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You are a wizard tasked with finding the Chosen One and convincing them to follow their destiny.
Unfortunately, they don’t want to.
Use timeloops, trickery, and, if necessary, magic to convince them to accept their Call to Adventure.
Made for the Neo-Twiny Jam 2024
Total word count (excluding code): 456
Refusal of the Call is a micro fantasy Twine with a time-loop mechanic. You are a wizard trying to convince the Chosen One that they are the Chosen One and to go on their adventure. Except that you’re not that great of a wizard, and they are a moody teenager.
It’s pretty funny, and the looping is neat here, since you can’t “undo” your actions.