As the title hints, this short sci-fi story is predetermined. Your ship is task to investigate an area, only to essentially land in an ambush. The game includes multiple endings, all of which end fairly abruptly (if there is no link on the page, it's an ending).
The building of the tension in the action sequence is intriguing, but I wish the different elements (NPCs and such) were introduced a bit more and were more fleshed out. You're king of thrown into the situation, making things a bit confusing.
I also thought you could have a bit more agency in what to do during the height of the action sequence. A lot of things seem to be happening, but you (the player) have not much control over the PC.