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About the Story
The Serengeti, a 30,000 square kilometre Savannah wilderness in Tanzania, Eastern Africa. It's not your natural habitat. Your jeep, a square box with a messed up engine perched dead centre in that wilderness is not a lion's natural habitat. Luckily, you have options.
Content warning: Talk of killing, carnivores and histories of animal cruelty..as much as animal rescue, and wild love.
71st Place - 29th Annual Interactive Fiction Competition (2023)
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Number of Reviews: 3
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Personally, this was not one of my favourite games, but it was still interesting. The way you kept going forward and backward between states left me confused, which if it was purposeful, it was very clever. However, if it was NOTÖ then it was not my favourite at all. Very exclamation marks-heavy and nervous as well (which isnít bad, just a note).
Song: Trans-Atlantic Drawl.
This is a short branching Twine game with links to other websites and multimedia about a lion.
I donít have much to say about this one. Itís pretty chaotic; each branch does something really different and then returns. I found a death ending but no other ending.
Parts of it were sweet and parts of it were funny. The writing is a little weird; not in a Ďbad spelling/grammarí kind of way necessarily, but in a logical flow kind of way. It jumps from idea to idea, kind of like listening to someone spitball ideas about a game.
It had some interesting links about lion diet and a girl hypnotizing a frog, so that was cool. Interesting game.
Into The Lion's Mouth is a relatively short game about being stuck in a very unfortunate situation, in the middle of the Savannah, surrounded(-ish) by lions. Lucky for you, you know the ins-and-outs of the region, being an animal refuge guard. You won't be found dead where you stand!
Mixing humour, wildlife facts, and meta commentary, ITLM is, as it calls itself, a lion taming simulator. Though you have multiple paths on how to solve your current situation, it is clear there is only one way to reach "the ending", as the game will nudge you back towards the correct paths. You won't really ever "die".
From the tone of the writing, or the animation and formatting of the text, it is clear the game is not meant to be taken completely seriously. You learn some neat fact, sure, but with a giggle here and there. I think that worked out nicely. Though, it was at times jarring to find embedded videos or pictures that seemed to only partly related, breaking immersion completely.
Not all paths were created equal in this game. Some are quite short (as being the obvious wrong answer), and some seem a bit to run into circle (until you go back to the correct path. I found the cub rescue path to be the strongest bit of the game, as it was quite sweet (who doesn't love petting animals), but the other paths does not really do the game justice.
[Originally played on 1-Oct during the IFComp]