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A conflict is about to erupt in the town you call home. She insists on getting out while you still have time. The last train out of town was set to leave by now, but it hasn't.
Entrant - Short Games Showcase 2024
| Average Rating: Number of Reviews Written by IFDB Members: 2 |
Edit: This review has been changed after getting some new perspective from others.
I have liked the other games by this author, and so I feel bad giving two stars (and I would raise it if asked). However, I will try to explain why I'm doing so.
This is a two-screen game with no choices. It does have fade-in text on each of those screens. It's for Neo Twiny Jam, so has less than 500 words.
It does have a nice background image and some ambient music, so I do feel it is polished. Without interactivity, all that remains for a game to be good or bad (for my tastes) is its emotional impact and its descriptiveness.
But it's hard to know what's going on. Is there a war? Is there a posse coming? What's our relationship to the woman in question? Is the ending metaphorical or literal?
Obviously a story can be ambiguous and still be fantastic, so I don't think all these things have to be spelled out. But I felt more confused than intrigued. The overall theme is one I had difficulty picking out; the ending suggests a theme of (Spoiler - click to show)alienation or lost nostalgia, but it's hard to see how the beginning fits in that case.
I guess this review is more of a plea for understanding. If someone can give me a helpful lens by which to view the game, I'll increase its rating.
THE CRIMSON LINE is a shot kinetic entry made in Calico, where following an unexplained erupting conflict, you flee your town aboard a train with a woman. Years later, you return to town, somewhat looking for answer, somewhat avoiding them altogether. Throughout it all, your sanity, memories and senses are put into question (are you truly seeing what is in front of you? did you remember things as they were?).
Thought I struggled at first to find where to click to get the next part of the text (itβs three little white dots on the left, just below the last paragraph), the piece was really atmospheric, with the vivid and almost surreal descriptions, the background illustrations and sound (made by the author!). The start is almost apocalyptic and clashes with the more tame quaint and quiet end.