Contains TheGoldilocksPrinciple/index.html
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Someday someone will get it just right.
(Trigger warning for eating disorder and disordered eating related content. There will be no numbers: no measurements, no calorie counting, not even duration of experiences or number occurrences. The author is in recovery.)
Entrant, Main Festival - Spring Thing 2025
| Average Rating: Number of Reviews Written by IFDB Members: 5 |
I was drawn to this game by its title and I'm really glad I played. As I write this review, I'm still waiting for a piece of me to return to my body. The game opens with the option to select how potentially triggering you would like it to be, on a scale of 1 to 5. As someone who has struggled with disordered eating habits, I selected 4, then changed my mind and selected 5. Knowing that the author is in recovery makes the game more personal, and the writing speaks with a voice that can only come from experience. The linear storytelling and delayed text really captures the same type of obsessive thinking behind a compulsion, and even now, my skin still has goosebumps.
An expansion of a short review originally published at Intfiction.org on May 8, 2025.
I'm clearly in the minority on this one, but I didn't find The Goldilocks Principle effective. The piece wants readers to interrogate why we're engaging with it, but while I can understand asking the question, “Why do you want to know details about someone’s eating disorder?”, in this case, the author specifically chose to put the game in front of a (relatively) large audience. I opened it up in good faith, prepared to take in a personal story that the author clearly wanted to share... only to be met with a confrontational tone by a narrator who seemed to be judging me for having clicked the "play" link at all.
I think that generally when IF authors write about sensitive, personal topics, they're choosing to be openly vulnerable in that way because they want to share their stories--they want readers to understand what they went through, or for people who have experienced similar things to feel less alone. So presenting a piece that looks like it's meant in that spirit, then pulling a "gotcha" on the player and mocking them for wanting to engage with the work, was very off-putting to me.
This is a short game (less than 15 minutes long) that takes its central idea from Goldilocks and the Three Bears to examine eating disorders.
What It Is
Like some other Twine games, The Goldilocks Principle plays with choice and limited options.
Apart from advancing passages in a mostly linear way, the player mainly decides how triggering an episode is, based on a scale marked 1 to 5.
(The game uses the word “triggering” to describe the scale. But more accurately, maybe, it’s a scale of viscerality, since not all players are necessarily going to have a strong response to the subject matter. The writing is reasonably strong and definitely unrelenting, but I didn’t have a very strong response to it, probably due to my distance from the topic.)
Each of the five segments stands on its own, and each is very short, so I won’t comment too much on those. I did want to say that I thought the timed text was done well, contrary to @JoshGrams. This game overall is a good example of light styling and effects.
Anyway, the third choice, in the center of the range of options, makes it clear that it’s nigh-impossible to get things just right — subverting the Goldilocks lesson.
For the player, that means you’re not going to get a fully satisfying ending. For the author, presumably, it means eating disorders are something that you never sure you’ve full kept in check, though I don’t want to speak for them. But it’s a structure that allows for a bit of extra empathy between both author and reader, I think.
What It Isn’t
I also wanted to comment on what this game isn’t. I went into it expecting a full-fledged, dark parody of Goldilocks and the Three Bears centered around eating disorders.
Obviously, that’s partly because Goldilocks and the Three Bears is a children’s story. The cover art seemed to double down on that – it looks like children’s book illustrations, particularly the rough-line styles of Lauren Child, Quentin Blake, Andy Stanton, and the like.
On one hand, I’d like the author to have taken the risk of writing a full-fledged parable that really plays off the Goldilocks story and its characters.
On the other hand, this is clearly meant to be a somewhat minimalist game that gets its point across about a personal experience, then leave you with it. And the central mechanic holds it up pretty well – maybe even better than it would with a larger game.
Outstanding Short Game of 2025 by MathBrush
This poll is part of the 2025 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best short game of 2025, where the definition of 'short' is left up to the...