An enigmatic entry, with an interesting interpretation of Hozier’s Arsonist’s Lullaby, as you play some sort of prisoner in an abbey/temple, trying to escape. You are presented with a few choices, some of which will have greater consequences than other - leading you towards one out of 5 endings.
The writing reminded me of text-adventure games, with its fast pace and concise prose, and the limited wording in actions. It gripes you, not letting you go until the end. Even then, the lack of answers from the questions it raises will probably prompt you to restart to get through another path. For me, it was the strange differently-coloured text line, which may or may not be voices in our head?
To follow the arsonist vibes (which you can try to emulate in-game), the interface includes a smoky animated background, and desaturated/low-opacity text (as if there was smoke hiding it).