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A brief interactive autobiography by Sean Huxter
The rules are simple. Someone hides the Peep(tm). It's your turn to find it. Then you Put-Peep(tm) the next person on the list.
You're it, and you have no idea where Mercer hid it. But now you have to search for it and Put-Peep(tm) Jessy.
But you're not here this late, this alone, on this stormy October night, just to search for the Peep(tm). You have bigger fish to fry. You're here to work. That nagging bug which fails to trigger the dragon's animations in the correct order is causing some very real concern among the higher-ups.
You understand that it is happening, but can't for the life of you figure out why it is happening. Or more importantly, how to stop it from happening.
You've worked for Jetpack Games for seven years, a lifetime in the games industry. Your game ships in less than a month and that damn dragon keeps misbehaving. The game can't ship like this and the company's future is riding on you. Again.
What was that sound??
9th Place, Le Grand Guignol - English - ECTOCOMP 2023
43rd Place (tie), Best in Show - The IF Short Games Showcase 2023
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 2 |
This game is (hopefully partially) autobiographical, describing a long career in a game company. A lot of it was familiar to me; my father owned a video game company growing up and I spent a lot of time at work. The arcade games, chill out areas, lots of sketches and endless cubicles, mixed with frustrating bugs, all sounded about right.
The main point of the game is two-fold: fix a bug, and find a 'peep' to hide in someone else's office.
There is a lot of narrative momentum, with parts like fixing the bug being an effective story, and the strange happenings beyond the janitor's closet...
On the other hand, I often found myself fighting the parser, especially when dealing with a certain unreachable thing I found.
Overall, there is a good haunting story here.
This was a fun short parser, mixing some surreal elements with the horror tropes. Late at night, you find yourself back at work to fix one darn bug that's been bugging you for a while, and mess with your colleague. Of course, because you're in an empty building, in the middle of the night, completely by yourself, you hear some strange noises that prompt you to investigate, as they get weirder.
The writing is pretty fun, and plays on horror tropes to give a very eerie vibe, to the point that you question whether what you are experiencing is real or you are hallucinating. I also quite enjoyed the in-game commentary ( * ) while playing, and even typed the command even when there weren't any indicators (there are no hidden one, but the response is funny).
I've only had to use the walkthrough once, for the middle puzzle (yay for in-game walkthroughs!), as the rest was pretty intuitive.
This was a fun time!