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About the StoryThe members of the Hidden Gems Of Poetry Group are close. Even the move from internet forum to web server can't break their bond. But heartbreaking news could mean the end of things as they know it. Game Details
Language: English (en)
First Publication Date: March 1, 2023 Current Version: 1.0 Development System: Twine Forgiveness Rating: Merciful IFID: FDB9D4A3-20F1-4246-BDF9-33A115CBF84E TUID: 70lpspb4r54858kb |
Entrant, All Games - SeedComp! - 2023
| Average Rating: Number of Reviews: 3 Write a review |
The UI in this game is fantastic. The effort to recreate Discord's interface, right down to the typing indicators, is incredible. Also love how it switches around depending on which character you're typing as. This is exactly the kind of thing I love to see Twine games do, recreating existing websites and playing with the medium in a way that makes full use of Twine's HTML capabilities and the potential of web fiction in general. Great stuff.
The plot, however, I have some quibbles with. The topic is dark, it's interesting, and it's treated with the gravity it deserves. But as a person who's been in a few close-knit Discord servers, I feel like what the story is missing is a real sense of community with more fleshed-out characters. Since the game is so short, we don't have time to get a sense of who any of the characters are. Name, age, gender, and some vague descriptors is pretty much it. None of them have the time to feel like real people. We don't get to see how the community works and what things were like before the revelations came out, which deadens the impact of it all. We're told that Cornelius is admired and respected more than we're shown that. We only see him (Spoiler - click to show)being a creep, and I guessed that he was a predator almost immediately. It wasn't a surprise at all. I think if there was more detail on the specifics of these people and more on what things were like before it all went down, more of a gradual reveal that there's something wrong with this guy, it would make the revelations and the decision to dissolve the group at the end much more impactful.
Also wish there was more choice involved, though I'm not sure how. I only played once, but there doesn't seem to be a broad range of choices. It's either (Spoiler - click to show)"tell everyone what Cornelius did" or "don't", and what sane person wouldn't pick the first option? I get that in real life there are various reasons people wouldn't want to, but as a reader choosing not to tell just strips you from being able to see the full narrative.
Also, and this may just be a pet peeve of mine, some of the character voices feel slightly off. The older characters especially. Their inclusion is odd in the first place because I rarely see mixed-age groups online and especially people older than 30 or 40, although this might just be a side effects of the communities I'm in. I can see it making sense here with the history of the group, though some more history and notes on how the younger members ended up joining might help. Anyway. A lot of the older characters' dialogue came across as old people talk for the sake of making them look old, i.e. dropping 'boy', and 'dear' all the time. Basically, the older characters rang the least true to me. But as I just said I have no idea how older people act in chatrooms, so who am I to talk?
It's still an interesting game, though. I liked how the flashbacks slowly revealed more of the story over time. And the escalation from (Spoiler - click to show)"Cornelius is acting off here" to "Cornelius is a straight-up predator", coupled with the drama of the car accident, unfolds well. I think if it was longer, and gave us more time to get attached to the characters, I'd feel the vibes more.
This is a great, character driven mixed-media game that simulates discord while also using additional text and pdf files to tell an overall story.
Bez and Josh Grams teamed up on this one, with Bez writing and Josh programming (according to credits), and I think the division of labor worked great, because the writing is on-point and the coding is very smooth and looks fancy.
The main thrust of the game is a Discord conversation between a group of friends that gathered together over the years to discuss an obscure (and fictional) poet. However, the main leader of the group is in a car crash. While this is being announced, dark secrets bubble up.
You take turns as the various members of the discord group, selecting between different variations of how to respond. It definitely seemed like my choices could influence the story heavily, but I chose a particular path of every time to get more juicy gossip.
In between the choices, there are interludes with additional information over the years.
I think this is some of the strongest writing I've seen in a while: a diverse cast of characters, realistic scenarios, people reacting the way they do in real life. It was especially jarring because I've lived through or seen a few different variations of the events depicted in this game.
There were a few quibbles I had; I was torn about the timed text, because it does make it harder to fit a game in during a busy schedule, but it definitely contributes to the overall feel of the game. Also, I feel like the game could have been just a little longer or have a firmer resolution. Otherwise, this is a game that I felt joy to play.
Edit: Apparently the poet Dorn is real. Who knew?
With buttery smooth technical polish by Josh Grams and viscerally upsetting subject matter by Bez, I think it’s fitting that the “run game” button on itch.io actually says “run slow collapse”, because it sure felt like it. The timed text was a little excruciating, especially when trying to replay, but I got why it was there.
The “maybe the signs were there this whole time” aspect of Corn’s behavior, once you notice it, becomes very chilling. I found the portrayal of Corn very realistic and nuanced – he tramples over and ignores boundaries in disturbing and inappropriate ways, yes, but he does back off when people put their foot down, he says sorry so believably, and doesn’t touch the subject afterward. It’s completely believable that each victim blows it off as a one-off before the pattern is made clear. I think the multiple endings that can happen impart a subtle moral lesson about not just people believing survivors but survivors supporting each other, and I appreciated it.
I didn’t like the music very much and muted it.
Extremely Online Games by autumnc
Games about being Extremely Online. Games that take place mostly on a simulated internet UI of some sort, games about online culture and relationships.
Games which take place in chat messenger systems or on a digital interface by grimperfect
Specifically, works where the main mechanic is either exploring a in-game digital interface(ala Secret Little Haven) or communicating using a type of chat/text messenger system(think Emily is Away).
Outstanding Slice of Life Game of 2023 by MathBrush
This poll is part of the 2023 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best Slice of Life game of 2023. Voting is open to all IFDB members....
Games exploring trauma and other messy subject matter by Kastel
Looking for, as Nathalie Lawhead puts it, art caught between “everything is horrible”, “everything is survivable”, and “this is too hard to talk about”. I'm interested in how people explore the messy things in life through IF engines.