Meritocracy is a fairly linear story, where you play as a first-year university student taking their first class in a Philosophy course, whose subject is based on the topic of Argumentations and the concept of merit. You also come across a strangely relevant debate outside of class…
From the premise, you'd expect an epic discussion about merit - the good, the bad, and the eh - throwing arguments back at your professor, doing the absolute most to get your points across, and coming on top (or failing miserably, because you're just a student). You may even expect a wide-branching path, with choice at each corner, to counter your professor's points... where one wrong choice could lead to your embarrassing defeat...
What you get, however, is a more... muddled and railroad-y approach on that promise. More of a philosophy lecture packaged into a simple interactive form than an player agency-driven gameplay. The promised "battle of wits" is nowhere to be found - as the professor mainly lectures and you listen, or you answer his prompted question before he just leaves the room. The closest thing to an argumented debate I found in the game happened between two unnamed NPC, neither of which require the MC's help - even then, it is more framed as an example of the lecture*. Finally, as you have little space to convince anyone of your idea(s), you end up just trying to convince yourself of your "choices".
*the MC even points out they could interject at the start and question the orator, but doesn't which :/ is a shame! It would have made for a fun debate gameplay!
When it even comes to discussing the concept of meritocracy, which is sandwiched between a lecture on ad hominem fallacy and a weird tangent about the Trolley Problem, I found myself wandering where the depth of the philosophical thoughts were. The topic is approached on a very surface level (ooh meritocracy bad because too much expectations and it's unfair, oooh actually it's good because more creative drive and the alternative is unfair) without much discussing the intricacies of it all (e.g. muddled by a person's status/education/wealth/identity/etc...). Which is a shame, as one could question whether meritocracy truly exists considering certain class advantages some have over others OR whether it can truly be fair (how is merit defined? who defines it?).
Granted, the topic itself is quite complex to begin with (and also somewhat ironic considering the IFComp is sometimes framed as a meritocratic competition), but the point does not manage to quite land either, which ever side you take on the debate. And often, the debate is not won with rational arguments...
One potential cause for this may be found in the writing of the game.
The pacing is not quite there, dragging a bit too much at time - with the fairly long and superfluous introduction taking precious time/attention from the reader, or the fixation on the surrounding, which does not really amount to anything - and glossing over moments which should probably have been pushed further - the whole debate between you and the professor essentially.
Though the writing wants to be somewhat humorous (it felt at time it was trying to make fun of it all?), the frequent repetitions and sloppy prose both undermines this element, the setting of the game (university) and the MC's characteristics (you are a student of higher learning with intellectual capabilities*).
*but also... I've graded prose like this from uni students so... ¯\_(ツ)_/¯
Speaking of the MC, it is made abundantly clear it is a distinct person with drive and wants and needs*... but also very much of a Mary Sue. The MC is just so good at debate, they can take on the professor on the first class BUT they are so bad at finding their class. They seem like those pretentious high school students who think they know everything, even better than experts. It's exhausting...
*I don't really get the point at the start about the MC not being customisable? It feels a bit off-putting and unrelated to the topic itself?
The concept of meritocracy isn't the easiest topic to grapple with, and the thought of turning it into a debate-like gameplay to explore its definition(s) or philosophical schools of thoughts was a good framing for it. It's a shame it could not quite deliver to what it had promised...