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Your World According to a Single Word

by Kastel profile

2023
Surreal
Twine

(based on 10 ratings)
6 reviews9 members have played this game. It's on 4 wishlists.

About the Story

A word wants to say more than words about your world

Awards

Entrant - The Bare-Bones Jam

12th Place, Best in Show - The IF Short Games Showcase 2023

Ratings and Reviews

5 star:
(1)
4 star:
(6)
3 star:
(3)
2 star:
(0)
1 star:
(0)
Average Rating: based on 10 ratings
Number of Reviews Written by IFDB Members: 6
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3 Most Helpful Member Reviews

3 of 3 people found the following review helpful:
Why words? Why not communicating through..., November 20, 2023
by manonamora
Related reviews: barebonesjam

I really, really, like pieces taking human experiences and flipping it on its head by viewing it from an outsider perspective (aliens/other). It's always a bit strange and uncomfortable, to look at this from a non-human POV, but it also makes you think about the things we take for granted. You know... the little every day things that are actually pretty awesome.

Here, a word - Hypertext (harr, harr) - takes over your body for a month to experience what it's like to be human, and recounts its experiences with you through the medium of Hypertext Kinetic IF (though it reaaallly wanted to make a parser instead). I liked the attention to details, like what's in your bed room, especially the closet and the bookcase, or the ways different bits connect together (the colours and images especially). In trying to explain the wonders (and less wondrous aspects) of human life, Hypertext engages in the debate of how best to communicate things with others, pulling its "hair" at the backward way that is text.

The entry is very strange, but also quite endearing, and I enjoyed the meta/philosophical discussion about the use of words, their meaning, and whether we should turn to other, maybe better, ways to communicate with others.
I could have done maybe without the whole physical relationship passage. That made me a bit uncomfortable.

It was a very good entry!

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1 of 1 people found the following review helpful:
Xenofiction, starring the English language, August 31, 2024
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: Review-a-thon 2024

I know there's a lot of grad school lit theory about the significance of words and images and signifiers and stuff, but I have no direct experience with that so I can only vaguely gesture at it from afar. Sad. But it's the first thing I thought of with this game.

The concept is pretty unique: it's a Twine game made by a sentient word that's taken over your body, written to you, the player. And word means word, as in a series of letters (or strokes, characters, etc? but this is in English so I'm assuming letters) representing an idea. We never find out what idea or what word the narrator actually is, so there's a layer of abstraction there. You could say the narrator is more the concept of a word than an actual word, I mean, obviously real words can't write Twine games and take over people's bodies and so on. But that's basic suspension of disbelief, so anyway.

A lot of the story is musing on meaning and the difference between words and images, the significance of both in interactive fiction, and stuff like that. There's some fun references to typography ("...I felt like serifs were coming out of me -- it's sweat. Sweating is a terrifying experience"), and emphasis placed on how limited and inadequate words are for communication, compared to actually living life and experiencing things directly. The word suffers from a bit of sensory overload over all the possibilities available to a human body and wonders how writers can just gloss over details like the glow of a lightbulb ("I can't believe writers don't talk about these magical devices forever"). Which is ironic, of course, because the game itself is entirely text with no images or extra stylings or anything of the sort. It was made for the Bare-Bones Jam, where the lack of extra formatting was a requirement. Pretty good use of the limitation, I think.

The in-story explanation for why the styling is so bare-bones is that the word didn't have time to learn about styling Twine. There's some nice details that come from the word being very honest about its newbie status, like the desk passage it just forgot to write about: "Oh shoot, I was so busy writing the game that I forgot to set up this node until I started to test it..." or the remark about how it'd be nicer if the Harlowe documentation was easier to read. The word's personality comes through pretty strong in this story, despite its relatively short wordcount. Our narrator is humble, awed at the richness of human existence, and endearing in an "aw shucks" way. I liked it.

The word expresses a strong belief in the superiority of images over text, and says an ideal world would contain no text, only images. Even the law would be expressed in images only. It's clearly a comedic kind of opinion you're meant to disagree with, and there's an especially funny part where the word discovers something called the "Top 50 Interactive Fiction" list and gets ticked off that all these games have so many words in them. "Unbelievable!"

But in the end there's still an acknowledgement that words are communiciation, and like any form of communication they can reach someone and affect them deeply. Sure, there are things you can do with images and multimedia that words could never manage, but the converse is also true. It's why we're here.

Some other stuff:

1 - The "you" in the story, i.e. the human whose body gets taken over, isn't a generic AFGNCAAP protagonist but a specific person with their own hobbies and so on. The bookshelf specifically made me wonder if the human is based on the author specifically, since it has the kind of books I feel like they'd own. You can look through each one and get commentary: there's manga, an international relations textbook, and also Pale Fire is in there. Which is really funny. Like finding a metafictional cherry hidden in your metafictional cake.

2 - I appreciate that we get to try out dozens of clothes articles from the dresser. Each one has detailed descriptions of how the word reacts, too. Pretty fun.

I would probably have more to say on this matter if I'd read all that stuff about signifiers. Unfortunately, I haven't.

Playtime: ~10 min

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1 of 1 people found the following review helpful:
"How odd I can have all this inside me and to you it's just words.”, August 24, 2024

- The Pale King, David Foster Wallace

A mind bending and creative concept meets excellent writing (incredible voice for the main character) in this short hypertext game. This brief experience gave me some new thoughts about being human and left me scratching my head about a few things too.

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Game Details

Language: English (en)
First Publication Date: October 30, 2023
Current Version: Unknown
Development System: Twine
IFID: 4F146F0C-6B5D-415C-9E24-68E6B22374F2
TUID: cbyjfldx092dukl9

Your World According to a Single Word on IFDB

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2024 Review-a-thon - games seeking reviews (authors only) by Tabitha
EDIT 2: I've locked this poll, but have started a new one here for next year's Review-a-thon! EDIT: The inaugural IF Review-a-thon is now underway! Full information here. Are you an IF author who would like more reviews of your work?...

Outstanding Underappreciated Game of 2023 by MathBrush
This poll is part of the 2022 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the most underappreciated game of 2023. Voting is open to all IFDB members....

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