Go to the game's main page

Review

Leo DGAF, January 4, 2024
Related reviews: IFComp 2023

Adapted from an IFCOMP23 Review

“sigh Another standard-format Twine entry, front loaded with typos,” said I on firing it up. “I know where this is going…”
“No. No you most certainly do NOT,” said the game, appropriately pointedly.

Ten minutes later, after exploring I think the entire breadth of it I just laughed and laughed at the unhinged stream-of-consciousness audacity of it. I kinda don’t want to say anything about it. Experiencing it cold, LIKE REVENGE, is the best way to experience it. Whatever you think you’re prepared for here you are NOT. It’s only ten minutes, go play it, then read the rest of this.

Right? (Spoiler - click to show)Memes, Videos, ChatGPT screenshots, lightly researched historical context, JUMPING OUT OF THE GAME ENTIRELY TO A WEBSITE ON HOW TO RAISE A LION CUB. What is this, post-modern? Post-narrative? Post-stuffy old fuddy-duddiness? In the middle of a full month binge of exactingly crafted, tightly engineered IFCOMP entries, what a delight this manic garbage pile was.

To do a deep explication, withering analysis, or self-important metaphorical model all miss the point of its anarchic, throw it all out, ‘can’t be bothered to see if it sticks, got more throwing to do’ vibe. I do wonder, and by wondering kind of know the answer, whether it plays this successfully in isolation, or whether the CONTEXT of methodical IFCOMP play is crucial to its success. Not a lick on it at all, just wondering. Even without that context, it is hard to imagine begrudging its extremely tight playtime.

I’m going to stand on what I’ve said so far, and finish my review in a precisely assembled, thematically appropriate series of links:

Initial Review Insights
Subsequent Deeper Analysis
Overall Thematic Synthesis
Critical Conclusion and Summary


Played: 10/31/23
Playtime: 12min, fully explored?
Artistic/Technical ratings: Like a sparkler, once lit, constant Sparks of Joy. Seamless implementation of its shaggy UI and presentation.
Would Play After Comp?: No, best appreciated for its singularity, in the moment.

Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment