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About the StoryAnd now... the next exciting episode of humanoids in space!
How did you, a regular at Joe's Bar in Upper Sandusky, Ohio, end up on a Martian moon? Can you prevent the hideous space creature from abducting the naked heiress? Why does scratch 'n' sniff no. 2 smell so familiar? How many uses can you find for a rubber hose? Is it easy to remove a brass bikini? Is it hard to outsmart a robotoid sumo wrestler? Can you stop the Leather Goddesses' fiendish plan to turn all Earthlings into sex slaves?
Learn the answers to these burning questions in Leather Goddesses of Phobos, Infocom's racy spoof of 1930s pulp fiction. But first, a word from our sponsor:
Why put up with only one playing mode, when you can have three? That's right, three! So whether your tastes run to Tame, Suggestive, or Lewd, Leather Goddesses of Phobos can satisfy you!
Language: English (en)
Current Version: Unknown
Development System: ZIL
Spoofed by Not Found, by Unknown
Referenced in The Amazing Maze, by Daniel Gunnell
Adventure Classic Gaming
"Predictably, the game's overarching plot informs much of its atmosphere and writing style. Every element about this game, from its cover art to its subject matter, evokes the flavor of Hollywood's B movies, including (sometimes deliberately) low production values and racy content. As in most adventure games of that era, most of the settings and puzzles in Leather Goddesses of Phobos do not relate directly to the main plot but are rather a relatively random series of situations and locations involving side quests and the like. [...]
[...] Leather Goddesses of Phobos stands almost in a league of its own as a defining interactive fiction infused with sexual content intended for a mature audience. It is also an example of how naughty or crude humor can still be done both tastefully and with originality. As a defining adventure game of its era, Leather Goddesses of Phobos is worth playing by any gamer who is interested in understanding more clearly from where modern adventure games derive their inspiration." (Adam Luoranen)
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Mr. Bill's Adventureland
"Full of suggestive sexual innuendos (Mae West style) and outrageous humor (try everything: the answers you receive are hysterical), this bawdy but harmless game is a delight to play and sure to bring a smile to your face. But nevertheless it is basically a traditional (and very good!) adventure game, with all of the elements that made Infocom legendary in the business ..." (Mr. Bill & Lela)
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"I’ll be honest, I don’t like this game much. I’ve played a lot of text adventures, but this one I found a confused mess both back in the day, and replaying it just now." (Richard Cobbett)
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"The game wonderfully recreates the feel of 30's pulp fiction, from the swordfight on the hull of the Space Battleship (without spacesuits, naturally), to the Sultan and other colourful characters you meet on Mars, to the delightfully contrived situation at the South Pole, to the marvelous running gag concerning the lucky escapes of your faithful companion. The final scene where you try to assemble your machine while under attack by all of the Leather Goddesses minions is one of the greatest moments in interactive fiction, and one that would be utterly impossible to reproduce with graphics." (Graeme Cree)
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"It's impossible to give more than a brief idea of how good Leather Goddesses of Phobos is. It's very enjoyable, funny and extremely addictive. What more can you want from an adventure?" (Sue)
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"The game includes many locations, each with a rich description in any mode. Visiting the penguin orphanage was great, as was steaming up and down the river visiting the various docks. Puzzles are included at regular intervals, meaning that everything must be examined and hidden objects are commonplace. This is where the game really shines, the puzzles become a topic for conversation and a few old film tricks are dug up and used." (Nigel Nock)
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|Average Rating: |
Number of Reviews: 2
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Played on lewd mode obviously, but it’s not really excessively sexual even on lewd mode though. There’s a few places where your protagonist actually sexes up another character, but it’s not really pornographic in detail. It’s mostly going for humor right from the start.
For example, the way you choose your gender in the beginning is pretty funny and inventive as far as keeping the choice “in game” by picking which bathroom you need to use. More amusing is failing to even choose a bathroom within the short time you have to solidify which gender you are (and remaining “genderless”), results in you peeing yourself just as the aliens arrive and upon seeing this lack of self control they decide to just blow up the planet, ending the game.
The game also came with a scratch and sniff feelie which various numbers would come up in the game urging of when you should sniff the scents on the card provided. One way of being immersive I suppose.
After the initial beginnings of the game, using the bathroom, getting captured and getting your bearings. You’ll soon meet a NPC (Always the same sex as you) that also got captured. The NPC follows you around and sort of starts off the main mission by giving you a list of what items you need to gather to defeat the Leather Goddesses. It’s a running joke that this follower will always die in certain situations and you’ll travel alone for awhile, but the follower always comes back usually with a quip about how lucky they were to avoid whatever death at the last moment.
The majority of the game involves running around and teleporting to different locations in an interplanetary scavenger hunt. Mars is just one of the locations, Venus and even back to Earth are some others.
I generally hate mazes on principle, but there is a really annoying maze at one point which really wasn’t necessary. You need the feelies to get through it. Though it’s an Infocom game so using feelies to solve a puzzle is pretty par for course. There really could have been a less frustrating forum of copy protection though. A simple password where you have to say “Kweepa!” at a security door in the game (Found in one of the booklet feelies) would have sufficed just as well than a damn maze.
The writing and humor are what really make this game shine. While it’s definitely supposed to be a parody of old B-scifi movies, this game feels like a “B-version” of the Hitchhiker’s Guide game also by Infocom since it feels fairly similar to it with how the layout is (Scifi setting, emphasis on humor, random scavenger hunt for seemingly useless items, non-linear ways a of travel etc). I had more fun with this one though probably because it was a more “original” setting.
Not that the concept itself is unique, but as much as I liked Hitchhiker’s, it was based on a book and drew heavily from it. So you always felt like you were knew which jokes were already coming if you even has passing knowledge of the book. Leather Goddess was a more original creation. Not to mention the puzzles in this one are at least somewhat more reasonable. There’s isn’t anything nearly as ridiculous as the babble fish puzzle here and even the tougher puzzles don’t come that early in the game.
Certain bits of this one stuck with me more too, even the minor stuff from saying “Kweepa!” to your follower answering a riddle with complete confidence “That’s easy! A grapefruit!” which lead to their death (And then them showing up later of course).
Definitely one I kept coming back to.
But the writing turned out to be quite good. The mishaps of my companion and the finale were some of the best things I've read in a while. This game ends up reading a lot like the meretzky-adams game Hitchhikers Guide to the Galaxy. Also similar to that game is the transportation syste, where you travel between disconnected worlds.
Even in tame mode, some dirty stuff sneaks through, but it is on the level of the movie Space Balls (e.g. a suggestive spaceship, a man or woman getting almost undressed against their will, etc.)
Using the walkthrough, the game seemed pretty hard. The copy protection in this game is achieved by having a horrible maze with horrible monsters, where you have to use two of the feeling to get through.
The game has the infamous t-removing machine, inspiration of future games such as Earl Grey and Counterfeit Monkey.
Overall, I'm not sure if I'll play it again. But I think meretzky does some of his best writing here (perhaps he was enthusiastic about the subject matter).
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This is version 20 of this page, edited by Zape on 23 August 2020 at 1:49am. - View Update History - Edit This Page - Add a News Item