Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Succor

by Loressa, Matthias Speksnijder, and Dactorwatson

(based on 7 ratings)
Estimated play time: 20 minutes (based on 3 votes)
Members voted for the following times for this game:
4 reviews5 members have played this game. It's on 2 wishlists.

About the Story

When you're haunted by bitter memories, even a takeout menu can hold lurking demons. A text game focused on making healthy choices when navigating emotional lowpoints.

(Originally created for Jame Gam #25 in 2023.)

Awards

Entrant, New Game Plus - Spring Thing 2025

Ratings and Reviews

5 star:
(1)
4 star:
(2)
3 star:
(4)
2 star:
(0)
1 star:
(0)
Average Rating: based on 7 ratings
Number of Reviews Written by IFDB Members: 4

3 Most Helpful Member Reviews

1 of 1 people found the following review helpful:
Reminded me to clean my own microwave, April 19, 2025
by Cerfeuil (Somewhere Near Computer)

It's a game about depression. You wake up hungry in your dirty, cluttered mess of an apartment, and have the option to try to fix things, or not. Menus and environmental details provide flashbacks that tell you about the protagonist's life and how they got to this point. You also encounter metaphorical demons representing your emotional struggles.

The art is minimal and evocative, while the classical piano music set me on edge. I associate classical piano music with misery for various reasons and don't like it much. I suppose it's ultimately fitting for this game. The music was quiet enough to not distract from the text, either.

Though fictional, it's a personal kind of story. I imagine the player's response will vary depending on their own experiences and how much they can relate.

A lot of people go through situations like this, I guess, where you're not sure how to pull together the motivation to continue on. In the end, you either do or you don't. The protagonist seems to have no friends or family to talk to about their struggles, so they're left to deal with it on their own and the outside world doesn't really care whether they succeed or fail. It's a harsh fact that when you're alone and at your lowest point it doesn't even seem to matter whether you do the "right" thing or not, and whether you suffer a "victory" or "defeat" in the game people call "managing your mental health", one day will still become another, and you'll still have to keep addressing your own needs, trying to stay above water.

The TV channels evoked this the most for me. The cynical channel descriptions get at the soullessness of modern media that worships profit and lauds the perfect life you'll never have:

Shots of bright beaches, breathtaking vistas and luxurious resorts comprise the majority of a snazzy travel show. The host benevolently devotes 45 seconds of the hour-long program to visiting an orphanage in the impoverished exotic destination before a change of location to dig into a seven-course meal.

An ad filled with high-pitched singing, nauseatingly bright colors and boggle-eyed creatures entices you to buy toys branded off a popular children's show.

A news segment features footage from a nearby homeless encampment, while a scrolling ticker along the bottom of the screen screams about the stock market's record highs.

You find a cooking show featuring a celebrity chef using ingredients most folks would need to mortgage their home to afford. The host oohs in awe.

An elderly couple stare at each other in gentle adoration while a man breathlessly rattles off a list of medicinal side effects.

An ad for a charity comes on, filled with images of starving children and soft, tearjerking piano music.

You find a documentary about space tourism and watch for a few moments as the world's wealthiest leave the planet. You change the channel before they can return.


Generally speaking, the outside world doesn't care about you at all. It only makes your situation worse, if anything.

One of the harsher things about the protagonist's situation is that they're completely alone, and have no friends or acquaintances to ask for help. No one to talk to. In a state like this you really need to rely on your own will. Or maybe your money reserves - I was surprised money didn't play a larger role in this considering it's mentioned the protagonist grew up poor and they clearly don't seem to have a lot of money, but they seem to be able to afford food, at least. Even if they don't have the kind of parents who would let them return to the family mansion for a few months to convalesce after an unsuccessful venture, which is what the luckier have...

Things I might change: The interface can be awkward to navigate at times, and not all the description elements seem fully responsive. The TV sometimes couldn't get a channel description and just printed [undefined]. For example, the journal can be covered with a thin layer of dust, indicating disuse, even after you've just written in it. I also couldn't find a way to interact with the lightbulb after interacting with something else beforehand, since the link seems to only be in the room description, so I had to leave and come back first. Small things like this added up to make the experience less smooth. Also, the "defeating inner demons" thing may be a bit overplayed. Didn't do too much for me because it seemed to literalize the protagonist's interior state a bit too much - I would have preferred even more about the protagonist's life and family, though we do get plenty already.

I still liked this game, though. What I really like is the ending doesn't involve the protagonist's life being ruined forever or fixed forever. Change is incremental. Good and bad streaks can both be broken. But you have to keep trying, for as long as you can bear to.

Haven't actually gotten around to cleaning my microwave yet, but this game did remind me it's been a while since I did.

(As a side note: this game was initially made for a jam in 2023, which explains the 2024 US election-related news on the TV, along with the details about "the stock market's record highs", which unfortunately doesn't reflect current US reality last I checked.)

You can log in to rate this review, mute this user, or add a comment.

Intriguing game, touching on tricky emotions, but didn't quite work for me, June 25, 2025
by Vivienne Dunstan (Dundee, Scotland)

Note: This review was written during Spring Thing 2025, and originally posted in the intfiction forum on 18 April 2025.

Now trying this collaborative piece where you’re haunted by the past, and uncovering old demons, as you explore your apartment, and try to find something to eat.

I liked the graphics, though turned off the sound, which distracted me too much from reading. Thanks to the authors for the ability to turn off text delays, and also for the comprehensive content warnings at the start of the game.

As you play through you uncover old takeaway food menus from the past, just as you are getting hungrier and hungrier ironically. I think the idea is to explore the various dishes on there, and revisit past memories as a result. I’m afraid that I didn’t really want to explore all the menu options. They were often too painful, and I just wanted to search the apartment for food (I can be extremely straight-line thinking at times!).

In the end although I found some rice and cleaned the kitchen and put some spiced water cooking on the hob, and something vanilla in the microwave oven (I also cleaned elsewhere) I still couldn’t find food to eat. So didn’t reach a totally satisfactory ending. Though my character was able to work through a lot of their demons.

You can log in to rate this review, mute this user, or add a comment.

A struggle to exist and to feel okay, told through a dirty apartment, June 21, 2025
Related reviews: 15-30 minutes

This is a game with many endings. I achieved one, but didn't get any of the 7 achievements.

This game uses extensive music, styling, and art to provide a dark and (literally) demonic atmosphere. You play as someone in a messy and cluttered apartment. Looking around, you find reminders of your life as well as huge messes.

Any attempts to get things done result in demons appearing that attack you. You can confront them in negative or positive ways (I laughed when one potential response to a demon attacking you was to doom scroll, but it makes sense since that's often a real-life response to stress).

You have a strong connection to food; there are a ton of take-out menus and each item gives you a flashback or an emotional connection.

This worked for me as a 'depression simulator', and I found it relatable and having an overall uplifting message.

You can log in to rate this review, mute this user, or add a comment.


Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

Language: English (en)
First Publication Date: February 24, 2023
Current Version: Unknown
License: Freeware
Development System: Twine
IFID: 7FF2B66C-CC91-425D-9BE0-780B6F333933
TUID: q1kzgmwil2stqbdl

If you enjoyed Succor...

Related Games

Other members recommend this game for people who like Succor:

Depression Quest, by Zoe Quinn, Patrick Lindsey, Isaac Schankler
Average member rating: (62 ratings)
"An interactive (non)fiction about living with depression." The player of this multimedia hypertext game is given a series of everyday life events, and has to attempt to manage their illness, relationships, job, and possible treatment....

Suggest a game

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 4 of this page, edited by JTN on 2 July 2025 at 12:06pm. - View Update History - Edit This Page - Add a News Item - Delete This Page