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The "Jabberwocky" nonsense verse was originally released in Lewis Carroll's "Through the Looking-Glass, and What Alice Found There" (1871), detailing one boy's adventure in the mysterious Tulgey Wood. This visual novel adaptation captures the essence of the original work but takes a few strange detours along the way. There are a total of five possible endings.
39th Place (tie), Best in Show - The IF Short Games Showcase 2023
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 2 |
This game seems, from its itch page, to have been made as part of a doctoral program.
It's a bipsi/binksi visual novel and includes the original poem with some of the original drawings that Lewis Carroll included in his book. It also includes a branching portion where you explore the world described in the poem, with multiple endings.
I got two bad endings; I think I know how to get the good ending, but I was hitting the arrows fast to get through the text quickly and ended up treading dark paths.
Overall, its competently done and reworks a poem I loved as a youth (I liked it when I was older too when I saw how translators translated it). I think I might have liked more long-term effects of choices to allow strategizing, but overall this is pretty good.
This binksi game is an text-adventure adaptation of the *Jabberwocky* "poem", with hand-drawn background to represent each location/bit of the story. The text is quite a faithful adaptation to Carroll's whimsical (and slightly dark) style, and I'd even see the illustrations being part of a printed edition. While I managed to beat the monster on the first try (completely at random, because I forgot how the poem went - a poem included in the game, btw), it was fun restarting the game and try other directions, finding other monsters - ones you are not prepared to fight...
IF adaptations of existing poems by pieartsy
I'm looking for IF that adapts existing static poems, either using the text directly or taking the story/plot/themes of the text and turning them into something interactive. Does not have to be a "game" with a win/lose or branching paths...