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Review

But we investigate little..., December 14, 2023
Related reviews: ifcomp

Magor Investigates… is a relatively short linear parser, where you play Magor, the court’s sorcerer. Though the game is part of a series and a larger universe, it is not required to have played other instalments to complete this game (relevant information is provided in-game). In this entry, you are tasked by the king to work some genealogy magic and find whether the monarch has some relations to another crowned head. While there is no walkthrough, a comprehensive hint system is implemented.

This was a quaint and low-stake little game. With the return of the King after a difficult quest, you are given the simple (though maybe tedious task) to trace back your monarch’s lineage and hopefully find a connection to another royal family. But oh, no! the Archivist is down with a bad stomach ache and can’t let you browse to your heart’s content. Good news! Being a sorcerer, you have an extensive library, which includes a tome on remedies. Fix up the concoction, nurse the archivist, go back to your main task, and report back to the King. End Credits!

From the premise, and the length advertised on the IFComp website at an hour and a half, I… expected more. Even though I loved the cozy and low stake vibes of the game (with a non-existent difficulty, and super well hinted actions), I was done within a third of the expected time, having completed the 9 out of 10 tasks.
The discussions with other NPC are triggered after an action, which you (the player) do not control/cannot change (you can’t ask people questions). This is a bit of a shame, because those discussions are at times lengthy (had to scroll back up at multiple occasions), and could have been broken into multiple actions.
As for the investigation, only one action is require before the task is complete. And even if the game includes many room, the engine does not let you explore much of it, as it tries to railroad you into one specific path.

Another gripe I had with this game was the visual aspect. I am all for funky and bright interfaces, but the use of this particular palette with the Comic Sans font was quite painful to the eye. And when you have long block of texts on the screen, it is not really comfortable to read. For this aspect, I was kinda glad the game was fairly short.

It was a cute short game, otherwise.

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