Adapted from a SpringThing24 Review
Played: 4/1/24
Playtime: 20min, all endings
Tired of typing words? Flummoxed by modern graphics engines and their obsession with triangle counts? Ready for some relentlessly optimistic affirmations and low-key puzzle/exploration play? TAP! has you covered, fam!
Its roots would be discernible even without its billing as an enhanced class project, and I don’t mean that negatively. Any class that focuses on Atari-Adventure era game esthetic has my support. If you’re gonna pillage and pervert our educational institutions with reactionary politics and the tyranny of STEM, this approach at least tilts at all the right windmills!
It does show its cards a bit with typos (maybe the most impactful, sometimes getting the wrong letter of “And now you know what [letter] means!”), off grammar and inelegant path choices in places, but nothing too distracting. There is a mild 3-pass puzzle of hidden entrances and code-repeating that lead to an ultimate final truth, and hidden path ala Adventure’s famous Easter egg. Nothing here is earthshaking, but conversely neither is it sour or offensive. Just unnuanced positivity which, what kind of monster is down on that? Ok, often me, true. Not this time though.
As a training/first game it is appealing and friendly, if slight. Look forward to seeing where the author goes from here.
Mystery, Inc: Velma
Vibe: Atari Adventure, with compassion
Polish: Textured
Gimme the Wheel! : If it were my project, I would feel the pride (Ah-ahh! didn’t even do that on purpose!) of accomplishment, then channel that momentum into the next project. TAP! is great where it is for what it is!
Polish scale: Gleaming, Smooth, Textured, Rough, Distressed
Gimme the Wheel: What I would do next, if it were my project.