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Review

Watch out! This will be on the test!, December 14, 2023
Related reviews: ifcomp

Last Vestige is a fairly short parser, built as a mix of an escape room and mystery solving. You play some sort of detective, called up on a case, to find the hows and the whys of a strange death. The game includes hints in-game and an external walkthrough.
I played the post-comp version, which had fixed some stuff.

Called up on a Sunday to check out a crime scene, you end up in a single room with a handful of furniture pieces and clearly no sign of entry or struggle... or body for that matter (taken away by the police already). You can roam around the room, snoop and interact with the stuff, or ask questions to Inspector Knapp and the landlord - though they may not be as helpful as you may want. Who doesn't love a good ol' mystery on their day off?

The game calls itself part escape room, part detective mystery. I thought the 'escape room' part was on point, the solving the mystery part less so...

As soon as you arrive on the scene, you are "stuck" inside those walls, with Inspector Knapp calling you back inside every time you try to leave (that was funny). To "escape" it, you need to find the item the police has yet to discover: a hidden item, locked behind a multitude of keys and passwords.

Like you'd expect from an escape room, you need to interact with object to find information or and element that will help you interact with another object, which in turn... repeat until you uncovered everything. I struggled with the piano puzzle (had to look that one up because I only know the Do-RĂ©-Mi...), but I thought the nonogram was a neat one! I did try to "solve" that one on the wall instead of the correct device however...

Through snooping around the room, you may be able to link things together and solve the overall mystery (what truly happened in the room). Better remember to write things down, because you will complete the game with a test!

I honestly failed pretty hard, especially the 'how'. I picked the completely wrong option, because of that one little detail I hadn't uncovered when probing the NPCs on the victim's condition. I didn't make the link between the victim's health and their demise. There were even options on that final test I was surprised by, since they didn't come up during my playthrough...

Some mystery will require some prior knowledge on a subject to solve it, this one is medical conditions. While there are hints in the game, I think there should maybe have been a few more items to bring the player to the right path (like a piece of clothing for the victim's condition or notes of a doctor...).

As the final note of the game indicate, this game was create for educational purposes. I think this was telling on how the game was formatted, both in terms of what is available to interact, the hints and information provided by the NPC/action responses, and the test at the end. If I were a student in this class, I'd probably have quite a bit of fun figuring out the whole thing (and maybe not struggle as much as I did at the end...).

Overall, it was enjoyable. I'd try another mystery/escape room from this author.

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