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About the Story
A Mini Dungeon Crawl
Entrant - Neo-Twiny Jam
|Average Rating: |
Number of Reviews: 3
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BBTA is right up my alley. It’s not the first spoof of adventure gaming, and it’s not the first twine game with directions out there (this could be inspired by the parser or by side-scrolling RPGs,) but I enjoyed it a lot, because I think having the word limit forced the author into stylistic choices to avoid elaborate jokes that maybe were heard before, or conventions which wouldn't add anything to the story.
Mages would have to worry about big long spell names. Priests? Praying and so forth. Thieves might be too obsessed with treasure. Bards? Well, you have to shoehorn in a song or two, to make them believable characters.
Barbarians are entities of few words, and they certainly don't futz about with spells! They are people of action. The result is a dungeon that is as big as it could be withe the word limit. I counted eight rooms when I mapped BBTA on a Post-it note.
BBTA also has a few deaths that you really should know if you paid attention. One is hinted particularly well. It is worth taking the scenic route for them. And as brevity is the soul of wit, they and the puzzles do indeed combine for a good deal of humor.
At the end, you get a choice of reward, and the unusual but in-character one is quite funny. About the only disappointment (for me) for this entry was that there wasn’t more in-game art like the image! That said, it was easy enough to imagine.
BBTA felt like more than comic relief as opposed to the more serious entries. There's craft and thought in there, like a Cheech and Chong skit featuring hapless idiots you can't help but like. (Hey, I like Cheech and Chong!) The decisions are surprisingly impactful. And it's fun to replay and see if the choices you make at the start matter for getting through the game. (Spoiler - click to show)They seem to make a difference with how much you get injured, but since you're a barbarian, you brush it off.
In the original Twiny Jam, some of my favorite games were ones that used the 300 word count limit to make tiny RPGs.
This game, in the Neo Twiny Jam that has been updated to 500 words, uses a similar concept, but with a barbarian twist. You are a wild axe wielding warrior exploring a small dungeon. There's a bit of a money system, combat, traps, and surprises.
I played through till one ending.
The game is definitely funny and I think I could recommend it. It's pretty short, so you won't lose much by playing it.
This is a dungeon crawl, very similar to what you’d find in parsers, but made in Twine. You are a Barbarian, ready to do go on an adventure (or just hitting people…). If you manage not to die, you could solve the puzzles and maybe… open a shiny chest?
The writing of this entry is hilarious, taking the tropes of a barbarian character in your run-of-the-mill fantasy setting, and cranking up to dumb. The endings were very much to the tune of ‘Dumb ways to Die’…
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