Reviews by MathBrush

Infocom

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Leather Goddesses of Phobos, by Steve Meretzky
3 of 3 people found the following review helpful:
Played in tame mode; a silly puzzlefest with great writing , March 9, 2016*

So, my experience in playing Phobos is atypical; I played in tame mode, and I just used a walkthrough, because I wasn't very interested in the game.

But the writing turned out to be quite good. The mishaps of my companion and the finale were some of the best things I've read in a while. This game ends up reading a lot like the meretzky-adams game Hitchhikers Guide to the Galaxy. Also similar to that game is the transportation syste, where you travel between disconnected worlds.

Even in tame mode, some dirty stuff sneaks through, but it is on the level of the movie Space Balls (e.g. a suggestive spaceship, a man or woman getting almost undressed against their will, etc.)

Using the walkthrough, the game seemed pretty hard. The copy protection in this game is achieved by having a horrible maze with horrible monsters, where you have to use two of the feeling to get through.

The game has the infamous t-removing machine, inspiration of future games such as Earl Grey and Counterfeit Monkey.

Overall, I'm not sure if I'll play it again. But I think meretzky does some of his best writing here (perhaps he was enthusiastic about the subject matter).

* This review was last edited on June 25, 2017
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Seastalker, by Stu Galley, Jim Lawrence
3 of 3 people found the following review helpful:
A sci-fi game with hints and friendly features. Made for kids/teens by Infocom, January 3, 2016*
Related reviews: Infocom

Seastalker was Oneida my least favorite Infocom games, but part of that is my own fault. The game is fairly simple, and I didn't need a walkthrough, until about halfway through the game I started some kind of timer and would die after 40 or 50 turns. It turned out that (Spoiler - click to show)there was some sort of black box I didn't fix that lead a monster to the base. So that made me lose interest, until I went through with a walkthrough.

The game comes with some hint cards that are missing some information. When the time comes in the game, the game itself will fill in the blanks in the hint cards.

There are some tricky parts to the game like using sonar to pilot a sub, and the endgame, but over all it was pretty fun.

Note: The GO TO command makes this game MUCH more enjoyable.

* This review was last edited on February 3, 2016
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Deadline, by Marc Blank
1 of 1 people found the following review helpful:
Intricate, beautiful, a bit unfair. Infocom's first mystery and realistic game, December 25, 2015*
Related reviews: Infocom

I loved Deadline. I didn't get too far on my own in solving the mystery, but I spent a long time exploring and having fun.

This is a mystery game, where a man has been found dead, and you have to investigate the house and people in it. Everyone walks around, has scripted events, etc. I asked everyone about everyone else, examined the crime scene, etc.

I missed an important verb which is listed in the manual, and which you are supposed to know from the beginning; typing ANALYZE or ANALYZE [SOMETHING] FOR [SOMETHING] sends someone to analyze stuff for you.

Now so many other games make sense. For instance, Jon Ingold's Make It Good really borrows a lot from this game, and now I realize it must have been an intentional homage, meant to help and mislead the experienced gamer (which I wasn't when I played it).

Deadline was an early experiment in timed and scripted events, as well as extensive conversation.. Games like Varicella or Pytho's Mask may not have existed without this one.

It' s also very hard, in unfair ways. I recommend eventually settling on a walkthrough. Like the great novels of the 1600's-1800's, it was designed to last for a long period of time in the absence of other material.

* This review was last edited on February 3, 2016
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Starcross, by Dave Lebling
2 of 2 people found the following review helpful:
Infocom's first scifi; big map, Star Trek feel. Little comedy, lots of wonder, December 24, 2015*
Related reviews: Infocom

Star cross was fun to try on my own without a walkthrough, at first. You are a miner in space, looking for an asteroid, when you encounter an unusual object.

This game plays out on a large cylindrical map, with dynamics similar to those described in Ender's Game. You encounter a wide variety of creatures. The map eventually overwhelmed me; it is a huge map, and hard to draw out yourself (just look at the official maps!).

I used a lot of hints, eventually (including one near the beginning).

The main gameplay mechanic is a lock-and-key type puzzle, where you find about a dozen color-coded objects and corresponding places to put them.

I actually preferred this to Planetfall; that game's 4 timers (hunger, sleep, (Spoiler - click to show)disease, flood), combined with an empty map and red herrings, left me frustrated (Enchanter's three similar timers were compensated for by a simple map and dense useful object placement). Star cross was fun, even though I mostly used a walkthrough. The deaths were all fun, too.

* This review was last edited on February 3, 2016
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The Witness, by Stu Galley
2 of 3 people found the following review helpful:
A weaker detective story from Infocom, still polished, December 24, 2015*
Related reviews: Infocom

Having just played Deadline for the first time, Witness was not as good, but still very polished. As others have noted, the solution to whodunnit isn't that hard. How they did it is harder.

Again, Sergeant Duffy is here to analyze everything for you . Again, there is a death you must investigate, and a (this time smaller) cast of characters you can interrogate.

You witness the death of a man, and you must uncover the mystery behind his death (thus the name of the game).

This was Infocom's second mystery game, and (I believe) the only one by Stu Galley.

* This review was last edited on February 3, 2016
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Stationfall, by Steve Meretzky
2 of 3 people found the following review helpful:
Like a mix of Planetfall and Starcross; explore abandoned station, December 18, 2015*
Related reviews: Infocom

Stationfall was interesting; in some ways, I liked it better than Planetfall, although it might just be that there was so much hype about Planetfall that I found it disappointing.

Stationfall has you flying with Floyd to a space station to pick up some forms. When you arrive, the station is deserted... mostly.

The map is interesting. There is a main sphere with 8 or 9 levels. The top and bottom levels are one room each, while the middle level has fifteen or so. In addition, there are three sub-modules attached to the middle level, two of which are joined together in a big space village.

This all reminded me a lot of Starcross with its huge cylindrical map and space village. But Stationfall's map had more flavor, I feel. Meretzky has plenty of references to Planetfall, including leaving bedistors and other computer equipment laying about, as well as similarities in recorded equipment about. There is an alien code whose solution reminds me a bit of HitchHikers' Guide to the Galaxy, which is explicitly mentioned several times in the game through footnotes.

The story starts slowly, but picks up. I really enjoyed the ending sequence, and felt it provided a little more closure than most Infocom endings.

The hunger/thirst and sleep timers seemed a little easier than in the original Planetfall, although many have mentioned the tight time constraints in the game.

* This review was last edited on February 3, 2016
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Cutthroats, by Michael Berlyn, Jerry Wolper
4 of 4 people found the following review helpful:
A fiddly Infocom game about deep sea diving for Titanic/pirate ships, December 17, 2015*
Related reviews: Infocom

This game is by the author of Infidels, plus Jerry Wolper. To a greater extent than most Infocom games, this game is full of small, tiny choices that will keep you from winning much, much later.

The game at first is fairly straightforward. You are a diver on an island who discovers the existence of sunken treasure (in one version of the game, it's in the Titanic; in the other, it's in a pirate ship). You're given a sequence of instructions telling you to go to different places at different times, and you just have to follow them.

Eventually, you dive, and search the wreck, finding treasure.

So where can you go wrong? You can be carrying the wrong things around the wrong people, shutting you out of victory. I think you can have stuff stolen. You can buy the wrong equipment. You can guess the wrong wreck. You can neglect to do certain activities when everyone else is busy.

So this game must be replayed over and over, following the same directions each time.

I enjoyed the story. I ended up using eristic's walk through.

* This review was last edited on February 3, 2016
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Border Zone, by Marc Blank
3 of 3 people found the following review helpful:
Intense Infocom spy game where the clock runs between actions, December 11, 2015*
Related reviews: Infocom

Border zone is stressful for me. Unlike most IF, you have to type very fast, as the clock keeps running and running. I had to type super fast on the iPad and I kept dying from typos, even using slow time and the walkthrough.

The story and puzzles are actually really fun. I enjoyed the game a lot, especially the first act (where you have to smuggle information out of a train) and the third act (where you are a double agent, and have to stop an assassination without people knowing you did it). The three acts can be started at any time, and each follows a different person.

Stressful, but rewarding.

* This review was last edited on February 3, 2016
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Suspended, by Michael Berlyn
1 of 2 people found the following review helpful:
A complicated optimization Infocom game set in the future, December 7, 2015*
Related reviews: Infocom

Suspended is a very unusual Infocom game. You take control of six robots, each with their strengths and issues (only one can see, but it's broken; another can feel things, but it talks in riddles; one is mainly useful if you're closer to dying, etc.)

The idea is that each one can see its environment in different ways. The first few playthroughs might just consist of exploring each room in the (provided) map, and understanding what needs to happen. Then later playthroughs would consist of trying over and over again to survive, and then trying to do it quickly.

I just played around for 15 minutes, and then used the walkthrough. I'd like to revisit this in the future. The robots have clever commentary.

It's mentioned in Planetfall that multipurpose robots like Floyd eliminated the need for these specialized robots.

* This review was last edited on February 3, 2016
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Suspect, by Dave Lebling
2 of 2 people found the following review helpful:
A costume-party murder mystery with timed events, November 26, 2015*
Related reviews: Infocom

Suspect is an Infocom mystery game. It resembles Deadline more than Witness or Ballyhoo. You are at a party with a large crowd of people, and you are set up for the murder of the hostess.

This game features a large number of NPCs with independent actions. You have to figure out who committed the murder, and we, and who helped them.

Overall, it seemed difficult, but I just used a walkthrough after playing around a bit. I don't enjoy replaying long games over and over, (except for Adventure and Zork I, where you really just need to optimize your lantern use). The story was fun, and I enjoyed the feelies.

The game does give you clues on the actions you need to perform, usually by seeing something happen and saying to yourself "Oh! If I had done such and such EARLIER, I would have been fine!"

* This review was last edited on February 3, 2016
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