Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
The Truth About PRIDE! is an interactive narrative game where the goal is to undergo self-discovery to reveal the true meaning of the word and concept of 'PRIDE!'
Entrant, Main Festival - Spring Thing 2024
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 4 |
The Truth About PRIDE! is a short bitsy piece, where "you" explore the meaning of < pride >, by going through each of its letters (and an exclamation point). It is short and sweet, though it seems more of a personal interpretation of the meaning of the word rather than its "true meaning" (is there truly a true meaning for the word? or wouldn't you end up with individual interpretation of the word depending on your personal experiences?).
Each path leads you down that-letter-shaped corridor, where you can interact with that-letter-shaped element (where the author defines and question the meaning of each letter) before you can choose which path to go through (get the special meaning of P or back to the main room). There is also a secret path (which wasn't working for me).
Moving the sprite is a bit tedious (which is usual for bitsy) especially when you need to go across the screen with no interaction, or when an element is blocking your path in the next screen, or when it is not quite clear which tile is the exit.
Does it challenge any concept? Not really, it's more of a feel-good celebration of Pride, a pep-talk about yourself as an individual rather than pride as an aspect of your identity. But sometimes, that's all you need.
This game is about Pride (and given the rainbow flag, I assume with LGBT pride and pride month). However, it doesn't really talk about that in the game at all.
Instead, there are six paths, each corresponding to one letter in 'pride' (and an exclamation mark). Each of the letter paths has part of a hidden message that unlocks a final message.
On the letter paths, there are copies of the letter that you are currently learning about, each corresponding to a positive word, like Respect or determination.
However, all of the connections are really tenuous. The words don't have anything to do with Pride specifically; they're just describing positive traits in generic terms. It could equally as well be Pride in your local grocery store, patriotic pride, religious pride, pride in rehab, etc.
I think it might have been neat to tailor the message more to the theme.
I’m not quite sure how folks decided Bitsy should become an IF platform – from its Gameboy aesthetic, I’d imagine it’s mostly used for throwback action games? – but I’m glad that they did. Sure, its affordances seem to encourage the use of graphics and keyboard-based (but non-parser) interfaces, which I suppose aren’t the best fit for IF, but the plucky, lo-fi vibe is dead on, and every piece of Bitsy IF I’ve played has stood out from the crowd. The Truth About PRIDE! is no exception, with gameplay based on navigating a black-and-white sprite through a series of top-down labyrinths. That could describe any number of puzzle games, but here, text is clearly the central element, so yeah, it’s unique but fits comfortably into the IF tradition.
The experience on offer here is simple, as befits the presentation: you’re given a choice of six mini-mazes, each corresponding to a character in “PRIDE!” When you bump into certain icons within each of these smaller areas, you get a few sentences that aim the concept of pride, which is interpreted as a flexible acronym – the author’s chosen a few resonant words that start with each letter, like posture and professionalism, and relates them to the central concept of having confidence in and valuing yourself. You have the option of bringing the experience to a close after finishing each maze, or restarting again, and if you complete all six, you’ll pick up clues to a puzzle that unlocks a final area and a couple more small challenges.
I’ve already used the words “small” and “simple” a fair number of times in this small, simple review, but I don’t think those are critiques; the author’s kept their ambitions aligned with their design, and I spend a satisfying fifteen minutes working through it. I will say that the game’s exhortations to positivity struck me as pleasant, but not especially impactful – they’re pitched at a high level of generality so I assume just about everybody can nod along, but that means they lack the specificity that can make a moral or philosophical point linger. At the same time, I suspect part of the reason these affirmations didn’t register that strongly for me is that I’m a straight white middle-aged guy: pretty much all of Western civilization is designed to tell me that I’m important and my life and thoughts are valuable 24/7. There’s a reason why capital-p Pride was started by non-straight people, after all, and while it’s nice that the author made a game that speaks equally to more or less everyone, I think grounding it in a more particular set of experiences or perspectives could have given it more resonance.
Adapted from a SpringThing24 Review
Played: 4/1/24
Playtime: 20min, all endings
Tired of typing words? Flummoxed by modern graphics engines and their obsession with triangle counts? Ready for some relentlessly optimistic affirmations and low-key puzzle/exploration play? TAP! has you covered, fam!
Its roots would be discernible even without its billing as an enhanced class project, and I don’t mean that negatively. Any class that focuses on Atari-Adventure era game esthetic has my support. If you’re gonna pillage and pervert our educational institutions with reactionary politics and the tyranny of STEM, this approach at least tilts at all the right windmills!
It does show its cards a bit with typos (maybe the most impactful, sometimes getting the wrong letter of “And now you know what [letter] means!”), off grammar and inelegant path choices in places, but nothing too distracting. There is a mild 3-pass puzzle of hidden entrances and code-repeating that lead to an ultimate final truth, and hidden path ala Adventure’s famous Easter egg. Nothing here is earthshaking, but conversely neither is it sour or offensive. Just unnuanced positivity which, what kind of monster is down on that? Ok, often me, true. Not this time though.
As a training/first game it is appealing and friendly, if slight. Look forward to seeing where the author goes from here.
Mystery, Inc: Velma
Vibe: Atari Adventure, with compassion
Polish: Textured
Gimme the Wheel! : If it were my project, I would feel the pride (Ah-ahh! didn’t even do that on purpose!) of accomplishment, then channel that momentum into the next project. TAP! is great where it is for what it is!
Polish scale: Gleaming, Smooth, Textured, Rough, Distressed
Gimme the Wheel: What I would do next, if it were my project.