your life, and nothing else is a short surreal horror interactive game made in Twine, where you live in a shared house with some peculiar individuals, a few of whom you’ve previously interacted with. You can wander through the building, check the common rooms in the lower floors, or see if your housemates want some company or require help with something. Whatever you can do to pass the time somehow.
Because you are essentially stuck in this monotonous life of waking up/checking on your neighbours/helping them with something/going back to bed, stuck in this shared house (unable or unwilling to leave?), stuck with yourself. But while your day-to-day doesn’t ever change, your surrounding does… and so do you.
Evolving slowing in this forced confinement, your health takes a toll, both physically (which you ignore to help your neighbours) and mentally (unease/paranoia building), while the building gets significantly hotter and filled with smokes.
The writing does a good job at creating this increasingly oppressing situation (which you both ignore, moving on with your day as if nothing was wrong, feel its effect on your health, but also question its happening) and the unsettling feelings that come along (what is this place? can we even get out? why can’t we??). The building of the tension is really well paced, helped with the cycle of different days/request to fulfil, and the formatting of the text (colours + timer) adds to the disturbing/disorienting feeling the changes bring.