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About the StoryYou are young and female and coming-of-age on a planet in utter chaos--its people on a path to ecocide and self-destruction. Magic runs in your blood, but you're just a kid and you're stuck in a toxic little town with no way out. Except...today you wake up to new choices. Will you learn to harness your inner magic or sleepwalk through your planet's darkest days? Character Art by Artkblo. Game Details |
57th Place - tie - 29th Annual Interactive Fiction Competition (2023)
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This game has a nice premise, with you being sent off the camp by your grandmother. Classic. However, this one takes it differently, in a more Camp Half-Blood way.
Don't get me wrong, it isn't *awful* or anything at all, but I got tired of it quickly, because the writing goes on, and on. It repeats itself, or the conversations become too distracting, which means I skip ahead and miss stuff. A little bit of cutting would help a lot.
Song: Lotus Flower. The game has a more pop-y relation to what the song would be, but not an absolutely great song, although still peaceful and melodic.
This game features a magical protagonist that goes away to camp for magic kids.
At first I thought the game had read my mind; I named my protagonist Eduardo, and I was shocked to see Eduardo raised in a Spanish family! But then I realized it was just part of the story, especially when I saw that Eduardo was chosen to be a girl (I had imagined a boy), although gender is explicitly stated to be somewhat flexible".
The game treats many social issues, with a heavy emphasis on climate change and corporations destroying the wilderness, which gave me fond flashbacks to movies like Ferngully and Ernest Goes to Camp from my youth. Many of the NPCs were black, indigenous and/or hispanic, with a wide variety of hair types, skin tones and backgrounds. Mention was made of differing family types, including having two moms or being orphaned. And there was a discussion on how magic had been stigmatized in women more than in men.
So it seemed like social issues were a heavy topic in the game, not as a side tangent but as the central focus.
There’s a lot of promising features in the game but it is incomplete. Only the first chapter or so are finished, and there are some typos here and there, not enough to be distracting but enough to be noticeable. So once things are fleshed out I could see it being pretty solid.
There’s a lot where it’s hard for me to say if it worked or not. The personalities of the NPCs, the voice in the player’s head. A lot of it depends on where this ends up going. So I think my rating might end up a little in the middle of the range, getting bumped up or down if a continuation is made in the future. But overall there’s a lot of promise here, both in the writing and the art.