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"Can't die just yet- I still want to go fishing and camping with you."
For Dan, with deep affection; because a promise made, is a promise kept.
Made for the Revival Jam, based off of the TinyUtopias IF Jam.
Inspired by tiny ratopia.
Entrant - Revival Jam 2024
The writing of this game was superb. I want to put it out there, before I can say anything else.
Now, I'm not gifted at writing reviews in any shape or form, so apologies if this is blunt, but intricate details are not something I know how to use, unless in song lyrics or the design of a game.
I was at first very interested in the calendar layout of the game. I, however, would have liked to see more markings of those I have read, and those left to be read. I personally am not a fan of listing things like those to be read in that order. Which is funny, because I like lists. A lot.
But here, maybe even a different colour marker for clicked links would have been nice.
As well as this, it would have been nice to have some additional things occur every seventh page you read or so, to shake it up a little. Although I loved the writing and found myself drawn by the beauty of it, I could not help but be distanced from it by the sheer number of entries, all listed up neatly and as if ready to textdump. I know it was meant to be designed to be read in small goes, but i didn't get that sense from it. It felt like a bit overwhelming. Diary entries that are found later, for example?
Overall, however, I found it very strong with the writing, sparse in UI (although pretty and suitable for the idea), and maybe a little more complexity to make it an easier read. The meaning was obscure but vaguely present, subtle reminders you were not alone. I felt cold and shivery (the environment you described yourself as being in felt cold to me, which I could certainly feel), and yet nice and cozy.
stomping grounds is a short Twine piece dedicated to a friend, as a reminder of a promise once made: to one day, going fishing and camping. Formatted as a calendar, each date is linked to a short snippet, like a daily nudge to not forget about said promise.
The snippets depict different elements related to fishing or camping, like the noise from the wind crashing into the tent, or how fire can be dangerous but oh-so worth it because it can warm up the much needed coffee, or that we need to make sure to bring a first-aid kit, or how liberating and invigorating a plunge into a lake can be. By focusing on all the little things, the piece reminds us of the powerful and exhilarating connection we can have with the simpleness of Nature.
Thanks to its expressive prose, with its vivid depictions, Romantic (artistic) description of Nature, and still realistic portrayals of what could be, the game really painted a sincere picture of camping… and it’s making me want to do so myself too.