Bakery management challenge is a cooking/management sim made in GoogleSheets, where the goal is to make and sell as many good in a limited amount of time. Each good has a specific recipe, with timed steps (kneading, rising, baking). You need to organise the 10-min-incremented planning with the good you’ll work on in that time. The sim has three levels, with the last two introducing a new step and cash reward.
This entry felt more like a gameplay prototype than a fully fledged IF game: there isn’t much story or text outside of the actual place action in the block or recipe book, nor does it tally the actual result of your actions (XP/money earned).
There was also an issue with filling the blocks, as you can only put one recipe per action (i.e. one kneading, one rising, one baking, one selling), even though the instructions allows for multiple recipe happening at once (i.e. rising/selling/freezing) - this makes the planning a bit more convoluted than necessary.
While the execution could use some polishing (and a tiny bit of a story, maybe even some endings depending on how much you sell), the core idea is pretty neat. I’d definitely play a resource management IF game.