The Whale's Keeper is a proof-of-concept piece for the Plotopolis engine, a system where you can play IF through a chat engine like Telegraph or Slack. It takes on the story of Jonah and the whale, as a metaphor for life's struggles and the need to escape those negative aspects. The game includes a sanity meter. I found one ending (a fairly good one?).
I struggled connecting with the story for this one, as the game went from quite vague about who you are supposed to be to a detailed bleak recollection of your life (which felt a bit of a whiplash honestly*), only to end with a milkwarm connection with the mammal, somehow. I think there must be a specific path where things fall into the right place and the passages flow better into one another.
*also not sure why the loss was treated with such nonchalance... it's a bigger deal than just a passing mention. It's a never-closing wound...
Part of my struggle I think stood with the engine itself and the interface of the game. Meant for communication/texting apps, the input works like a parser game (without the fun agency interactions), but the game is built like a choice-based games (with different passages to go through) - it made me wish the options to be clickable links like in a Twine or have more interaction with the environment like with a parser.
There was also quite a bit of friction with the display of the texts and images. The latter were so large, you'd see just half at most when on the screen. It would have been nice if the size could respond to the height of the screen, to be able to enjoy them fully.
As for the former, a lot revolved on how the text is displayed and the timing between the messages. Though there is a setting to increase/decrease the reading speed, it was finicky to set up, and I didn't feel like it helped quite a bit. The new messages would also push up the previous one, sending you back to the bottom when a new one appeared, so reading large block of text* required scrolling up and restart reading the message.
*some of these blocks were quite long, I wonder whether they were maybe too long for a phone...
**the font helped with the whole old school book/typewriter vibe, but not the easiest to read..
On the positive side, I really liked the illustrations, especially the analogue ones in ink(?). Some of the descriptions of the whale's interior were quite vivid, and I thought the interactions with Jonah were interesting.