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In 2017, Monica borrows a body and travels to another city, just to get a taste of a life she could've never had. After an accidental meeting, she realizes that she doesn't want this night to be a one-time thing.
In 2024, Lisa wakes up after spending an entire weekend being unconscious at her desk at work. When she's forced to go on vacation, she finds out there are two heartbeats in her chest.
A tale of two hands, two hearts and two ends.
Entrant, Le Grand Guignol - English - ECTOCOMP 2024
This is a twine game with visual novel-style controls. The game focuses more on story than branching, with one very important choice at the end.
The story is written in a way that is grounded in reality (with a lot of description of physical sensations) but also very disconnected from reality as it's difficult to sift out what is actually happening, what the narrator thinks is happening, and what the underlying meaning is. As the story goes on, details make more and more sense.
Visually, the game uses fixed-width fonts and (I'm only now realizing this) varies between left-justification and right-justification, with just a hint of center.
The story is about a woman who's pulled in different directions, between a new and exciting life and a life of respectable office work (these characterizations may not be those intended by the author). In this story, this difference physically manifests in two sides of the body fighting for control.
I thought the imagery in the game was unique, a blend of old folklore and modern technology.
Parts of it were confusing, but I think that's the intention. Noticing the text justification thing made a reread a lot easier!