This played like a dungeon crawler/rogue-like, with a puzzle determining your fate. There is a specific order to interact with the elements, that is very subtly hinted within the text - it is very easy to die (and I did... quite a lot!).
As the narration is limited to descriptions or responses to the gameplay, what shines the most is the Interface of the game. The illustrations in the background evokes death and suffering (which you feel interacting with things in the temple), and are pretty well done.
The vibes of the game are neat!