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1 of 1 people found the following review helpful:
A creepy night of programming, November 22, 2023
Related reviews: about 1 hour

This game is (hopefully partially) autobiographical, describing a long career in a game company. A lot of it was familiar to me; my father owned a video game company growing up and I spent a lot of time at work. The arcade games, chill out areas, lots of sketches and endless cubicles, mixed with frustrating bugs, all sounded about right.

The main point of the game is two-fold: fix a bug, and find a 'peep' to hide in someone else's office.

There is a lot of narrative momentum, with parts like fixing the bug being an effective story, and the strange happenings beyond the janitor's closet...

On the other hand, I often found myself fighting the parser, especially when dealing with a certain unreachable thing I found.

Overall, there is a good haunting story here.

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Sean Huxter, November 23, 2023 - Reply
I appreciate your review. I appreciate all reviews, good and bad. They help.

I have actually been a game developer (technical artist) for 27 years, but in this pseudo-autobiography (a lot of it is real) I made it 7, because for realz, people would scarcely believe anyone can be in the games industry, let alone the same company, for 27 years.

I would love to hear more about what stuck you, and to give me some insight into what parser battles you underwent.

I'm in the process of adapting this game as an introductory game with a different vibe, and any advice or hints as to difficulties would be greatly helpful.

Again, thanks for the review!

Sean.
MathBrush, November 23, 2023 - Reply
Oh wow, 27 years as a technical artist is great!

I think I would have liked responses for:

looking under (or possibly behind) the desk;;
SWIPE KEY;
OPEN CRATE;
PUSH CRATE;
PUSH CRATE E;
SWEEP CLOTH;
PUSH CLOTH WITH BROOM;
GET CLOTH WITH BROOM (this one had a response, but it didn't make much sense in-game).

Those were the main ones I remember. If they were implemented, I'd bump up the score for sure!
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