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About the StoryTwelve hours to solve the mystery. One false move, and the killer strikes again.
It's been called "part of the latest craze in home computing (TIME magazine), an "amazing feat of programming" (THE NEW YORK TIMES) and the "Best Adventure of 1983" (ELECTRONIC GAMES).
It's Deadline, and it puts you, the keen-eyed sleuth, against a 12-hour time limit to solve a classic locked-door mystery. Armed only with the clues inside this package and your own wits, you must sift through myriads of evidence and motives to track down the killer. No easy feat, for all six of your suspects exercise free will - coming and going, scheming and maneuvering independently of your actions. And some of these personalities are so treacherous that, should you make the wrong move, one of them may do you in.
(IFID refers to the commercial version of the game, though the port is available as source code from the IF Archive.)
Language: English (en)
Current Version: Release 3
License: Former commercial
Development System: ZIL
Forgiveness Rating: Cruel
Baf's Guide ID: 1244
-- Duncan Stevens
Can you find the guilty party or parties and solve the crime? Is it a crime? Arresting someone before you have a tight case can mean the death of a jury verdict. Playing Deadline to a successful conclusion requires concentration and diligence. It is not an easy game. But you will find that it is well worth your effort. Deadline can be purchased new or used at Amazon.com as part of the Infocom Adventure Collection. These games could turn your long, hot summer into an exciting trip into your imagination. Why not give this one a try?
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The six main NPCs (not counting the attorney, who only plays a minor role) are really fleshed out; they act reasonable and consistent to their character and motives. You can show a lot of things to them and study their reactions, you can ask them about many topics, you can follow them around, you can accuse them and listen to what they have to say. Only few i-f games have such complete NPCs, I would say.
-- Volker Lanz
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|Average Rating: |
Number of Reviews: 5
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Most Helpful Member Reviews
The things that make the game difficult are also the things that make it great. Instead of offering an underpopulated world full of set-piece puzzles, Deadline challenges the player to make sense of a coherent reality full of active people and sometimes misleading clues. Characters move around the house, pursuing their own agendas. People have a schedule and plans of their own. There are more conversation options than in most old classics.
The sense of a solid and coherent world carries over into the game's feelies. These are some of Infocom's best, with police reports and evidence establishing the backstory of the case, and unlike the feelies for the Enchanter series or Hollywood Hijinx, they're presented straight, not as joking riffs on the situation of the game.
Deadline is the first IF I ever played at length on my own. I didn't solve it until many years later, but I returned to it over and over again as a kid. What captured my imagination then, and still has a certain appeal, is the recurring sense of excitement from observing without being observed: listening in on phone extensions, looking for secret rooms, following people. There was always the sense that important and significant secrets were hidden under every surface.
While the depth of implementation and the complexity of character reactions aren't quite up there with modern mysteries such as Make It Good and Varicella, Deadline is a foundational work. It established a number of traditional features, such as the sidekick, Duffy, who can run lab tests on your evidence, and the use of ACCUSE to accost suspects, and laid the groundwork for the still-popular genre of IF mystery that focuses on evidence collection and NPC interrogation within a compact map.
I loved the NPCs and their interactions with you and the environment. I loved that you couldn't just guess the right person as the murderer, that you had to gather evidence as well or you couldn't reach the ultimate ending. This game is ground breaking in introducing mysteries as an IF genre, and for a maiden voyage I think I did a pretty good job. You will need a few hints, but I think you will enjoy it.
(Spoiler - click to show)
It probably goes without saying, but digging around the holes in the rose garden for evidence, and the timing of catching George with an open safe in the hidden closet are the two puzzles that it would have been extremely difficult to solve without hints. Additionally, I think the final collection of evidence you obtain to "win" the game is a little thin when judged by the standards of modern murder mysteries.
Eventually, I got to download it again and finally completed it last year.
I've only ever played one other IF game (so far) so I don't have much to compare it to, but I've never played anything else that kept me hooked for twenty years.
For me, the characters are believable, the plot makes sense and everything you do has some kind of purpose (rather than being some random action). It's difficult though, because there are some things that have to be done at certain times.
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Recommended ListsDeadline appears in the following Recommended Lists:
Favorite Fours From Industrious Implementors, 1G by Walter Sandsquish
Some IF writers write more than others. Here are my favorite four games from authors who've released at least half-a-dozen games to date. This list covers 1st-generation text-adventure implementors, who published the bulk of their work...
PollsThe following polls include votes for Deadline:
Influential Games by Rose
As a historical exercise, I've begun compiling a list of IF games that have either done something ground breaking with the medium or otherwise influenced it; and I've turned it into a poll so everyone can have input on the expansion....
I'm looking for mysteries. by MCCLUTCH32
I like a game with a good story, good puzzles that aren't too difficult to understand and a good mystery. I was thinking more along the lines of horror, but murder mysteries work as well.
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