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The Inimitable

by dsherwood

2023

Web Site

(based on 2 ratings)
2 reviews

About the Story

Written for Single Choice Jam, 2023.
Your neighbor hosts an elaborate dinner party and mentions a chance to win a priceless item. But you may have to do something you'll later regret.
You can choose to play along or sit this one out and watch the game unfold.


Game Details


Awards

Entrant - Single Choice Jam

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A dinner party invites self reflection and a choice to be made, January 14, 2024
by MathBrush
Related reviews: less than 15 minutes

This game was entered into the Single Choice Jam.

The concept is that you are invited to a dinner party where you have the choice to win an inimitable item, one that can change your destiny forever.

Your only choice is whether to participate or not. Doing so requires some self reflection.

There are strong scraps of worldbuilding and an interesting thought experiment, although I felt like those two facets didn't mesh very well. The interesting parts of the worldbuilding were the individual human stories and their mundanity, while the 'twist' of the game invites more personal introspection. I'd be interested in seeing some more of the setting/people in another game.

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Would you take the deal?, August 23, 2023
by manonamora
Related reviews: singlechoice

Invited to a fancy party, you are given the opportunity to take part in a strange game. One you would refuse, but which could award you the greatest of prizes… if you are hungry enough for it. A one-of-a-kind watch that can grant you the unimaginable. A watch that, according to your host, chooses its winner.

If I am being coy about what it does, it is because it is essentially the twist of the game. The text hints at the reason for the presence of each guest (leaving yours up in the air), a reason for why they would want the prize. It raises an interesting question about free will and its consequences, the guilt and regret from actions.

Still, something did feel a bit lacking. If you do play the game, and go through the instructions left for you… most of it is just vague. You, the player, could fill in the blanks, but I felt it did somewhat break the immersion. I think it might have worked best if during the phone call, the player could fill in those blanks in a textbox, even if the information is not saved in a variable. It would probably make the ending all the more sweeter… or fulfilling.

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