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A story about a hopeless romantic.
CWs:
Blood, heartbreak, mention of alcohol use, gore, cheating, skin picking.
Entrant - Neo-Twiny Jam
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 2 |
This game is written for the Neo Twiny Jam, requiring 500 words or less. And it uses the Choicescript engine, which is a bold choice, as choicescript is suited towards very verbose games (there are several choicescript games with over a million words of text!).
However, this uses its text wisely, with a longish loop. The words in the game evoke desperate waiting and loneliness for another. The patient lover, the waiter, who is faithful and won't abandon their love. But when the loop ends...
The tone varies a bit, seeming almost modern at first, then heavily antiquated, then more like 1800s speech. Each style is well done, but perhaps could be consolidated into one? Overall strong writing.
Being in love with someone can be so wonderful and so fulfilling, but it can also be draining, to the point of losing oneself. Waiting for your lover, or a word from them, you read almost macabre description of your environment, mirroring the anxiousness you are feeling.
This entry raises the question: do you stay and wait, potentially destroying your wellbeing in the process, or move on from the person who does not respect your time, but go through this heartbreak.…