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What's a smart, human-savvy cockatoo to do when a group of dastardly bird traffickers come to the forest?
No bars can hold you... Or can they? Make your escape, get your revenge and help the others if you can before it is too late.
This game was created for the 2023 Seed Comp using the "Feathered Fury" prompt by Amanda Walker as inspiration.
(Updated post comp to fix bugs.)
Entrant, All Games - SeedComp! - 2023
17th Place (tie), Best in Show - The IF Short Games Showcase 2023
| Average Rating: based on 10 ratings Number of Reviews Written by IFDB Members: 2 |
This game is based on a seed from the first round of Seedcomp about birds escaping from a cage and freeing other birds. Another game, free bird, is in the comp based on the same seed.
I liked this game, and found it fun to build up plans to help the other birds. It reminded me of 90's television like Captain Planet and Ferngully.
It was a bit hard at times to see the effects of things I did. I didn't look in a mirror until near the end, when it let me set my name and stuff, and that felt a bit out of place; occasionally text about releasing a bird would be repeated.
There were moments of tension (did I do the right thing letting the Wren get out when they were anxious?) which helped improve the game.
Overall, I liked it; I do think it could use a little more polish on a few things, but I think this is a game the author can be proud of.
A pretty sweet and simple premise: you are a bird stuck inside a case, one you really want to escape. How? That is for you to find out.
Around you are other caged birds - some of which want to follow you to freedom, other disillusioned by the possibility. Each bird getting a "prisoner" trope was pretty funny (the old one who's been here forever, the loud one that might bring attention from the guards, the one who could betray you...)!
Framed as some sort of escape room (you can't just open the cage and fly away), the game gives enough tension throughout the text to feel the danger creeping ever so closer, which could foil your plan for freedom. Still, you have more than enough time to play all the available actions without getting caught (it is possible to click all options!).
It did make me wish for more puzzles/manipulation actions within the choices, to maybe feel a bit more “escape room”-y. If you are methodical in the order of picking choice (top->down) - like me - it resolves things a bit too quickly/simply.
And there might be a little bug, where the text does not take into account you ate the food?