This game was build in a time-cave type of branching (each choice branches out, potentially to an ending), which means quite many endings for the size of the game. As there are a lots of paths (maybe too many considering the allotted time), many of them felt incomplete or ending abruptly.
The author does shine in the writing, with their vivid descriptions, how thought out the concept chosen was (body-snaching through eye-contact, that's neat and creepy). But it also at times felt distracting and confusing.
Lots of good potential in there, if the author decides to come back to it!