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Dizzying Twirls, Smoke and Mirrors., August 10, 2023
Related reviews: other jam

Invited for a visit at or found your way into the Palais Garnier, you are thrust into a world full of dance, intrigue, and superstitions. Your tasks is to separate fact from fiction, and make sense of the mystery afoot. No matter the supposed curse, the future of the ballet, and its corps, depends on you!

Set during the Belle Époque in Paris, Rougi paints a vivid and dizzying picture of the ballet scene and its intrigue. Starting from the prologue, you are introduced to a small cast of characters with links to the Palais Garnier or its ballet crew, their relationships with one another, and the hints of conflicts between them. Even before the crux of the mystery is revealed, the game sets the stage for some delicious intrigue.

Thought the project is only in a development stage, the available demo already lays out an intriguing premise, a compelling and layered mystery and interesting use of interactivity (in picking up clues). The story pulls the player in different direction, through crimson strings towards potential answers or red herrings (and there seems to be many red herrings).
Is the Director behind it all, due to disagreement with the Maestro? or an admirer of the Danseuse Étoile take revenge for the casting choice? or maybe the Danseuse Étoile walks the path of destruction? Could it actually be supernatural or a former foe behind it all? The game seem to take pleasure in throwing the player off the scent...

Further than the mystery afoot, there are interesting conflicts and backstories I hope the rest of the game will explore. Between the seasoned Danceuse Étoile and the naïve newcomer, will they claw each other out for the top spot or is there something more caring behind the façade? Will Élodie's part in the performance create a stir? Were Camille's failures a coincidence or were they external forces at play? What does it all mean for the ballet?

The writing is somewhat reminiscent of French contemporary(-ish) writers, like Flaubert or Balzac, in its flowery descriptions and detailed flow-y and rather sizeable text. The abundant use of imagery and metaphor adds to the strength of the project, enhancing the theatrics of the story. As dance is to ballet, so it is reflected in words here.
The author has also a good attention for details, showing its effort in including the correct terminology in ballet concepts or in the descriptions of the Palais Garnier. It shows that research has been done.
I also liked that the author put the MC in a very secondary/observer position. We are thrust into the setting, an outsider looking in and trying to make sense of established facts and relationships. Navigating this whole affair is both exciting and dizzying. (Is it a commentary that as players we are outsider to any story's game too?)

As a sidenote, while Les Souliers Rouges was not a contemporary ballet to the current setting (late 1800s), nor a cursed one at that, but a more recent invention, the author's plan for said ballet share very few similarities. It will be interesting to see where the story takes us and how the premise of the ballet is reflected in the path the characters will take...

As is expected with a working demo, there were some icks that stood out. Some interactive aspects were a bit out of place (like going through Camille's desk when the following line they are here in the room) or lacked the satisfying formatting of the choice list (even for single choice). Passages were at time getting a tad too long, which is a bit of a issue when saving (as Twine can save when moving to a new passage only) or reloading a page. Along with page breaks, I think a better separation between chapters/beats would help with the flow between scenes and make it a bit clearer in the time passed or in the location (maybe a header at the start?).
And while I liked the UI, especially its dark colour scheme, I think the Belle Époque aesthetic could be pushed even further to complement the setting of the story (or its mystery).

This project had been on my radar since it was first submitted to the Interact-IF jam, and I've been waiting for its return ever since, hoping to bring back my ball of red twine and connects unlikely dots...

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