Printjob is a horror short game about “labour and machinery” wherein you play as a job-seeker filling an application at the conglomerate Heavex. Soon, you a offered a job and must discover what your purpose in this company ends up being. What kind of cog will you become in this organisation?
The tension builds slowly, with you disregarding any potential red flag because you really need this job, before settling in and spreading all around you, taking over you. It is visceral and bleak, and with no option of escaping. For your job matters more than you, whatever that job ends up being.
However, as good of a job it does in the horror department, there is quite little dialogue. Most of the text is narrated, describing your situation rather than conversing, even describing past conversation rather than playing them out. I do wonder how more powerful it could have been had the entry followed the rule of the jam more closely…
Also makes me wonder whether it was influenced by The Stanley Parable game, it definitely has this vibe.