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A tiny text-based dungeon made in Twine for the Neo Twiny Jam. I pared this idea way down to make it playable within 500 words, and I had a lot of fun getting it there.
Entrant - Neo-Twiny Jam
32nd Place (tie), Best in Show - The IF Short Games Showcase 2023
| Average Rating: based on 7 ratings Number of Reviews Written by IFDB Members: 3 |
CotC dropped very late in Neo Twiny Jam. On the heels of One Word Warlock and Curse of the Bat's Tomb and Tiny Barbarian's Big Adventure, I wondered just how complex the maze would be! Would there be RPG stats, even?
I'd guessed wrong, though. CotC is certainly sophisticated, but it's more about nuance and emotion and fear and need to escape than anything else. You are, in fact, a sword. You have some sort of sentience. You need to find the right person who will wield you to get out or, as the tagline says, ... better luck next century.
You have some control of the human that takes you, and apparently there's some luck defeating the guard(s) involved. The text is more focused on you worries about getting out and building tension than the directions.
The big question is what happens once you're free from your pedestal. The game's mood quickly establishes there is no easy happy ending. Well, for the character. As a player, it was satisfying, but I don't want to spoil it. Even if you're able to guess, it's worth playing through. The author clearly spent a lot of time on high production values, which paid off. This left it more memorable and worth a replay than a lot of the mood pieces I looked at and, yes, enjoyed as well.
I'm probably never going to have anything I waited a century for. But I know what it's like to wait for something and maybe grab it too quickly. Heck, I remember that one year I forgot about free Slurpees on July 11th until July 12th! (I got them next year.) I took time to think of all this and more, after I failed a few times. Then, I succeeded.
One might even picture the author thinking something similar about creating their game for Neo Twiny Jam. Was this a good idea? The last NTJ was eight years ago. Is there enough here to make a splash? Am I taking on too much? I don't want to have to wait eight more years. (Yes, the jam coordinators want to make this a yearly thing. Yes, that'd still be a while to wait, though I hope people who just missed the deadline are ready ASAP if/when it starts next year.) I'm glad they got it right in one try. Or maybe they tried once a week to write something until they finally got something good, and it slipped in under the wire.
This game has some fabulous looking images and nice sounds, accompanying its text size of 500 words for the Neo Twiny Jam.
Storywise, there are several branches here. You are trapped in a dungeon, although your true nature may not be apparent at first.
Freedom is possible for you...possibly. But sacrifices must be made.
This was well-written, and enjoyable to play.
Locked in a dungeon, you find company in a Knight, who may or may not help you find your freedom (or something else…)… if you manage to escape the dungeon’s guardian, that is.
The UI of this entry is impeccable, with its little gif-sprites representing the player, changing at random at every start of the game, and its background moving with the mouse.
This is really a well thought-out and executed entry!