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The Goldilocks Principle

by iris profile

(based on 16 ratings)
Estimated play time: 10 minutes (based on 8 votes)
Members voted for the following times for this game:
5 reviews18 members have played this game.

About the Story

Someday someone will get it just right.

(Trigger warning for eating disorder and disordered eating related content. There will be no numbers: no measurements, no calorie counting, not even duration of experiences or number occurrences. The author is in recovery.)

Awards

Entrant, Main Festival - Spring Thing 2025

Ratings and Reviews

5 star:
(4)
4 star:
(8)
3 star:
(3)
2 star:
(1)
1 star:
(0)
Average Rating: based on 16 ratings
Number of Reviews Written by IFDB Members: 5
5 of 5 people found the following review helpful:
Viscerally Real, April 9, 2025

I was drawn to this game by its title and I'm really glad I played. As I write this review, I'm still waiting for a piece of me to return to my body. The game opens with the option to select how potentially triggering you would like it to be, on a scale of 1 to 5. As someone who has struggled with disordered eating habits, I selected 4, then changed my mind and selected 5. Knowing that the author is in recovery makes the game more personal, and the writing speaks with a voice that can only come from experience. The linear storytelling and delayed text really captures the same type of obsessive thinking behind a compulsion, and even now, my skin still has goosebumps.

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2 of 2 people found the following review helpful:
A minority opinion, August 4, 2025*
by Tabitha (USA)
Related reviews: Spring Thing 2025

An expansion of a short review originally published at Intfiction.org on May 8, 2025.

I'm clearly in the minority on this one, but I didn't find The Goldilocks Principle effective. The piece wants readers to interrogate why we're engaging with it, but while I can understand asking the question, “Why do you want to know details about someone’s eating disorder?”, in this case, the author specifically chose to put the game in front of a (relatively) large audience. I opened it up in good faith, prepared to take in a personal story that the author clearly wanted to share... only to be met with a confrontational tone by a narrator who seemed to be judging me for having clicked the "play" link at all.

I think that generally when IF authors write about sensitive, personal topics, they're choosing to be openly vulnerable in that way because they want to share their stories--they want readers to understand what they went through, or for people who have experienced similar things to feel less alone. So presenting a piece that looks like it's meant in that spirit, then pulling a "gotcha" on the player and mocking them for wanting to engage with the work, was very off-putting to me.

* This review was last edited on August 12, 2025
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1 of 1 people found the following review helpful:
JJMcC's Amazing Technicolor Condescension Coat, July 31, 2025
Related reviews: Spring Thing 2025

Adapted from a SpringThing25 Review

Played: 4/9/25
Playtime: 10m, 5 (of course) playthroughs

Here is the order you should play this game: 1-5-2-4-3. You’re welcome.

That’s a jarring approach for me to take, right? This is an autobiographical-feeling work of art, detailing a dire, debilitating emotional and physical disorder. Yet here I am, superimposing myself between you and the work, telling you how it should be experienced. I’m probably going to go on and tell you how you should feel about it. Then maybe how successful or unsuccessful it is. I kinda have a history of this. Honestly, who the f*#$ am I to weigh in on any of this?

On some level, this is how I feel with ALL deeply personal works I presume to review. Where is the line between dissecting a piece with the same toolkit I use on, I dunno, Cyber-Swordsman Detective, and dismissing actual experiences by actual people, striving to communicate their anguish? I’d LOVE for that line to be “intent,” whooo boy, I’d wear that like armor. But you don’t really get to say “Sorry my Coat of Sharp Knives sliced you up so badly, I was really just trying to find some space in this subway car. Oh, this old thing? Just something I threw on this morning.”

This is a work about eating disorder. It plays with the concept of “trigger warnings,” presenting various levels of trigger to select among. I appreciated this conceit, overlaying narrative on those selections while challenging the player with explicit charges of misery-voyeurism. I found the graphical presentation minimalist, but effective in its aims. The choices of what each level communicated were wry and effective, escalating as you expect but also embedding commentary with WHAT each trigger level could actually express (and the inherent artificiality of it), relative the underlying reality. How close are we willing to get to someone else’s pain, how much of it can we ultimately experience? And what are our motivations in doing so?

I think that is about as much as I am willing say here. Why do I even own that coat?

Horror Icon: Leatherface
Vibe: Confessional
Polish: Smooth
Gimme the Wheel! : Pass.

Polish scale: Gleaming, Smooth, Textured, Rough, Distressed
Gimme the Wheel: What I would do next, if it were my project.

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1 of 1 people found the following review helpful:
The Goldilocks Principle Review, May 27, 2025

This is a short game (less than 15 minutes long) that takes its central idea from Goldilocks and the Three Bears to examine eating disorders.

What It Is

Like some other Twine games, The Goldilocks Principle plays with choice and limited options.

Apart from advancing passages in a mostly linear way, the player mainly decides how triggering an episode is, based on a scale marked 1 to 5.

(The game uses the word “triggering” to describe the scale. But more accurately, maybe, it’s a scale of viscerality, since not all players are necessarily going to have a strong response to the subject matter. The writing is reasonably strong and definitely unrelenting, but I didn’t have a very strong response to it, probably due to my distance from the topic.)

Each of the five segments stands on its own, and each is very short, so I won’t comment too much on those. I did want to say that I thought the timed text was done well, contrary to @JoshGrams. This game overall is a good example of light styling and effects.

Anyway, the third choice, in the center of the range of options, makes it clear that it’s nigh-impossible to get things just right — subverting the Goldilocks lesson.

For the player, that means you’re not going to get a fully satisfying ending. For the author, presumably, it means eating disorders are something that you never sure you’ve full kept in check, though I don’t want to speak for them. But it’s a structure that allows for a bit of extra empathy between both author and reader, I think.

What It Isn’t

I also wanted to comment on what this game isn’t. I went into it expecting a full-fledged, dark parody of Goldilocks and the Three Bears centered around eating disorders.

Obviously, that’s partly because Goldilocks and the Three Bears is a children’s story. The cover art seemed to double down on that – it looks like children’s book illustrations, particularly the rough-line styles of Lauren Child, Quentin Blake, Andy Stanton, and the like.

On one hand, I’d like the author to have taken the risk of writing a full-fledged parable that really plays off the Goldilocks story and its characters.

On the other hand, this is clearly meant to be a somewhat minimalist game that gets its point across about a personal experience, then leave you with it. And the central mechanic holds it up pretty well – maybe even better than it would with a larger game.

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Intense game about eating disorders, June 30, 2025
Related reviews: 15-30 minutes

This game lets you select how 'intense' you want it to be on a scale of 1 to 5.

The level 1 game version is very brief and succinct, and provides almost no information.

The level 5 is visceral, removing control from the player and filling the screen with text.

There are two layers to the game. One is the story, which is someone's authentic and personal story communicated in an effective way that fits with a lot of experiences I've seen in myself (a little) and in others (a lot) over the years. You can't really measure a story like this as a success or not, but you can say whether it was transmitted in an authentic-feeling and competent way, and it was.

The other layer is the selection of the different levels. Seeing the variety of them was really telling and compelling, because it showed what the author considered most disturbing and least disturbing, and the choice of some background information only being in level 4 was particularly interesting. I'm not sure how I felt about the response to level 3; it seems like a value judgment separate from the main message of the game. If the author had just (Spoiler - click to show)provided a description for level 3 that was in between 2 and 4, I wouldn't have thought 'that's silly, there's no such thing as middle ground.' It would have just been normal. But, the choice does provide an interesting talking point for discussing the game and leads to the name of the game.

I hope everyone who has suffered from eating disorders in the past or currently are suffering gets help, patience, and kindness from those around them, and if you're reading this while going through it, I support your efforts, whether big or small, repeated or rare.

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Game Details

Language: English (en)
First Publication Date: April 2, 2025
Current Version: Unknown
License: Freeware
Development System: Twine
IFID: ECD3D2AC-940C-4004-9B38-5206153C9FE6
TUID: sy4loun7nue19spc

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