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Auto insurance agent and aggressively perfect big sister by day, world-class cat thief by night: Ji Min Cain throws her schedule out the window when her mortal enemy escapes from prison. Her enemy? Media darling and professional supervillain Hammer. Can she hunt him down before he gets away with his next big heist? Will she catch the eye of the government Bureau of Heroics-- or someone much more dangerous?
Entrant - The Bare-Bones Jam
With a superhero/villain setting, Moonstrike is a relatively long game, both in terms of word count and passage length, in an almost kinetic form with its singular ending and limited choices.
The setting is a bit silly, as you are a vigilante trying to take down a villain that just escape, while trying to keep your identity concealed and your life in checked. But these kinds of premise is fun to explore, especially the balance of silliness of the situation and the more serious aspect of the vigilante reality.
While I liked the premise of the game, I did find some issues with the pacing of the story. Part of it stems from the lengths of the passages (from 3-6 word pages by glance). Without regular break, beats of the story seem to drag on more than they should or goes against the fast-paced actions sequences (like the fights).
Another part would be the relatively restricted interactivity. Because of those long passages (often multiple ones at a time), the available actions for the player are few and far between, rendering us a bit more passive than the setting would warrant (why not have a proper fight sequence?)
Another reason for me was the confusing passing of time. We're told at the start of the game we're hunting a villain, and that time is of the essence, but good thing you are on a short break right now! But some actions to track the villain take weeks to process. Or you seem to spend so much time on random things (the middle section at the mechanic shop felt much longer than it actually was? or the drive before meeting the bad guy). In any case, by the end of the game, it was unclear whether it had just been a few days since the start of the story or months.
I did enjoy the funny moments and quibs between characters, especially between the PC and the villain. I'm pretty sure we're supposed to root for the PC throughout the game, but the villain was my favourite character. So chaotic.