Ghost Hunt is a puzzle game made in Twine where the goal is to catch a ghost inside a locked as quick as possible. Take too long and it will scare you instead! Each playthrough randomise the location of the ghost, but it is always hidden inside of an item. Sounds easy? There are many items in the room. At least two dozen hiding spots. And so very little time. See that creepy eye at the top of the page?
But not to worry! There are levels of difficulty, giving you either more clue or more time to help you find the ghost. This game is as much about your reading skills (and figure out what are red herrings and actual clues) as it is about luck (the ghost can really be anywhere in the room). Waste your time in the wrong direction (or send yourself to the otherwise of the room by mistake), and you’re toast! This really makes for an exciting gameplay!
While the concept of the game is fun (baring my anxiety for timed quests), I had a lot of troubles navigating the room. And figuring out what was where (I gave up on remembering which item was where, too many to stick). The game uses two different type of directions: absolute (coupled to a micro minimalist map, ex: top-left corner) and relative (to where you are, ex: left), which you can toggle in the settings. Still, with either, I found myself quite confused about where I was in the room most of the time (you can’t always return to the last location). It also became problematic when I would click on a link and it would send me to the complete opposite side of the room.
A map with indication of the main furniture (rather than single square blocks), at least for the easiest difficulties, would help a ton to navigate through the room! Maybe even include a NESW form of direction?
I can’t imagine how hard it would be on higher difficulties… I gave up after finding the ghost once! And it took me 15 tries… on Easy.
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