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A multimedia storybook of Ambrose Bierce's "A Vine on a House" (1905), curated by Tyler Wright with photographs by Kimberly Renee. Music by Dylan Wright.
I recently read a little story written by Ambrose Bierce in 1905 about creeping vine on a forgotten house. I was surprised to discover the uncanny resemblance shared between Ambrose's house with an abandoned house that my mother and I explored a couple of years back--down its the very location (somewhere between Missouri and Iowa). Just like the story, our house had its own mysterious vine that claimed it as its own.
This multimedia project blends the old with the new, offering a new dimension to this timeless tale. If you enjoy this game, consider reading more of Ambrose's masterful horror... lots of bizarre stuff.
Note: This game is best enjoyed on a desktop computer, however it may still run on a mobile device.
Made with Herobook
48th Place, Best in Show - The IF Short Games Showcase 2023
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 2 |
I think the synopsis says it all: it is a reformatting of an old short story, accompanied by contemporary pictures and music. This is supposedly meant to enhance the ambiance of the short story. You can go back and forth in the story, which is shown a couple of paragraphs at a time.
Though I do like adaptation of older work into an Interactive format… It didn’t really work for me, especially when portrait-oriented pictures were included (forcing you to scroll up/down the page). I found the contemporary pictures kind of going against the story, not finding the link between the specific picture and the text shown on the screen. I think it might have worked better if the adaptation also included more interactive text…
This is a fun short story by Ambrose Bierce which has been converted to Twine (without choices) and had multimedia added. The original story is about an abandoned, 'haunted' house and the new multimedia is about an abandoned, overgrown house that bears a remarkable resemblance to the one in the story.
So it's mostly choiceless, and all the text comes from previously existing material.
But it's good material, and the matchup between the two looks good. So there's not a lot of 'interactive', but a lot of good 'fiction'.