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A 500 word piece tracing out the aftermath of a dead man's switch.
Alternatively: an adapted scene from a TTRPG campaign.
Entrant - Neo-Twiny Jam
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 2 |
Something happened before this entry, but it is not completely clear what. A child seemingly important. Lovers doomed to part ways. Religion at the centre of it all. And an uncertain and dangerous future. Thought the child’s name inspires brightness, there are dark warnings on the wall, rendering the piece quite melancholic for the mundanity of the moment (looking after a child and sharing a kiss). The attention to small details and sensations makes the story quite vibrant still.
This game was written for the Neo Twiny Jam in 500 words or less. It's a linear narrative that is taken from an RPG setting or campaign that the author participates in.
The writing is very complex. I had to stop and reread it multiple times to understand what is going on. Even the number of people in the scene was unclear until the second or third playthrough. Allusions are made to many things that are not explained or are unclear. All of this combines to make a rich text that rewards patient exploration. The most interesting part to me was the idea of the time of birth in the day influencing expectations for or names of children.