Invited to a fancy party, you are given the opportunity to take part in a strange game. One you would refuse, but which could award you the greatest of prizes… if you are hungry enough for it. A one-of-a-kind watch that can grant you the unimaginable. A watch that, according to your host, chooses its winner.
If I am being coy about what it does, it is because it is essentially the twist of the game. The text hints at the reason for the presence of each guest (leaving yours up in the air), a reason for why they would want the prize. It raises an interesting question about free will and its consequences, the guilt and regret from actions.
Still, something did feel a bit lacking. If you do play the game, and go through the instructions left for you… most of it is just vague. You, the player, could fill in the blanks, but I felt it did somewhat break the immersion. I think it might have worked best if during the phone call, the player could fill in those blanks in a textbox, even if the information is not saved in a variable. It would probably make the ending all the more sweeter… or fulfilling.