Edit: This review has been changed after getting some new perspective from others.
I have liked the other games by this author, and so I feel bad giving two stars (and I would raise it if asked). However, I will try to explain why I'm doing so.
This is a two-screen game with no choices. It does have fade-in text on each of those screens. It's for Neo Twiny Jam, so has less than 500 words.
It does have a nice background image and some ambient music, so I do feel it is polished. Without interactivity, all that remains for a game to be good or bad (for my tastes) is its emotional impact and its descriptiveness.
But it's hard to know what's going on. Is there a war? Is there a posse coming? What's our relationship to the woman in question? Is the ending metaphorical or literal?
Obviously a story can be ambiguous and still be fantastic, so I don't think all these things have to be spelled out. But I felt more confused than intrigued. The overall theme is one I had difficulty picking out; the ending suggests a theme of (Spoiler - click to show)alienation or lost nostalgia, but it's hard to see how the beginning fits in that case.
I guess this review is more of a plea for understanding. If someone can give me a helpful lens by which to view the game, I'll increase its rating.
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