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There is no UNDO command in life…, August 22, 2023
If You Had One Shot is my favourite kind of parser out there: simple, short, and you will always reach the end. So short even, you can be done with it in a few minutes, 10-max for all endings. Simple enough it only has four commands: N/W/S/E. And very much like Aisle, you will reach the end at the end of the action, no matter what.
But IYHOS goes further with that mechanic and its ‘One Shot’ premise: you can truly only choose one thing - the game locking any possibility of restarting the game, even when prompted*. It does hammer on the consequences of your action. Like life, you cannot go back, undo, restart… you can only move forward, with your regrets, your guilt…
* Well, you can, but not while the game is open…
As for the story, it is written by four different authors, each focusing on a different choice and its consequences. Honestly, unless you are familiar with their works, I found that their style blended so well that I couldn’t tell had written what. I think it speaks to the strength of each author, as well as Mathbrush’s choice of having those authors on board.
Kind of like Aisle, each branch will give the player a bit of information about the MC, the characters around them, and their relationship. Though, unlike Aisle, aside from the direct consequences of your action, the provided information is connected with one another. I thought the twist from them was quite funny, but also kind of sad. You kind of feel for the oblivious MC…