled out via a kind of quiz where you select from dropdown boxes, and if you get the information correct you unlock new envelopes.

The author didn't complete their full vision, but there is a lot here. I like epistolary storytelling (is that you you say it? Epistolic? something else) and there is a lot of variety in tone and structure here.

I didn't receive a dramatic ending; I just unlocked the whole tree and didn't see any new links. It felt satisfying though.

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Des lits pour eux, by Arthur Garbi
1 of 1 people found the following review helpful:
Carry a body to a pure resting place, March 30, 2025
Related reviews: 15-30 minutes

This is a choice-based French game that has, I think, 20 or so songs that play in the background (which I didn't realize until afterwards, as I play on a device with quiet speakers).

You are tasked with carrying a cadaver through a dark and twisted land where people live in fear and much destruction has occurred.

Gameplay consists of binary choices, like whether to go north or south or whether to follow fireflies or not.

The writing was great; even as a non-native speaker, I could imagine a lot of the cool scenarios and things that were written about. I had more trouble with the choices, as it was difficult to make any sort of overall strategy, and often (but not always) felt like one had to just guess. There is an undo button which is nice, and other players report there being at least 3 very distinct paths.

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La Zizanie, by Antonin "Atozi" Demeilliez
Play-die-restart type Ink game trying to survive zombies, March 29, 2025
Related reviews: 15-30 minutes

This was a fun game with a short playtime but some replay value.

You are in a village in a post-apocalyptic, bucolic life. Unfortunately, looking out the window, you discover that a zombie, a monster of legend, is coming to attack you!

You have to run (or, if you die, your neighbor runs) to the nearby houses to try to recruit more villagers to help you survive against the zombies.

It's a kind of optimization puzzle, where some people only respond if you already have a large group, or if you've talked to the right person, etc.

I played 3 times, and managed to save everyone the third time. Parts of the story felt a bit thin on replay, but the puzzle and seeing the network of relationships was fun.

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2/5, by BenyDanette
3 of 3 people found the following review helpful:
Clever 3d interactive fiction game that references IF itself, March 14, 2025
Related reviews: 15-30 minutes

I thought this game was really neat. You're presented with two choices at first, which you can click on, but the game immediately twists the way its presented into a really cool format.

The game has a French option and an English option and while I love French, I'll definitely pick the English option whenever given one.

The story is that you're visiting a psychiatrist. You can choose how your part of the conversation goes. There's a variety of options, and each one gives a voice over.

The game isn't really that long and may not be everyone's cup of tea, I just liked the self-referential parts. The '2/5' and the game's tagline of 'A pretentious, bland and predictable game, just like its author' refer to in-game comments and reviews left on the author's IF, and you deal with the feelings that that leaves you (which I found really relatable). Very glad the author wrote this!

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Isolated, by Torment Of Gloom
2 of 2 people found the following review helpful:
Intriguing game plague by implementation problems, February 14, 2025
Related reviews: 15-30 minutes

I saw this game that had recently been released on IFDB outside of any competitions and wanted to try it.

It uses different colors for text, which is neat. It starts with you injured and in the dark outside a creepy building. It builds up to some creepy shenanigans with a computer in an office.

I couldn't finish it, though, due to implementation errors. Most scenery is not implemented, like debris or our wounds. So if you try to examine them or search them, they're not there. Most objects are just listed at the end of the paragraph rather than being incorporated into the text. I needed to get an important item from a cup, but trying to take the item from the cup said that I had to take it out of the cup first, and trying to take the cup said that I had to take the object first.

The design decisions seem punishing for no reason. There is a strict 7 item inventory limit. The game starts you on a timer before you die that barely gives you enough time to reach something to bandage your wounds, but trying to reach that part of the house encourages you to visit other areas (which can't heal you at all) first, so you have to dip in and out in one second. And the game ends the game and closes the whole interpreter if you UNDO because you're not a 'real adventurer'.

So, I was unable to finish it. I think the author has a lot of potential (so one of my 2 stars in the rating is for that potential), but I don't find the game enjoyable in its current incarnation.

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