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Tout le monde est parti, sauf moi qui étais emprisonné dans la tour. Une bataille perdue va commencer, ce château ne tiendra pas longtemps. Accroché aux barreaux de la fenêtre, je regarde le coucher du soleil, et comment il baigne les murs de cette forteresse de sa lumière nostalgique. Les rumeurs viennent de l'horizon avec la brise. Les ennemis vont bientôt arriver. Ils trouveront le château abandonné. Je les vois déjà venir avec leurs chevaux blancs. Il y en a des centaines de milliers, et beaucoup moins auraient pu prendre le château. Pourquoi avancent-ils si lentement ? Pourquoi hésitent-ils ? Finalement ils arrivent et détruisent tout. Que mon corps soit emporté par la mer, adieu château de sable.
5th Place overall; 3rd Place, Meilleur Usage du Thème; 4th Place - tie, Prix d’Excellence en Design Narratif; 4th Place, Prix d’Excellence Technique - French Comp 2024
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 3 |
In this Adventuron game (which reminded me in some ways of Andrew Plotkin's Shade, but is sufficiently different), you play as a figure in a medieval castle who is tasked with staving off a great army. Unfortunately, you fail, but you 'respawn' the next day.
You must explore a castle in a vast wasteland of sand, watching as mysterious figures appear and disappear.
I got stuck a few times, but exploring everything helped (a tip I saw on the itch page by manonamora). One thing that really threw me off early on was that the room description is at the top but events occur on the bottom, and often an event occurs before moving to a new room, but you are intended to read the bottom first and then the top, which I found confusing.
Overall, I liked the story and the multimedia was honestly neat! I like surreal horror-ish games so this was fun.
Cette aventure nous fait jouer un prisonnier d'un château de sable alors qu'une armée arrive pour attaquer le château. Il faut alors trouver un moyen de fuir ou d'arreter l'armée.
Des souvenirs plus ou moins heureux d'événements ayant eu lieu dans le château nous aideront dans notre tâche.
Un bon jeu a parser selon mes yeux de neophyte.
Sur l’inévitable is a short, relatively simple parser, where you find yourself prisoner inside an empty sand castle. Through the window, you see an army on white horses ready to charge. You will have to find a way to escape (or stop them) before it is too late.
With its charming retro interface, this game takes us on a gratifying escape adventure filled with illusions. The puzzles are relatively simple (if you enter every room and use the magic action on everything x.x), and if your path crosses enemies, you’ll be teleported right back in your cell, back to the start… with all your inventory and previous actions still there. It’s pretty handy as a mechanic, you get to explore all the rooms without having to worry to re-unlock a door, or pick up an object again. Not just so, but “dying” even ends up helping unlocking other puzzles !
I also like the allegories of the different armies fighting endlessly, and the dreamy and surreal descriptions of the castle and its specter-like inhabitants. It was magical, in a creepy way. I think I understood the mystery setting before getting to the end, but it felt nice being right xD
Lovely work!