Set in your run-of-the-mill fantasy setting, you are a newly made adventurer looking for quests and riches - a small search as a quest lands on your lap pretty quickly: you are tasked to retrieve a precious stone in a cave on a faraway island for a 100 gold.
Nice and easy right? Well...
Obviously, a precious stone in a cave *has* to bring troubles. Follows trials and tribulations for going against the gods/spirits guarding(?) the stone. Fights and wild seas render you momentarily stranded.
The story goes a long a fairly linear gauntlet style narrative, with endings (mainly failures) parsed throughout the game (I found 3 of them). However, depending on your choices, your adventure can be 1/3rd longer than the quest requires... though you can miss it completely if you didn't see the signs (and got a bit sneaky).
While I appreciated this "bonus" content (having missed it entirely the first time around - I thought we were going on another quest next), it made me wonder if there could be other ways to (Spoiler - click to show)deal with the nefarious individual: like forgoing the quest altogether and snitch on him, or maybe fight him because he caught you red handed?
Overall, it was cute.